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Everything posted by linuxgurugamer
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I never used this before, it's an interesting mod. But I think you can/should add more sources. For example: Throttle % Elevator % or angle in degrees Rudder % or angle in degrees Airelons % or angle in degrees That error would have happened if you compiled against the wrong version of .Net. I've done that several times when adopting mods, it's an easy mistake to make
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If you've set CKAN to allow 1.4 mods, it appears that CKAN is showing the older version of SXT I've opened an issue about this on Github
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New release, 0.3.24.1 Updated transforms in the Alouette probe, fixes the blind spots above and below
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[1.2.x] Kerbonov Kn-2 Cockpit Module
linuxgurugamer replied to Sam Hall's topic in KSP1 Mod Releases
I've adopted and released this here: -
Thank you. It's all appreciated and used well.
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Forum user @Sam Hall made these nice parts, original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/60380-12x-k The Kerbonov Kn-2 module is a compact 3 Kerbal cockpit for use with intermediate sized aircraft. It includes an IVA view. The Kerbonov Kn-7 cockpit also seats 3, and is designed for use with the MK2 spaceplane fuselage parts. Also packaged in the zip are several additional parts: Hood ornament: A snazzy little chrome doodad for classing up your horrible spaceplane / rocket death dragster. Probe RCS: A tiny, low powered RCS block with its own small monopropellant supply built in. Good for unmanned micro-probes. Drop tank: Lightweight, streamlined jet fuel pod. Includes its own built in decoupler for when it runs dry. Radial Micro Decoupler: What it says on the label. Now itsy bitsy ships can benefit from asparagus staging too. RATO Booster: A bit like a bigger, heftier sepratron, except stackable. Grid Fins: Fits a very large effective surface area into a compact (front to back) package. Can be retracted when not in use. Heavy Duty Command Seat: A tougher, heavier, stack-attachable external command seat. Small Inline Passenger Can: A single-seat, 1.25m diameter hitchhiker container for spaceplanes. Mini Turbojet: A jet engine suitable for ultralight aircraft and UAVs. VHF Antenna: A fixed, stack-mountable 5M-rated standard antenna. a few others Dependencies RetractableLiftingSurface Module IMPORTANT INSTALLATION INSTRUCTIONS One of the parts (a tank) uses some Squad textures. Unfortunately, in 1.5, some of the textures it uses have been moved into the zDeprecated directory, and are not directly accessible during loading. This causes some textures to be missing. To address this, I've provided a pair of scripts, one to be used on Windows and the other to be used on both Linux & OSX. These only need to be run one time Windows Instructions Open the Kerbonov folder in Windows Explorer Double-click on the file Windows_CopyTextures.bat (note that on most systems, you won't see the .bat) Linux & OSX Desktop Instructions Open the Kerbonov folder Desktop Double-click on the file: BashCopyTextures.sh Linux & OSX Terminal Instructions Change to the GameData/Kerbonov directory Type the following: bash BashCopyTextures.sh Availability License: CC-BY-SA-3.0 Download: https://spacedock.info/mod/2007/Kerbonov Kn-2 Cockpit Module Source: https://github.com/linuxgurugamer/Kerbonov/ Available in CKAN The Kn-2 module is a 1.25-meter cockpit with IVA view for use with smallish spaceplanes. It seats 3 kerbals, and is roughly intermediate in weight between the Mk1 and Mk3 cockpits. Also packaged in the zipfile are 6 additional parts: Hood ornament: A snazzy little chrome doodad for classing up your horrible spaceplane / rocket death dragster. Probe RCS: A tiny, low powered RCS block with its own small monopropellant supply built in. Good for unmanned micro-probes Drop tank: A light, streamlined 50L jet fuel pod. Includes its own built in decoupler for when it runs dry. Radial Micro Decoupler: What it says on the label. Now itsy bitsy ships can benefit from asparagus staging too. RATO Booster: A bit like a bigger, heftier sepratron, except stackable. Grid Fin: Fits a very large effective surface area into a compact (front to back) package. Small Inline Passenger Can: A single-seat 1.25m hitchhiker container for spaceplanes. Heavy Duty Command Seat: A heavier, tougher, stack mountable version of the external command seat. Also has limited SAS functionality. Mini Turbojet: Basically a very scaled down version of the standard jet engine. Good for UAVs or flying rovers. Kn-7 Cockpit: Fits MK2 spaceplane fuselages. Seats 3. Narrow. Tall. MK2 Side-Loading Cargo Bay: Comes in 2 sizes. Intended to make designing a plane around the Kn7 cockpit marginally less awkward.
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[1.2.x] Kerbonov Kn-2 Cockpit Module
linuxgurugamer replied to Sam Hall's topic in KSP1 Mod Releases
I'm almost ready to release this, just have one small problem: The mod contains two RCs parts: the Self-Contained Probe RCS the Modified Self-Contained Probe RCS The only difference between these two is that the thrust vectors seem to be reversed on one of them. Can anyone explain this, I don't see any comment about it. Thanks I figure dit out, the modified one has the jets offset by 45 degrees -
New release, 0.3.24 Fixed Meadowlark for 1.5.1 Disabled the science experiment and container in Meadowlark Thanks to @JadeOfMaar: Updated the model for the Alouette probe Added scripts to copy missing texture files Updated parts which referenced missing texture files to use new location Thanks to @Taniwha for the following: Fixed hatch and ladder colliders for the Buzzard Important There are new instructions for installing which must be followed after the install. See the OP for full details
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[1.1.3] PWB Fuel Balancer - Revived!, 07 Sep 2016
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
@Papa_Joe I saw that this mod hadn't been updated since 1.1.3, and it wasn't working in 1.5. I've gotten it working in 1.5, and was wondering if you are going to continue; if not, I'd be happy to adopt it. Please let me know, I sent you a PM back on Nov. 7, which is still unread -
[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.3.14 Thanks to github user @rodg88: Removed redundant textures Delete .DS_Store files Updated version for 1.5 -
[1.12.x] Diazo's Landing Height
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Well, when I tested, that happened as well, and I saw the altitide start at 1m and increase until the heat shield moved away. Can you do a short video to show the problem? -
[1.12.x] Diazo's Landing Height
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I just tested this, I think I know what's going on. First, tell me that the heat shield isn't falling away, but is being held to the bottom of the craft by the air pressure. Assuming that's what's going on, it is detecting the heat shield as if it was the ground, and since it is being held against the bottom of the vessel, it will show 1m. It's a funny quirk, nothing can be done about it other than to be sure that there is nothing below the lowest part of the vessel other than the ground -
[1.12.x] Diazo's Landing Height
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
What happens if you jettison the heat shield by hand, without any smart parts attached? -
You can, just delete the parts from the MandatoryRcs directory.
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[1.12.x] NovaPunch Rebalanced - Out of Beta
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you. This one wasn't effortless, and still have to get the M50 engine and landing struts working