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Everything posted by linuxgurugamer
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I found the docking port. I'm write up a patch for it this evening. The problem is that these patches need to be customized for each docking port. The following is totally untested, but you can try it, put the following in to a file called SLS_DockingCamera.cfg, anywhere is fine, but makes sense to put it into the Hullcam folder: @PART[NASAdockingport] { MODULE { name = MuMechModuleHullCameraZoom cameraName = NavCam cameraForward = 0, 1, 0 cameraUp = 0, 0, -1 cameraPosition = 0, 0, 0 cameraFoVMax = 60 cameraFoVMin = 60 cameraMode = 1 } } Depending on the results, you may need to modify one or more of the following lines: cameraForward cameraUp cameraPosition If you do get it going before I get around to it, I'd appreciate you posting the config you have for it. -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's a KSP bug, use the World Stabilizer mod to fix it: Would have been nice to see the log file to confirm which version of KSP youare running -
Tinny reaction wheels.
linuxgurugamer replied to Xurkitree's topic in KSP1 Suggestions & Development Discussion
Do it with RCS, will be a challenge -
[1.12.x] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's usually a problem with a missing resource at load. I'd have to see the complete logs -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Its automatic, but needs to be coded for each docking port. Give me a link to the SLS parts pack, and I'll get one written up -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Are you running the latest version of Filter Extensions? Not sure. To my knowledge, the search finds things which would be displayed in the categories -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
linuxgurugamer replied to NecroBones's topic in KSP1 Mod Releases
What changed since yesterday? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
linuxgurugamer replied to nightingale's topic in KSP1 Mod Releases
Unfortunately, thus is now creating confusion and incompatible versions of the same mod. Not a good idea- 5,225 replies
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One sentence you could say to annoy an entire fan base?
linuxgurugamer replied to Fr8monkey's topic in Forum Games!
"I quit" -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
The problem is that its KSP which is getting the error, not KEI. I asked him to test with two lines telling KEI to ignore those experiments, waiting to see the results. -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Releases
As above, but you should always backup your game before doing updates.- 1,520 replies
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[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks for replying. Seems that the experiment definition is causing an error in KSP, when KEI is trying to look at all experiments. I guess the best thing to do is to release an update. Strangely enough, while @tjsnhis getting the error, I am not in my test install. So, either I tell KEI to ignore this one experiment, or ignore all experiments from the Tantares Manufacturer, which I just realized is useless for non-english installs. @tjsnh can you try this please: Reinstall the released version, then edit the file ExcludedExperiments.cfg and add the following two lines: experiment = tantares_telemetry_report experiment = tantares_radiometer_scan before the ending brace, and try again? -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
As I said, I put in some debugging. Use this until I get a full update out I believe the issue is this: [WRN 08:43:05.680] [R&D]: No Experiment definition found with id tantaresTelemetryReport [ERR 08:43:05.689] KEI: Exception found getting next experiment, message: Object reference not set to an instance of an object but I haven't yet found where the tantaresTelemetryReport experiment is located. I installed the two Tantares mods, but that didn't show up. I may need to do a full install of all the mods you use to find this, unless you have an idea where it is? -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Umm, that's the KSP.log, not the output_log.txt. Next time do the output_log.txt, it has slightly different information which is somewhat more helpful. Or, send both, can never hurt. I haven't been able to reproduce this, but I do see the method it appears to be happening in. I've added some debugging code, I'd appreciate it if you replaced the mod with this version: https://www.dropbox.com/s/cgjntlcjy8k3mqy/KEI-Debug.zip?dl=0 Run the same game, get to where it happened before, then exit and send me both log files. In this case, could you also send me the save file, not sure if I'll need it but can't hurt. Assuming I found the right place, you should be able to see the window by clicking on the button. Grab a screenshot of that and send it along as well. Thanks -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Oh, that may have been split off into another thread. Anyway, @Lisias likes to put the config and data files which change into that directory, so that when updating mods, those files aren't lost if the entire directory is deleted. He has a valid point, unfortunately no one else does it that way, so it looks rather odd- 2,647 replies
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Those of you who've watched me on stream have seen the lag that I have. I finally figured out where some of it was coming from. All Y'All was written using the LateUpdate to keep the PAW updated. The problem with this was that it was being run on every part that there was an All Y'All module, 20x a second. This adds up in a large vessel. I'm pleased to say that I've fixed this, and am releasing the update now, along with a few other additions: New release, 0.11.16 Added NearFutureSolar panels to AYA_Solar Added support for multiple ModuleAnimateGeneric and multiple ModuleCargoBay modules Added patch for Mark IV Cargo Tail to fix 2 small bugs: typo: sstartEventGUIName Wrong value for: closedPosition Optimized code so that the PAW menu for parts is only updated when needed (when the mouse goes over the part). This is a very significant improvement, and is noticeable with large vessels which have lots of the following types of parts: Cargo bays Drills Engines Fuel Cells SaS (reaction wheels) Solar
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9.12 Fixed resetting the control point when using the Alt (on Windows) when cycling past the last camera -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not a waste, I've been able to replicate it, Thanks for replying, next time, please be willing to do a little extra. Mod authors do this for free, and having people willing to help, even a little bit, is extremely helpful -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Can you at least describe the plane? parts, cameras, docking ports, etc? Otherwise it's a wasted report You are also obviously running other mods, based on the image of the navball, an idea of what those are can also be helpful -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You still didn't post a log file, and the craft file would also be helpful -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
Read the thread, it is done that way on purpose- 2,647 replies
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