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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No reason to, MH is treated as another mod Why did you show us three pictures of the VAB? Waste of space and time, especially for people on mobile All i can say is, create a new install, install the minimal mods to run FE and try it. Then start adding a few at a time, sooner or later it will fail And, if that's the total contents of your GameData, then you are missing at least one directory: zFinal_FilterExtensions I've tested this both with and without MH Nothing to do with this mod, please don't sidetrack the discussion I have no idea about this, but please remove your 000_AltCustomConfigs, reinstall FE installing all the directories and try again I can say that I got the same NullRef in mylog. It's possible it's related, and I just found the issue, so please try this: https://www.dropbox.com/s/o2zpl8b2yqe43f3/FE-Test_fix.zip?dl=0 -
Any former members of the now defunct Space.com forums here?
linuxgurugamer replied to StrandedonEarth's topic in The Lounge
https://www.space.com/ -
Thank you. Personally, I prefer to have a common location for downloads so I don't have to host it.
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@taniwha I'm working on the netkan file now. I didn't realize you actually posted a direct link to the file which is on your server. This is a small problem, because it means that the Netkan bot can't automatically update the info when you come out with a new release. It would be better if you either put the download on Spacedock or on Github in the Releases. While it's not possible to automatic pushing a release to Spacedock, it is possible to do so with Github (I'm doing it for my mods) I'll get the netkan finished for the current file, but it will need to be manually updated for every new release.
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New release: 1.9.0 (10/26/2018) Adoption by Linuxgurugamer Replaced toolbar code with the ToolbarController Added support for the Clickthroughblocker Fixed bug where toobar button wasn't being displayed after first scene if using the stock toolbar Removed blizzy option from settings Version bump from 1.6.5 due to incorrect version info Updated changelog with data from spacedock
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Forum user @magico13 has left the modding scene, and has turned over this mod to me for maintenance. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/78226-14-stag This was a spinoff addon from Kerbal Construction Time containing only the booster recovery code. It was split it off since 0.24 makes recovery of spent stages practical in the stock game. This mod allows funds to be recovered, at a reduced rate, from dropped stages so long as they have parachutes attached (not necessarily deployed). What can this mod do: Recover funds from stages that have enough parachutes to drop the terminal velocity to a safe level Two funds recovery models: Flat Rate, where once the velocity drops below a cutoff a flat rate is returned; or Variable Rate (default), where the velocity within an intermediate range determines the recovery percentage (following a quadratic relationship) Recovery percentage (flat rate model only) is configurable (default of 75% of the normal for the current distance from KSC, 100% if a probe core or Kerballed command pod is attached) Works with Stock parachutes and Real Chutes parachutes All cutoff velocities are easily configurable with in-game sliders in the in-game settings menu Recovery does not require that parachutes are deployed, only attached (but it is a good idea to deploy them at low altitudes) Recover Kerbals in dropped/returned stages (improved in 1.6.0, hopefully no more contract failures) Recover science in dropped/returned stages Integrates with stock message system (reports can be disabled in the setting file) Easy to use, non-intrusive GUI for viewing Recovered and Destroyed Stages. Editor helper to help you figure out just how many parachutes you need. Has an easy to use API that other mods can tie into to be notified of recovery events (success or failure) Support for KSP-AVC for version checking Powered recovery of stages. Land with rockets, instead of just parachutes! Unfocused stages can be destroyed by thermal heating if they are going too fast (check below for further details, it's not exactly a scientific way of handling this) Designed to work alongside FMRS! If FMRS is deactivated, SR will handle recovery. If FMRS isn't handling parachute stages or has deferred them to SR, then SR will handle them while FMRS handles controlled stages. With 1.7.1, more advanced support for FMRS. With the new RecoveryController integration you can designate stages to be recovered by StageRecovery, FMRS, auto, or no mods during construction or flight. Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary Powered Recovery requirements: Some notes about stages burning up: PSA: Set your chutes to open at Min Pressure of 0.5 and activate/stage them with your stages! KSP 1.0 added reentry heating (and parachute breaking) and an increased physics range (now 22.5km). If you drop a stage below ~10km it might hit the ground before you are out of physics range. Setting Min Pressure to 0.5 and activating the chutes will cause them to deploy around 4.5 km at a hopefully low enough speed. Set it higher than 0.5 if you'll be dropping them at speeds higher than 250 m/s at altitudes around 5km or less so they aren't ripped off. Some video reviews: A very nice review covering the basic usage of StageRecovery by maxrsp A review by none other than Scott Manley himself (along with the excellent FMRS by SIT89, which StageRecovery is designed to cooperate with) Mods currently using the API (notify me if you want to be added to this list): Kerbal Construction Time Kerbal Konstructs Support me on Patreon! Availability License: MIT Source: https://github.com/linuxgurugamer/StageRecovery Download: https://spacedock.info/mod/219/StageRecovery
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Great, I'll get it into CKAN later today. It may be possible to leave the KSP versions out, but I don't know how the CKAN bot deals with that. Safer just to have it there.
