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Everything posted by linuxgurugamer
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@Lisias I just found the same code in the EVA Parachutes & Ejector Seat mod, I'm doing the same fix now
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Actually, it does work, I just tested it. But, it doesn't really need to be done at runtime, so I'm removing that code and adding a MM script to do what it is doing Just released it, get the right one from here: https://github.com/linuxgurugamer/HullcamVDSContinued/releases/tag/0.1.9.8
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9.8 Removed code which was adding the eva camera at runtime and replaced it with a MM script Moved all MM scripts into new folder -
Yes. This happened with at least one of my mods, Kronol vessel viewer, and a recompile fixed the problem.
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Couple of things. First, don't use the for each unless it's in a Start or Awake. Use a for loop with integer using the length of the list, it's faster. Second, I always check for nulls in parts list these days because for whatever reason I am occasionaly seeing a nolle in the parts list and it's safer to check and be able to ignore it then not check and have an exception.
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Nope. It's the name of the kerbal parts in the expansion Look in GameData\SquadExpansion\MakingHistory\Parts\Prebuilt
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Actually, TACLS has the same issue, missing the kerbalEVAVintage and kerbalEVAfemaleVintage parts. I just opened an issue for him I'll bet that they changed something in the API, from a simple variable to a get/set. This happened before as well. I can't help you for anything earlier, but at this link: https://github.com/linuxgurugamer/HullcamVDSContinued/releases/tag/0.1.9.7 is new new release, and there is a file there for 1.4.5 as well. I don't support any earlier version of 1.4, and I would suggest that you not do that either. They seemed to have made too many changes
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9.7 Fixed bug when the expansion is included, due to not finding the vintage kerbal parts -
I know what's happening. It's in this code: try { PartLoader.getPartInfoByName("kerbalEVA").partPrefab.AddModule(EVA); } catch{} try { PartLoader.getPartInfoByName("kerbalEVAfemale").partPrefab.AddModule(EVA); } catch {} There are two new kerbal parts, I need to add them. Wait for the next version, either in a few minutes or tomorrow @Lisias New release out, 0.1.9.7, should fix this. Link follows, should also be in CKAN soon https://github.com/linuxgurugamer/HullcamVDSContinued/releases/download/0.1.9.7/HullcamVDSContinued-0.1.9.7.zip
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[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Then ask for help, but your tone and attitude was not helpful. -
[1.12.x] Danger Alerts Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Hmmmm. do you have anything constructive to say? No one is forcing you to use it, if you don't like it, you can remove it. Did you bother to look at the settings? The speed is adjustable, and there are different sounds you can select. If you want help, that's one thing, but if you came in here just to diss on me and the mod, that's not helpful or wanted -
Thanks, I'll note that at the top
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I'm making a collection of various configs for this. So far I've gotten configs from the thread, from the following: @4x4cheesecake, @Beetlecat, @Leandro Basi, @Rocket In My Pocket and @Jim Meillente. I'm going to make these available, if you have one to contribute, please send it to me with a brief description of it's features.
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[1.12.x] Click Through Blocker - NEW DEPENDENCY
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
You need to install the ClickThroughBlocker, or update it -
I'm still busy with my mod updates, but I'm thinking about looking at this to see if a UI can be added to allow adjusting and changing during the game.
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have you beat, my career game has over 255 mods installed -
You don't really need to repeat my words back at me. In his words, he said: Which, oftentimes (not always), means that in a private message. I requested they be posted in the forum.
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@4x4cheesecake do the shaders need recreating for 1.5.1?
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Could you post a link to your config? I'm sure others would like to see them including myself
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BetterSRBs