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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Diazo's Landing Height
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What happens if you jettison the heat shield by hand, without any smart parts attached? -
[1.12.x] Diazo's Landing Height
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Already released, look at the thread title No idea what you just said -
I need to update the OP, sorry. You need to install the ToolbarController and ClickThroughBlocker
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"Look-down" radar and terrain mapping
linuxgurugamer replied to Hotel26's topic in KSP1 Mods Discussions
I believe that the Rat Pack mod has a look down radar -
will be updates of KSP Enhanced Edition??
linuxgurugamer replied to DenTerNG's topic in KSP1 Technical Support (Console)
Not arguing about the problems in KSP, just pointed out that they aren't remotely similar -
I needs ToadicusTools, which I know you said you installed, but it doesn't appear that you installed the correct version. Here are links to the correct versions of each: https://github.com/linuxgurugamer/ToadicusTools/releases/download/0.22.3.2/ToadicusTools-0.22.3.2.zip https://github.com/linuxgurugamer/VOID/releases/download/1.1.7.1/VOID-1.1.7.1.zip
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New minor release, 1.9.13.1: Reverted the revert of the smart tag (ie: put them back in) -
Missing textures in 1.5
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Modelling and Texturing Discussion
Nope, don't want to do that. The textures will not be in the same place. I'll be providing a script with each affected mod to run after install which will copy the textures for the mods affected (SXT, Kerbonov) -
[1.12.x] Action Group Manager Renewed
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 2.2.3.3 Added russion translation, thanks github user @yadenisyur Fixed action groups being available in flight when buildings have not been upgraded Removed color code from log messages -
[1.12.x] Horizontal Landing Aid Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.3.1.1: Removed debug log spam -
There is no difference for this, I just forgot to delete the 1.4.5 file. These were migrated from firespitter to IFS, I believe And no, the models are not going to be fixed, I don't have the original files and am not a 3D modeler. I'm just doing minimal life support on it; mainly any necessary changes to the config files
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
new releae, 1.9.13 Removed Smart tag Converted smart-controller_plus-complete.mbm to smart-controller_plus-complete.dds -
Sorry, I've been busy with other stuff. I'll probably put it up on Github tomorrow
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New release, 1.3.6: Thanks to @taniwha for the following fixes: Update the Makefile so it works (used on Linux & OSX dev environments) Lock the clickthrough blocker when the hud text is locked. Get waypoints mostly working. Fix the actual display of the waypoint markers. Fixed typo in the .version file
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Ground Effect Development Thread
linuxgurugamer replied to Capital_Asterisk's topic in KSP1 Mod Development
@Capital_Asterisk Any progress on this? -
[1.2.x] Kerbonov Kn-2 Cockpit Module
linuxgurugamer replied to Sam Hall's topic in KSP1 Mod Releases
I'm working on adopting this mod (as mentioned earlier). One note to be aware of: One of the parts (a tank) uses some Squad textures. Unfortunately, in 1.5, some of the textures it uses have been moved into the zDeprecated directory, and are not directly accessible during loading. This causes some textures to be missing. The 1.5 release will have a Windows batch file and a Unix shell script to copy the missing textures into a local directory. The script will need to be run one time after installation. I hope to have a release on Sunday -
I'm working on the update, just a note for all: SXT uses some Squad textures. Unfortunately, some of the textures it uses have been moved into the zDeprecated directory, and are not directly accessible during loading. This causes some textures to be missing. The 1.5 release will have a Windows batch file and a Unix shell script to copy the missing textures into a local directory. The script will need to be run one time after installation.
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Two config files for one part?
linuxgurugamer replied to NZ-Banana's topic in KSP1 General Mod Development Help and Support
Because the game ignores the zDeprecated directory