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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
CKAN can do this, but I second @Tyko in that this will be one of very few mods which do this. In my mods, I use a different layout: GameData/modname/PluginData Seems to work well.- 2,647 replies
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Mod licensing and "etiquette"
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
I have sent messages on the forum, both PMs and in the thread. I've tried Reddit at times, and Github if they have the repo there -
Mod licensing and "etiquette"
linuxgurugamer replied to TiktaalikDreaming's topic in KSP1 Mods Discussions
Just an FYI, I have tried contacting @ferram4 about KJR, and received no response or reply. IMHO, if a license allows, I make a reasonable effort to contact the mod author. If I dont get any reply, then I feel free to adopt it. However, I try several times before giving up. I also change the name (is I haven't heard from the author) to indicate that it isn't the original. In those cases where I do get a response, and the author is willing, I have continued the mod under the original name For a very good reason. Courtesy is not a legal concept, but a civil action. While never required, it's always nice to be on the receiving end -
Need a part modeled
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
I've downloaded the parts and added them to the mod, so you can delete the file if you want -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
new release, 1.2.9.4 Added Wild Blue Industries to excluded manufacturers -
New release, 1.1.0.12 Added EC consumption to GPS receivers
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[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I see the issue now. I'll need to fix the netkan files. Thanks for the info -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Have you tried disabling that in the settings? -
[1.12.x] SpaceTux Industries Recycled Parts
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Would be nice to know what the error was, what version of the game you were running, what other mods were installed, etc -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
linuxgurugamer replied to SuicidalInsanity's topic in KSP1 Mod Development
I assume you mean stuck on loading? Please provide a complete log file (see my sig for a link)- 863 replies
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You do realize, of course, the there is no special "CKAN" release? CKAN only catalogs releases, I'm not aware of ANY mod which has a separate release for CKAN. If the MiniAVC bothers you so much, you have two choices, other than manually deleting the files: 1. Install the full KSP-AVC, which deactivates all the MiniAVCs. 2. Install the mod ZeroMiniAVC, which will remove all the MiniAVC DLLs
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[1.12.x] Crew R&R - Crew Rest & Rotation
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.1.9 Thanks to github user Wyzard256: Track mission time by kerbal, not by vessel -
That may have been caused by some bad metadata, it's been fixed
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Yes, because it would be useless. Once the satellites are in orbit, they will be on rails and won't use ec Any planet
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As far as I know, it should work. The only problem some aware of all with contracts, not with the mod itself.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
linuxgurugamer replied to ferram4's topic in KSP1 Mod Releases
ummm, maybe because I didn't compile it for 1.5 yet?- 2,647 replies
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[1.9.x] Kerbonov Kn-2 Cockpit Module Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
As in a secondary mod? -
[1.9.x] Kerbonov Kn-2 Cockpit Module Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ummm, that's odd, CKAN supports it just fine. I'm not adverse to dropping them, but would like to hear from others first -
Think about more. Take a look at my mod KSP Logger for ideas. Essentially, you should be able to graph anything, KSP Logger will show you what to do Another idea, think about adding some text, such as a title to the graph. Allow the user to enter the title. Also, would be nice to see the time tics at the bottom, say, every 10 seconds or so