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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.9.7 Added ability to hide button even when Blizzy toolbar is not installed -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Didn't think of it at the time, I'llsee what I can do -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
linuxgurugamer replied to DMagic's topic in KSP1 Mod Releases
For anyone interested, here is a small sound fix for this mod: @PART[*]:HAS[@MODULE[FlexoTube],!MODULE[DPSoundFX]]:FOR[DPSoundFX] { MODULE { name = DPSoundFX sound_docking = FP_DPSoundFX/Sounds/dock sound_undocking = FP_DPSoundFX/Sounds/undock internalSoundsOnly = false } } -
[1.12.x] Kerbal NRAP - Procedural test weights!
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 1.6.0.2 Fixed CheckRange was not allowing the min range (had a > instead of >=) -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This is most definitely NOT intended behaviour. Player.log, please, also, are you Career or Science mode? -
[1.12.x] KEI - Kerbin Environmental Institute
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not sure what you are referring to, can you provide a screenshot please? Also, what mode are you using it in? -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try rebooting your system, and don't have anything else open when you start the game -
[1.9.x+] ModuleAnimateGenericEffects
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.1.4 Added ability to ramp up the speed of the animation Added ability to reverse the direction of the animation -
New release, 0.0.3.3 Added patch to add packedVolumeLimit = 0 to those modules which existed and didn't have it
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The Great Unofficial Module Manager Help Thread!
linuxgurugamer replied to SkyFall2489's topic in KSP1 Mods Discussions
Thanks. The prepatch is what I need, just didn' t know how to do it.- 45 replies
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I've asked for some help in the MM threads about this, hopefully someone can post some code. I know what has to be done, just not how to do it
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Hope someone can help with this. One of my mods has the following code: @PART[*]:HAS[!MODULE[ModuleCargoPart],@MODULE[ModuleInventoryPart],!MODULE[KerbalEVA]]:FINAL { MODULE { name = ModuleCargoPart packedVolume = -1 } MODULE { name = ModuleInventoryPart InventorySlots = #$/MODULE[ModuleInventoryPart]/InventorySlots$ packedVolumeLimit = #$/MODULE[ModuleInventoryPart]/packedVolumeLimit$ } MODULE { name = KSPPartVolumeModule } !MODULE[ModuleInventoryPart] {} } Turns out that at least one (and probably more) parts mods don't bother to put in the "packedVolumeLimit" value, so MM borks on that line since there is nothing to reference. Not being a MM guru, and busy with other stuff, I was hoping that someone could provide some code which would work if the packedVolumeLimit is missing
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The Great Unofficial Module Manager Help Thread!
linuxgurugamer replied to SkyFall2489's topic in KSP1 Mods Discussions
Hope someone can help with this. One of my mods has the following code: @PART[*]:HAS[!MODULE[ModuleCargoPart],@MODULE[ModuleInventoryPart],!MODULE[KerbalEVA]]:FINAL { MODULE { name = ModuleCargoPart packedVolume = -1 } MODULE { name = ModuleInventoryPart InventorySlots = #$/MODULE[ModuleInventoryPart]/InventorySlots$ packedVolumeLimit = #$/MODULE[ModuleInventoryPart]/packedVolumeLimit$ } MODULE { name = KSPPartVolumeModule } !MODULE[ModuleInventoryPart] {} } Turns out that at least one (and probably more) parts mods don't bother to put in the "packedVolumeLimit" value, so MM borks on that line since there is nothing to reference. Not being a MM guru, and busy with other stuff, I was hoping that someone could provide some code which would work if the packedVolumeLimit is missing- 45 replies
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I'm glad you had that last line in there, but a couple of questions: What about other parts which aren't tanks, yet are cylindrical? What about Mk-2 parts, where the width and the length are equal? I'm not saying this is not doable, just that there are questions to be answered before quickly adding a new feature I looked in one of the files from MM, and looked for the error, that told me which part it was. I already knew what the problem was. Ideally, would be nice to fix the patch to have a default value if it doesn't exist, but don't have time to do that right now. Also, are you sure it was the update to this mod and not an update to US2?
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Please consider that, thanks -
[1.12.x] Toolbar Controller (for modders)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
No. Without any logs, no help can be provided -
Problem is identifying "d". There is nothing to guarantee up, and some tanks are long, some are wide. Also, not everything is round
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I got it, thx And the problem is immediately obvious, it's a bug in theCargoStorageWedge in UniversalStorage2 For now, just edit the file: CargoStorageWedge.cfg and add line below: MODULE { name = ModuleInventoryPart InventorySlots = 3 packedVolumeLimit = 0 // This is the line to add ******************* } It's at lines 49-53 of the file
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Thanks. Bummer -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
@OhioBob Does the Kraken exist in JNSQ? If so, would you know the name of it (the PQSCity name)? -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Thanks. -
I'll need to see your Player.Log file, AND all the ModuleManager logs, please Seems that you have a part which HAS a ModuleInventoryPart and is is missing the data value packedVolumeLimit The error is happening because of the missing data value in the existing part.
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