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KSP2 Release Notes
Everything posted by linuxgurugamer
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New beta, 0.0.0.3 Added some tooltips to the settings window Added check for PAW button to be enabled or disabled according to the options Updated text for the PAW button option This is liable to be the final beta, unless I get some feedback
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[1.12.x Kerbal Flight Indicators (Release 20, 2020-02-11)
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
CKAN is now updated -
[1.12.x Kerbal Flight Indicators (Release 20, 2020-02-11)
linuxgurugamer replied to Papa_Joe's topic in KSP1 Mod Releases
Would you like me to update CKAN to point to this page and your release? -
OK!!!! I may have found the problem. Please try this beta: https://www.dropbox.com/s/clvgnulndni4kf4/TakeCommand-1.4.12.1.zip?dl=0 There are two fixes here. The first was pointed out by @Lisias above, but more needed to be done for it. The second was that it wasn't properly checking for female kerbals, so anytime a female kerbal was in an external seat, she wasn't being put into the seat. Please let me know how it works. I was able to make it fail successfully, and since I put in these two fixes, it's been working fine, at least for me. If it does fail for you, please exit the game and get me the log file. Don't do anything else. This is a debug build, it will be writing a lot to the log file, but only when it's being used.
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Just so you know, I just reviewed my local, and had already fixed that particular issue (the LoadedSceneIsEditor && error) I checked the code, and this: myKerbal = "kerbalEVA (" + kerbal.name + ")"; is definitely needed. You may be masking a problem because this is used to identify a vessel, and kerbals are considered vessels. by changing it, the code can't identify the correct vessel to work with. Question, are the kerbals you are having problems with male or female?
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll review it and remove those which are depreciated, but there are more parts being fixed by that patch than just those depreciated parts -
Not sure if your fix is good, since myKerbal needs to be the internal name. I'll take a look at 287 as well. I've been working on other mods, but with this, I'll spend some time this evening to see if I can figure out what's going on. Can you provide a repeatable set of steps to make a Kerbal vanish? it hasn't happened with me (yet), but then again, I'm not really using it that much right now. Thanks
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[1.12.x] Filter Extensions (No localization)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Can you point me to some official documentation on this, pls? Once I can see that, I'll be able to remove the patches -
PAW Event being disabled
linuxgurugamer replied to linuxgurugamer's topic in KSP1 C# Plugin Development Help and Support
Already did #2, but I'll look at your code, looks interesting -
From the text you quoted: It specifically says "Use, display and perform", NOT change and distribute. So, while a secondary user can make changes and leave those changes on Github, uploading compiled versions for distribution are not necessarily allowed Regardless, I consulted with Squad because it was extremely unclear, as evidenced by our disagreement here.