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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New release, 1.9.4, the Jeff Timlin release Thanks to github & forum user @jefftimlin for this fix: The BiomeFilter class attempted to generate a clean biome texture for the purposes of more accurate biome detection, however it's expensive and complicated. Completely removed all of the complex code from this class to avoid the threading issue entirely, and just made it use the ScienceUtil.GetExperimentBiome function, which seems to work well. It makes the code faster, simpler, and safer. Fixed an array index out of bounds problem in RequiresCrew.cs, which I found while debugging, which would intermittently produce errors in the logs. Added Collect All button to collect all science into any/all containers
  2. I prefer the output_log.txt and this is going to have to wait a bit, busy with some other mods
  3. I'll be working on this mod thus evening. I'll test this, but never h.g.h ad a problem before. Log file would help That's not a patch, and it won't affect this
  4. Actually, I AM having problems with it in GPP, and will be implementing your changes as soon as I review them Thanks If they aren't using standard science experiments, then they may not be seen. What experiments?
  5. What about the main ship, does it get to orbit, or do you just launch it straight up?
  6. This IS an unofficial release, so I didn't do the cleanup I normally do. I'm looking at the file right now, I see the following: GameData/ OLDD/ DockingCam/ Icons/ Parts/ PluginData/ Plugins/ Resources/ Unity_Assets_Files/ You can delete the Unity_Assets_Files, but it won't do anything if it's there. And, if you want, you can also delete the file: dockingcamera.ksp I do see the extra PluginData directory, again, it's a result of this being a totally unofficial release. It won't hurt anything and will be ignored
  7. @Jjbb3 There are more mods needed. I've been able to identify them all except for one part on the Defiant: FixedDish01 Can you identify what mod has this? never mind, I found it
  8. I have an updated build of this here: https://github.com/linuxgurugamer/DockingCam/releases/tag/1.3.3.2 It fixes the missing images for the displays, and removed the NightVision and OldTV screen shaders. Redoing the images was fairly easy, if tedious. Redoing the shaders is going to be harder
  9. Ok, I just want to get the steps down correctly: designed a new ftl ship with a ftl drive stage, an interplanetary stage with a ftl beacon and a lander meant to go to eves seas. jumped to moho beacon staged the ftl drive tried to switch to it to send it back to kerbin, i ended up getting the moho beacon first and that self destructed switched to the ftl drive section tried to jump back to kerbin and got EC=NAN In #4, when you tried to switch to the ftl drive section, you got the moho beacon. Did it spontaneously self destruct for no reason? Were there any parts left after the self-destruct?
  10. It's up to the mod authors as to whether they put The Mods up on steam or not. Once it's available then I'm sure some authors well use it to. But speaking for myself, I dont want to deal with yet another method of distribution
  11. Yuck. Did you clear the cache and refresh?
  12. I understand, but for those who prefer installing by CKAN, it's a pain. Not a big pain, but still a pain. For myself, I have 245 mods installed via CKAN, and 2 or 3 installed by hand. I think if you have the abstract be very specific about going to the thread for descriptions and usage instructions, it should be fine. But, that's my opinion only. Still, all in all, it's a great mod, I finally got rid of scatterer tonight
  13. Hi, Just my opinion and suggestion: I don't see a problem putting all of these into CKAN. I'd suggest you prefix the name of each with something like "Flare Replacer:", similar to the way that contract packs are prefixed. Just make sure that each one is listed as conflicting with the others. I'd be happy to help if needed
  14. I rescued Burberry Kerman from a retro solar orbit. Made my largest vessel ever, with about 60,000 dV. Needed 2 launches, 2 do kings and refueling in orbit. Ships are available on KerbalX
  15. Sure. Although why not update the wiki, and I'll review it there. Saves a step
  16. So if the Wiki is missing information, why don't you update the Wiki?
  17. Kopernicus is updated to 1.4.3, waiting on 1.4.4 version
  18. So I boost to out beyond the orbit of Minmus, launch a second vessel with an overtake velocity. Shouldn't be too difficult. Maybe you should put a height restriction in as well
  19. Read the link, you will find the output_log.txt at one of the locations it describes
  20. Put files on a file sharing site and post a link. See the following link for info on how to get the log files. Again, put the log files on a file sharing site and post the link Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
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