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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. For anyone interested, I have a working copy of this for KSP 1.4.* here: https://github.com/linuxgurugamer/DockingCam/releases
  2. Ok, then I'll see if I can figure out why the images are flipped left/right and then release it.
  3. Just an FYI, the current version isn't showing up in CKAN
  4. Given that these two mods are very low level, you should always make sure you have the latest versions of them. However, they are pretty stable right now, the ClickThroughBlocker was last updated on 5/6
  5. Did you update ClickThroughBlocker to the latest version?
  6. I haven't seen this, but it may have been caused by something that I just fixed. This was probably caused by another bug, but, did you click the "Hide this window" or just the "OK" to close it? If you just click "OK", then it will come back, you need to click the Hide option. Not a bug, this was probably from the debug version. Please note that not all mods are using the registration feature of the Toobar Controller. If they don't, then you won't see them in the registration window. I'm slowly updating my mods to use this, but have about 30 more to go. Unfortunately, there isn't an easy way to know which registers itself or not. I'm adding a debug line to the next release which will write a line to the log whenever a mod registers itself, so at least you can see if a mod is registered or not. Release imminent. New release, 0.1.6.7: Fixed repaint issues causing NullRefs Now only shows mods which have registered in the current game, it still remembers all of them Added debug line to release which writes a line to the log when a mod registers itself Please note that not all mods are using the registration feature of the Toolbar Controller. If they don't, then you won't see them in the registration window.
  7. Known bug, the button should only show if there are other mods in the game. clicking it as you did generates those errors. Being worked on now
  8. Here is a beta release: https://www.dropbox.com/s/a1k5hq911tb7zz8/ProbeControlRoom-1.2.2.10.zip?dl=0 I don't use this, the extremely limited testing I did showed that the "No Signal" was flipped left and right. Before I do anything else, I'd like others to try it and let me know how it works, I'll proceed from there Note: You will need to install the ToolbarController as well, it's now a dependency Edit: The ToolbatController needs the ClickThroughBlocker as well
  9. Once a mod registers with the toolbar controller, it gets saved, EVEN IF THE MOD IS DELETED. Right now, nothing can be done about that. Ill be looking into these problems tomorrow.
  10. It is a development build, thank you for the report, I have already fixed it. I’ll see if I can get another dev build out tomorrow,
  11. If it is fixed, then I’ll continue this mod. has it been released yet?
  12. The advantage of using ClickThroughBlocker is that it will be aware of your mod's windows, and vice versa
  13. Very strange, the toolbar buttonshouldn't even be shown at that time, since there are no mods installed using it. Ok, it looks like the bug is in the ToolbarController. Here is a quick rebuild, without the need for the toolbarController. Just replace the DLL, and then manually delete the toolbarController. https://www.dropbox.com/s/lb8e4ifleqjutlz/ftldrivebeta.zip?dl=0 While it should be fine, note that this is a compiled development version, so if you get a funny result (not expected), let me know.
  14. Clear enough, I don't think I'll need your save file . Thank you
  15. Ok, I can't reproduce this, and it really doesn't make sense. The mod actually does NOT use the toolbarcontroller, I accidently added a dependency check for that which is why it's required right now. Can you send me your save file? Also, I need more info, for example, was this on the launch pad, in space, or somewhere else? If you could lay out a complete series of steps, starting at the main menu, on how you reproduce this, it would be helpful. Thanks
  16. If you can get me a list of what doesnt resize, I can look into it And welcome to the forums
  17. How are you installing the mods? also, a log file would be appreciated
  18. new release, 0.1.10: Really fixed the Tweakscale config Replaced the Firespitter with InterstellarFuelSwitch, works better Removed the SelectableDataTransmitter Added new part to give a relay antenna (clone of existing) Moved all MM files into a MM directory Added support for PatchManager Tweakscale config moved into Patchmanager New config for stock texture switching added, to be used only if IFS is not installed, thanks to github user @Hexicube for the stock texture configs. This is NOT recommended for use, however Updated Part Requests description for science contracts to properly say which part is needed Adjusted antenna ranges and power consumption CKAN is being updated for the new dependencies
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