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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.3.4.3 Added code to detect the missing kerbals: kerbalEVAfemale, kerbalEVAVintage, kerbalEVAfemaleVintage
  2. New release, 0.1.15.4 Removed code which inserted module at runtime and replaced with MM script, This also fixed the mod for the kerbals in the expansion pack
  3. @Lisias I just found the same code in the EVA Parachutes & Ejector Seat mod, I'm doing the same fix now
  4. New release, 1.3.3.3 Added MM configs for the missing kerbalEVA parts (female and vintage)
  5. Actually, it does work, I just tested it. But, it doesn't really need to be done at runtime, so I'm removing that code and adding a MM script to do what it is doing Just released it, get the right one from here: https://github.com/linuxgurugamer/HullcamVDSContinued/releases/tag/0.1.9.8
  6. New release, 0.1.9.8 Removed code which was adding the eva camera at runtime and replaced it with a MM script Moved all MM scripts into new folder
  7. Yes. This happened with at least one of my mods, Kronol vessel viewer, and a recompile fixed the problem.
  8. Couple of things. First, don't use the for each unless it's in a Start or Awake. Use a for loop with integer using the length of the list, it's faster. Second, I always check for nulls in parts list these days because for whatever reason I am occasionaly seeing a nolle in the parts list and it's safer to check and be able to ignore it then not check and have an exception.
  9. Nope. It's the name of the kerbal parts in the expansion Look in GameData\SquadExpansion\MakingHistory\Parts\Prebuilt
  10. Actually, TACLS has the same issue, missing the kerbalEVAVintage and kerbalEVAfemaleVintage parts. I just opened an issue for him I'll bet that they changed something in the API, from a simple variable to a get/set. This happened before as well. I can't help you for anything earlier, but at this link: https://github.com/linuxgurugamer/HullcamVDSContinued/releases/tag/0.1.9.7 is new new release, and there is a file there for 1.4.5 as well. I don't support any earlier version of 1.4, and I would suggest that you not do that either. They seemed to have made too many changes
  11. New release, 0.1.9.7 Fixed bug when the expansion is included, due to not finding the vintage kerbal parts
  12. I know what's happening. It's in this code: try { PartLoader.getPartInfoByName("kerbalEVA").partPrefab.AddModule(EVA); } catch{} try { PartLoader.getPartInfoByName("kerbalEVAfemale").partPrefab.AddModule(EVA); } catch {} There are two new kerbal parts, I need to add them. Wait for the next version, either in a few minutes or tomorrow @Lisias New release out, 0.1.9.7, should fix this. Link follows, should also be in CKAN soon https://github.com/linuxgurugamer/HullcamVDSContinued/releases/download/0.1.9.7/HullcamVDSContinued-0.1.9.7.zip
  13. Then ask for help, but your tone and attitude was not helpful.
  14. Hmmmm. do you have anything constructive to say? No one is forcing you to use it, if you don't like it, you can remove it. Did you bother to look at the settings? The speed is adjustable, and there are different sounds you can select. If you want help, that's one thing, but if you came in here just to diss on me and the mod, that's not helpful or wanted
  15. I'm making a collection of various configs for this. So far I've gotten configs from the thread, from the following: @4x4cheesecake, @Beetlecat, @Leandro Basi, @Rocket In My Pocket and @Jim Meillente. I'm going to make these available, if you have one to contribute, please send it to me with a brief description of it's features.
  16. I'm still busy with my mod updates, but I'm thinking about looking at this to see if a UI can be added to allow adjusting and changing during the game.
  17. I have you beat, my career game has over 255 mods installed
  18. You don't really need to repeat my words back at me. In his words, he said: Which, oftentimes (not always), means that in a private message. I requested they be posted in the forum.
  19. @4x4cheesecake do the shaders need recreating for 1.5.1?
  20. Could you post a link to your config? I'm sure others would like to see them including myself
  21. First off, a log file. Then, list the specific engines and which mod they came from
  22. Given that there are several mods which already provide inline parachutes, is it really necessary to make one which will look odd?
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