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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Correct about the modifier. Not really planning on any significant changes at this time
  2. Not expected or supported, but if it works, then great
  3. Oops. You are absolutely correct, I got confused with Smart Parts. It won't be that difficult, please open a github issue. I'm away for a bit and also busy with another mod, but will get to it in the not-to-distant future
  4. That's not really what this mod is for. This mod is for parts which can automatically trigger an action group based on some situation being met. You are looking for something different
  5. Not at the present time. I’m not sure how to make the receiver active if it is equipped
  6. You can still do that, all this does is trigger the abort action group when specific circumstances are met.
  7. Nothing in and of itself, but it wasn't designed for that, so many of the normal functionality associated with time doesn't work, even when patched by the mod. I'm not against it, am speaking from a practical point of view
  8. 1.4.5. Kjr doesnt have a button, and if you are still noodling, something is wrong
  9. Both of these were removed before my version: The settings button was removed and the settings were moved to the stock settings The X button was removed quite a while ago, click the toolbar button to make it go away
  10. First, next time please post the output_log.txt. Second, I was able to find the problem. You need to update the ToolbarController, it's too old of a version.
  11. Your mod, your choice, but I think it can be interesting, especially if someone is roleplaying.
  12. Might be nice to have a window to show all vessels, both current and previous
  13. New release, 0.0.3 Added ability to enter orbit period instead of altitude Just released this
  14. I have the calculations done, the hard part is getting the UI to behave reasonably Very out-of-scope. You are doing something entirely different, you have a fixed orbit for the carrier (Kerbit) and want to launch to a specific position in the solar orbit.
  15. So rather than setting the orbit altitude, you want to set the orbital period? shouldnt be that hard, I just need t9 find the calculations for determining the altitde from thhe period
  16. For those who are looking for it, here is an unofficial rebuild of KJR, incorporating the public source provided by @Rudolf Meier to Ferram in A PR on githug: https://github.com/linuxgurugamer/Kerbal-Joint-Reinforcement/releases/tag/3.3.3.4 License is GPL, source is available in the github repo
  17. Its been a long time since my statistics class, but while small, it is statistically significant. What makes this possibly not relevant are the responders. This was a purely opt-in survey, so it is quite possible that people who are unhappy would have had more reason to respond
  18. Not going to happen, its been asked for before. That is too much of an autopilot function, IMHO, and is outside the scope of this mod
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