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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. New beta, 0.0.0.2 In settings page, removed message: allowChangeInFlight was not yet implemented Added scene name to window Added code to detect if mission time is too great when first switching to a vessel Flipped Postabort lines in dialog, for consistency Added Apply button when in flight Implemented changing values in flight Added max G for timeout action Updated text for timeout in settings and in dialog window
  2. I prefer people use CKAN to install my mod to avoid problems like this. Glad you got it sorted out
  3. Dont forget, the legs unfold in space. There is a fill size Saturn V in Florida at the Kennedy Space Center, it’s quite the thing to see if you can
  4. This was actually a small KSP bug, which will be fixed in the next release. I've added my own event to replace it in Fusebox, just released it so you should be ok once you update
  5. New release, 0.1.16.3 Added event to replace hidden vessel naming event. This is a workaround for a KSP bug, which will be fixed in the next release
  6. First off, reflection is not allowed. Second, that wouldnt work because there is an issue with the kspevents not being seen because they are private.
  7. My responsibility. Looks like I have a problem in one of the netkan files, quite possible the ships are being installed both with RSCapsuledyne and Farscape, which would create the issue. I'll take a look at it this evening
  8. Fusebox uses the following MM patch to replace the "module = PART" with it's own part module: @PART[*]:HAS[#module[Part]]:Final { @module = PartTapIn } It does this so it can override all the resource requests and, while not changing anything, it's able to monitor the resource usage. PartTapIn is derived from Part: public class PartTapIn : Part { ... } It was reported to me that the new "Configure Vessel Naming" is not visible when Fusebox is installed. After extensive testing, it seems that there is a KSPEvent in the Part module which is hidden and not being made visible in the editor as a result of the KSP Part module not being the main module of the part.. I'm only guessing, since it's not visible, and by looking at a binary dump of the files, I do see something called "SetVesselNaming", but since it's not visible, I can only assume it's a private member which I have no access to. I thought that maybe the part.Start wasn't being called, but since it also appears to be private, I can't touch that either. So right now I'm stumped. Any ideas?
  9. Please clarify the error. Are you installing the entire RecycledParts mod, or just parts? Did you install any of the individual mods first? they are all stored in the same folder and by their very nature cannot overlap each other. When installing one of the submods, it downloads the entire file, and then extracts what’s needed. Im wondering if you installed one of them first. The full error message is needed, please.
  10. Well, yes, they are incompatible with each other. Mentioned in the OP as well. Makes sense, since they both do the same thing (ampyear does more). But, Fusebox includes a couple of dummy parts so you can replace Ampyear with Fusebox without losing your vessels
  11. New release, 1.2.9.5 Fixed syntax errors in FAR patch For those who use FAR, please check this. I don't use FAR, was unable to test, but the changes are identical to the standard patch file
  12. so, you'd like to allow the both the minimum and maximum vacation days to be up to 500? That's effectively more than a year
  13. @dundun92 For those people who wish to have a vessel with an external seat, can they use TakeCommand to launch the vessel with the kerbal ? As you can see above, there are workarounds, but they are essentially just wasting time and effort.
  14. New release, 0.1.16.2 Fixed KeyNotFound exception when switching to a flag Deleted 86 lines of commented out code, used to do to toolbar buttons itself Deleted ToolbarWrapper.cs (796 lines of code)
  15. I've started a new thread for my releases, here: Please move all discussion there
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