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KSP2 Release Notes
Everything posted by linuxgurugamer
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New release, 1.4.3.8. The Taniwha release Recreate the mk25Cockpit's hatch+ladder colliders. The colliders now use capsule colliders instead of mesh colliders (much more efficient), are oriented sensibly, and pulled out such that a kerbal on a ladder does not slide (might be a smidge far out, though).
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I already donated one of my kidneys I'm sure it will. He did come out with a recent update for 1.4
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[1.12.x] Tweakable Everything Continued (replacement)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try doubling that number -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
linuxgurugamer replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Put the images on a file sharing site or an image sharing site, and then paste a link to the image here -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No. Use OBS or another screen capture tool -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 3.2.2.12 When checking for Unresearchable, added the word "Unresearcheable" since it's been used both by Squad and others Fixed issue which was causing various subcategories from not being shown. Issue was happening in games without MakingHistory, and was caused by the kerbalEVAVintage part not being initialized More additions to configs from @Gordon Dry and @Divstator I've rebuilt this for both 1.4.5 and 1.5.1. 1.5.1 is available via the normal channels, but the 1.4.5 is only at Github: https://github.com/linuxgurugamer/FilterExtension/releases/download/3.2.2.12/FilterExtension-1.4.5-3.2.2.12.zip And for those who like downloading by hand, here is the 1.5.1 version: https://github.com/linuxgurugamer/FilterExtension/releases/download/3.2.2.12/FilterExtension-3.2.2.12.zip -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I found the problem, it actually WAS an exception, but it was being caught. In the log file, you would see: [Filter Extensions 3.2.0.3]: Electrical: Object reference not set to an instance of an object Thanks to @Divstator for this, it saved me a lot of work. I found the problem, have it fixed locally: Working on a release now -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No, you are wrong. Squad has "Unresearcheable" hardcoded inside the code. You need to reverse it, as follows: @PART[*]:HAS[#TechRequired[Unresearchable]]:FINAL { @TechRequired = Unresearcheable } -
[1.9.x] EVA Enhancements Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.13.4 Moved code adding a module to the kerbalEVA into a MM script, This also fixes an issue with the new kerbals from the expansion pack not being able to use this -
[1.5 - 1.12.5] BetterSRBs [v1.2.6] [30 June 2021]
linuxgurugamer replied to OhioBob's topic in KSP1 Mod Releases
@OhioBob I just opened an issue on Github for this: https://github.com/OhioBob/BetterSRBs/issues/1 The config sets the following: @TechRequired = Unresearchable But Squad uses the following word instead: Unresearcheable -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Just an FYI, in the TechRequired field, the word "Unresearchable" was being searched for, but Squad seemed to use the word "Unresearcheable" instead. I've added a check for this (not released), and I don't think it was affecting this issue -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@Gordon Dry @Divstator I just did some minor testing, both with and without MakingHistory, in a 1.5.1 install In both cases, the electrical icon showed up in the editor. I'm loath to include a patch if I can't replicate the error, and in this case, it doesn't make sense. FE doesn't do anything with the kerbal parts So, could either of you (or both) send me your GameData directory, zipped up, without the Squad or SquadExpansion so I can test the exact same install? Thanks -
Doing it the MM way also reduces the code size a little bit, since you don't need to have code which is adding modules at runtime
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Nothing jumps out at me, but I saw some odd messages like these: AssemblyLoader: Loading assembly at C:\Program Files (x86)\Kerbal Space Program\1.4.5\GameData\WorldStabilizer\Plugins\._MiniAVC.dll (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Failed to load assembly C:\Program Files (x86)\Kerbal Space Program\1.4.5\GameData\WorldStabilizer\Plugins\._MiniAVC.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadImage () [0x00000] in <filename unknown>:0 at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <filename unknown>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00000] in <filename unknown>:0 at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 There were a LOT of messages referring to files beginning with a dot, and apparently a zero lenght, I don't know where they come from, but it's odd. You might want to look at that. Also, you have multiple versions of ModuleManager installed: ModuleManager.2.8.0 v2.8.0.0 ModuleManager v3.0.6.0 ModuleManager v3.0.7. Unnecessary, and may cause problems, delete the older ones. Also, delete these files: ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree sometimes this helps. More lines like this: Config in file 'C:\Program Files (x86)\Kerbal Space Program\1.4.5\GameData\KAX\Patches\._KAX_ModuleManager.cfg' contains no data Config in file 'C:\Program Files (x86)\Kerbal Space Program\1.4.5\GameData\KerbalEngineer\Parts\Engineer7500\._part.cfg' contains no data Config in file 'C:\Program Files (x86)\Kerbal Space Program\1.4.5\GameData\KerbalEngineer\Parts\EngineerChip\._EngineerChip.cfg' contains no data Frankly, there are so many errors, I'm not sure how the game is even loading. I didn't see anything obvious in the actual running of the game, to me it sounds like more memory issues than anything else.
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
My mistake, it has been updated. Working on too many things, I looked at the wrong file. Actually released a small bugfix for it last night -
change the code, so that instead of running at the main menu, run at the space center screen. That will hopefully avoid any other race conditions
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I released the fix last night, try it and see if it was solved
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[1.12.x] Smart Parts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not yet