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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. You don't have to buy the game again. The upgrades are free as long as you have a license. If you have steam, you update through the steam client, otherwise you download the latest installer and zip from the website.
  2. When complete it would be nice to include the all the files with the mod on github. thank you for the model and the explanation
  3. I have no idea what that means But it looks really nice. The shelf is very optional. Could you get me the model by 7PM this evening (US Eastern, 4 hours from now)? That's when I start streaming Doesn't have to be finished
  4. Looks good. Please make the colliders hollow, I'm not sure of my final plans, but would be nice to have the option. Can you make the shelf optional? Or, just have two models, one with and one without the shelf
  5. Amazing, I'll be looking at it on my stream this evening Inside, it could be a darker grey, perhaps with a shelf in it. Is it hollow? In other words, could something be put inside it?
  6. New release, 0.15.1.2: Replaced some text with existing tags, thanks to @Kerbas_ad_astra
  7. @Gotmachine Couple of things. First, just wondering where you are in the beta. Second, I have a request/suggestion: It makes sense that the reaction wheels are nerfed, it's why I love this mod. But, as time goes on, I was thinking that there could be levels at which reaction wheels will gradually become more effective. I was wondering what you think about this, and if you could put it in, maybe as a configurable option?
  8. Welcome back @Enceos It's a nice mod,thanks for making it Are you back, or just visiting?
  9. Have you tried the minimal? ie: just Scrapyard and the ToolbarController.? BTW, “toolbar mod” is the Blizzy Toolbar, mine is the ToolbarController What is the minimal mods which causes the problem?
  10. Thank you You could change the license on this mod to match the other mod if you want. Then you could merge them
  11. I don't understand. This already is your mod, so what developers have abandoned it?
  12. I'm not a lawyer. However, based on experience, my interpretation is this: No Derivatives is just that. You have to distribute it exactly as is. You CAN, however, include it as part of another mod (ie: a mod of patches), I've done that for the external handrails I sort-of adopted years ago. I don't know what you mean about the config is a component of KSP, it's part of the mod.
  13. Hi, I need a part modeled which looks like a safe,something like the following pictures. No need for the config file, I can do that along with the attachment node. Anybody able to do this? The size in the game will be about 1mx1mx1m. Thanks in advance Edit: I'd like the door to open, and if possible the wheel to turn first. This is to be used in a geocaching mod I'm writing. This will be the actual geocache part, and the way it's going to work is that in order to get the info, they will have to get to the part and open it (possibly while on EVA) LGG or or
  14. New release, 1.9.4.2: Thanks to github user @dariasc for this: Change SurfaceSampleObserver requirements: Changed to go inline with the current status. https://wiki.kerbalspaceprogram.com/wiki/Research_and_Development#Levels
  15. Did you know there was a mod called Wwwwwwwww, which would do that for you?
  16. Civilian Pop is fully up to date:
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