Jump to content

linuxgurugamer

Bug Hunter
  • Posts

    24,969
  • Joined

  • Last visited

Everything posted by linuxgurugamer

  1. What happens if you jettison the heat shield by hand, without any smart parts attached?
  2. Already released, look at the thread title No idea what you just said
  3. I need to update the OP, sorry. You need to install the ToolbarController and ClickThroughBlocker
  4. because they are different. While that may have started out as a fork, it really has very little relation to the Precise Node fork. Some people prefer Precise Node, so I keep it around. Also, if you look at Github, you will see that it's not a fork
  5. How old is that pic? From which version of Precise Node did it come from?
  6. I believe that the Rat Pack mod has a look down radar
  7. Not arguing about the problems in KSP, just pointed out that they aren't remotely similar
  8. I needs ToadicusTools, which I know you said you installed, but it doesn't appear that you installed the correct version. Here are links to the correct versions of each: https://github.com/linuxgurugamer/ToadicusTools/releases/download/0.22.3.2/ToadicusTools-0.22.3.2.zip https://github.com/linuxgurugamer/VOID/releases/download/1.1.7.1/VOID-1.1.7.1.zip
  9. I'm answering on my phone so I don't see it. But look at my signature and there's a link there
  10. New minor release, 1.9.13.1: Reverted the revert of the smart tag (ie: put them back in)
  11. Nope, don't want to do that. The textures will not be in the same place. I'll be providing a script with each affected mod to run after install which will copy the textures for the mods affected (SXT, Kerbonov)
  12. New release, 2.2.3.3 Added russion translation, thanks github user @yadenisyur Fixed action groups being available in flight when buildings have not been upgraded Removed color code from log messages
  13. There is no difference for this, I just forgot to delete the 1.4.5 file. These were migrated from firespitter to IFS, I believe And no, the models are not going to be fixed, I don't have the original files and am not a 3D modeler. I'm just doing minimal life support on it; mainly any necessary changes to the config files
  14. new releae, 1.9.13 Removed Smart tag Converted smart-controller_plus-complete.mbm to smart-controller_plus-complete.dds
  15. Sorry, I've been busy with other stuff. I'll probably put it up on Github tomorrow
  16. New release, 1.3.6: Thanks to @taniwha for the following fixes: Update the Makefile so it works (used on Linux & OSX dev environments) Lock the clickthrough blocker when the hud text is locked. Get waypoints mostly working. Fix the actual display of the waypoint markers. Fixed typo in the .version file
  17. I only updated the .version file, so didn't post anything other than updating the title. Unfortunately, the parts are badly made, and I don't have the source, which is why this is "beta" and will stay that way
  18. I'm working on adopting this mod (as mentioned earlier). One note to be aware of: One of the parts (a tank) uses some Squad textures. Unfortunately, in 1.5, some of the textures it uses have been moved into the zDeprecated directory, and are not directly accessible during loading. This causes some textures to be missing. The 1.5 release will have a Windows batch file and a Unix shell script to copy the missing textures into a local directory. The script will need to be run one time after installation. I hope to have a release on Sunday
  19. I'm working on the update, just a note for all: SXT uses some Squad textures. Unfortunately, some of the textures it uses have been moved into the zDeprecated directory, and are not directly accessible during loading. This causes some textures to be missing. The 1.5 release will have a Windows batch file and a Unix shell script to copy the missing textures into a local directory. The script will need to be run one time after installation.
  20. As far as I know, that's the only way. But, the patch is incorrect, it should be this: @PART[kerbalEVA|kerbalEVA*] { -MODULE[ModuleEvaChute] { } }
×
×
  • Create New...