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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 0.1.6.7 Fixed ArgumentOutOfRangeException in Update
  2. New release, 0.1.2 Added SCANSat integration patch Done Nice to see you. Glad you approve. Would you still have the original models around? There are a couple of small issues which need to be fixed (offset thrust on the engines), I need the models to do that. Thanks
  3. Do you have any other mods installed which control the helmuts
  4. Best to ask in that thread, I don’t have any patches included for them
  5. Rather than remove mods, it would be better to create a new install and add them one at a time. and of course, a log file is useful. See my sig for a link about that
  6. First, i found the missing sounds, will be in the next release. But, regarding the UTF-8 chars, I've been able to replicate the problem New release, 1.9.11 Fixed bad characters in patch files Added missing sound files
  7. The button is added in a part module, which is added to the parts by modulemanager. If it isn't there, then MM didn't work properly
  8. MH is Making History, which includes the Mission Builder. And I'm not sure what you mean by "same for everybody", so far, all I see are three, somewhat different issues
  9. Because the jets to go fast enough for it to make a difference. Also, makes the plane more stable.
  10. Why do you think that UTF8 characters are a problem? And what are you referring to about the missing sounds? I'm on mobile, a bit hard to read sometimes
  11. Clarification: While CTB doesn't do anything with keystrokes, it's quite possible that the window on top may be eating keystrokes, But it doesn't affect the base game itself
  12. Usually caused by running out of, or, unable to allocate memory
  13. MechJeb does not use CBT Very strange, the changes I did were very minor. But, glad to know it solved your problems
  14. Not sure, but it looks like you might be running out of memory. Try doing it again, open the Task Manager and monitor the memory while you run, see what happens. Also, note that if your memory is fragmented, you might run out of memory even if there is plenty available. One way to avoid that is to close all windows beforehand, or reboot, then open the minimal you need before playing the game
  15. ??? Meaning you added it to a mod and recompiled it? Which mod? Some mods eat the keystrokes themselves, so I would need more info on this
  16. New release, 0.4.10.1 Changed timechecks to use vessel.missionTime Fixed typo in settings page
  17. That is strange, because if you weren't in atmosphere, it won't fail. However, I can see that if you switched to a vessel in orbit, and then the orbit dipped into the atmosphere, it could possible happen I did find a problem related to what you described, will release a fix soon.
  18. Appreciate the update, glad you got it fixed
  19. Then there are errors in the patch, they should be fixed. No idea, nothing to do with StateFunding Yup. Parts marked as disposable won't be counted as destroyed vessels I didn't fiddle with it. It means there is an error in a patch file, and the patches in question won't be applied. I would need to see the log file to know which files are causing errors. I just installed the version through CKAN, and it looks correct.
  20. What do you mean about keystrokes leaking into the game? ClickThroughBlocker doesn't do anything with keystrokes, only mouse clicks
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