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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Couple of questions: Is the Mk2.5 spaceplane parts allowed? Is the shuttle allowed to be in a fairing for the launch? The 40t fuel tank in the early missions looks like it us bigger than the 2.5 spaceplane parts. Could you make a longer, narrower version for the 2.5 spaceplane, or would you mind if I make a version which will fit? Are jet engines allowed to be on the shuttle?
  2. Did you install the dependencies as listed in the OP? And I will not reply to stupidly formatted messages again. My time is valuable, and I don't want to waste it trying to decipher what you think is "cute"
  3. That special part is used to store the i fo, y putting multiple on a craft you can have multiple setups.
  4. Can be ignored The dependencies are listed in the OP, and if you use CKAN they are installed automatically
  5. I’ll say it one more time. THIS MOD DOES NOT WORK IN 1.6 or 1.5 You need to use a 1.4.5 install to use it. Read the OP for the dependencies
  6. It is not supported for anything past 1.4.5, I haven't yet been able to get it working properly in the current version. If you had read the posts just before yours, you would have seen that
  7. What sort of problems is module manager having with 1. 6?
  8. Camera focus changer It's a mod which changes the focus to whatever part you want
  9. This is a parts mod, it will work in 1.5 and 1.6
  10. Download the mod Open the zip file (assuming windows) You will see a folder called GameData. Double-click on it to open it up Now you will see a folder called [x] Science! Leave this open for now Find and open your KSP directory In there, double-click on GameData Now, using the mouse, drag the folder called [x] Science! into the GameData folder from the KSP directory. Make sure you don't drop it on top of any folder in that directory When done, you should see the [x] Science! folder in the GameData directory. Close all folders and start the game
  11. Looking at the code, it seems that it's using the PITCH_DOWN, PITCH_UP, AXIS_PITCH settings to do that. This mod is on life support, I keep it running, but not really interested in doing any significant work other than bug fixes. If someone else would offer to start working on it, I'd very happily give it over
  12. As you guessed, it's a low priority. The models have changed, and it may be a little while before I can get to this. Sorry for the bad news, I'll update when I can
  13. New release, 1.6.1 Added back in the settings window, accessible via right-click of button Added check to settings window for the initial date not matching the display format Added a help screen which shows the valid date formatting items Removed log spam This is done for now, unless any bugs show up
  14. Please note that with the permission of the author I have adopted this mod. New thread is here:
  15. There is a bug related to the date format, I'm working on it now
  16. I know, but fixing that is more work than I had time for right now.
  17. Nice little mod by @nuclearping, he has left the scene and just gave me permission (ie: I asked, even though the license didn't require it) to adopt this. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/61996-11x-kerbin-date-calendar-redux-version-15/ Description: Adds a small calendar window to keep track of the date and time at home on Kerbin KSC and displays it in a proper format. Preview (the settings have been moved into the stock settings pages): Availability Source: https://github.com/linuxgurugamer/KSPCalendar Download: https://spacedock.info/mod/2032/KSPCalendar License: Creative Commons Public Domain Mark 1.0 license Dependencies: ToolbarController ClickThroughBlocker ChangeLog Updated for 1.5 Added Toolbarcontroller & ClickThroughBlocker Moved settings into KSP settings page Added option to choose between toolbars Added fontsize adjustment Added bold font Optimized a bit to only initialize GUIStyles one time instead of every OnGUI Changed config saves from an XML file to a cfg file Additional changes Added back in the settings window, accessible via right-click of button Added check to settings window for the initial date not matching the display format Added a help screen which shows the valid date formatting items (click the questionmark) Removed log spam Fixed bug where it couldn't load saved datetime formats Fixed date/time values to be correct for Kerbin's year Added code from TriggerAu, the FrameworkExt. MIT Copyright in top of each file Removed option for 6/24 hour days, now uses game setting Changed the initial date to only use the year. Note that Kerbin months are 6.4 days long, so you will see both 6 day and 7 day months Donations gratefully accepted    https://www.patreon.com/linuxgurugamer
  18. When your laptop switches to battery power, it's probably also slowing down the cpu to save power
  19. 1st off, welcome to the forums. You need to give us some real information, such as the log file. See my signature for a link to a post which tells you how to provide the log file
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