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Any former members of the now defunct Space.com forums here?
linuxgurugamer replied to StrandedonEarth's topic in The Lounge
I just went there, it's back up -
[1.12.x] PEBKAC Industries: Launch Escape System
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Feel free -
So, a min KSP versoin of 1.3.1, max of 1.5.9 ??? CKAN will get the info from the .verison file, please let me know when it's been uploaded @taniwha The .version file has a syntax error, and also should list the versions of KSP. I checked it with https://jsonformatter.org/ The following is correct and has the KSP info: { "NAME": "EarlyBird", "URL": "http://taniwha.org/~bill/EarlyBird.version", "DOWNLOAD": "http://taniwha.org/~bill/EarlyBird_v0.1.4.zip", "VERSION": { "MAJOR": 0, "MINOR": 1, "PATCH": 4, "BUILD": 0 }, "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 3, "PATCH": 1 }, "KSP_VERSION_MAX": { "MAJOR": 1, "MINOR": 5, "PATCH": 99 } }
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Can't right click parts in VAB
linuxgurugamer replied to edwin.robert's topic in KSP1 Technical Support (PC, modded installs)
Install the latest versions of those mods for 1.4. Verify that you have the latest installed -
Would you like me to put this into CKAN for you?
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@Gordon Dry Try this DLL: https://www.dropbox.com/s/ci04izeu9al2q0b/FE-Debug.zip?dl=0 I've added an extra check, and also added some debug statements. Let me know if it works, if it doesn't, then send me the log file -
@taniwha Nice mod, does it work with Kopernicus and GPP?
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, you have quite a number of other mods, many of which aren't yet updated for 1.5.1. I've tested this in a minimal install, also one with about 30 updated mods, including some parts mods, and it works. Here is the issue: NullReferenceException: Object reference not set to an instance of an object at PartResourceList.GetEnumerator () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess.GetPartData () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess+<Start>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 I wouldn't even know where to begin, given the number of mods you have installed. Best I can suggest is to try removing all the likely suspects (anything that does anything in the editor is a good start), although I am using the following in my test: -
[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It's not installed correctly, from what i can see in your file. Also, did you install both the plugin and the default configuration? -
[1.12.x] KSP Resonant Orbit Calculator
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.0.3.3 Added KOPERNICUS_NOTES Fixed check for pre-existing planet thumbnail, if it exists, don't bother to regenerate Build for 1.5 -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
That's fine, but wait for the 1.5 update, please. Will be in a day or so. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
linuxgurugamer replied to Pak's topic in KSP1 Mod Releases
Great mod, but you have a major problem with it: The Firespitter.dll is in two locations in the file, anyone installing by hand will have problems: GameData/Firespitter.dll GameData/Cormorant Aeronology/Firespitter.dll If you redistribute another mod's files, you should install them in the exact same place as the original mod. For Firespitter, it should be in: GameData/Firespitter/Plugins/Firespitter.dll Also, the original post is still pointing to the old release, it took me a while to find the new one, even though the title of the post says 1.5.1, the OP links to the 1.4.5 version- 2,351 replies
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