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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I wasn't aware of this, I'll try to take a look later today
  2. According to the configs, it appears that both the UFO and the Armstrong Memorial were removed. Odd, because I could have sworn that I visited the memorial in my previous career save. I'm going to have to reload that and check
  3. @whale_2 Just found out the hard way that JNSQ removed the Crashed UFO on the Mun. I don't know what else is missing, I've asked for some info. Looks like the Armstrong memorial is also missing, if I read the config file correctly
  4. Thanks, this is very helpful . I'll probably be looking at it Tuesday evening during my coding stream
  5. nuts. Then Courageous tourists isn't fully compatible anymore, since it references many anomalies . Would you have a list of what was removed, or, possible, tell me how to figure out what was removed? Thx
  6. Question, I'm looking for the crashed flying saucer on the Mun, near the south pole. Was it removed? Using ScanSat, I found one anomoly near the south pole, but it come up in the SCAN Instruments window as Monolith02, and appears to be app. 190 meters underground. Game is at full resolution
  7. Understood, no problem, thanks for explaining. And good that the drivers are up-to-date. Google Translate is somewhat iffy sometimes, as you have just experienced. Anyway, seems that @miklkit somewhat answered your question above
  8. All right, thank you. Can you provide me with a craft file and save file, I just want to verify I'm testing the same thing. I wasn't sure the beta would fix it, but I did make a few changes and since I couldn't reproduce it myself, I wanted to see if it did fix the problem. Also, instead of a save file, this would be more helpful: The exact steps you did to reproduce it, starting with a new save file (in sandbox mode) in the editor. If you could provide a narrated video, that would be even more helpful.
  9. New release, 0.8.5.6 Fixed case of the mod directory when loading icons (from AutomatedScreenshots to AutomatedScreenShots), this was only a problem on Linux and sometimes Macs
  10. I'd like you to do the following, please First, verify that this issue is repeatable for you. Then, install this beta: https://www.dropbox.com/s/fym3pcdzudqmsiw/ThrottleLimitExtended-2.0.9.1.zip?dl=0 and try it again I looked at my notes and realized that it either throttle limits on each individual engine or on all engines, not both. Still trying to remember why. I will say that the mod won't be happy if you change the mode in flight, without leaving flight and coming back. I'm wondering if that might have been your issue
  11. Thanks, I'll review the log. The specific error you listed only occurs once, and is most likely a timing issue with flight not being fully initialized. I've added a check for it (I don't like Nullrefs at all), but I don't think it affected this problem. However, the code to set the thottle to 0 is in LateUpdate, it might have been related Right now I'm trying to remember why I disable the window if the limits are enabled
  12. Again, TWR at launch? As I said, it's easy to make a vessel with very low starting TWR get to orbit without cheats. I look forward to your learning from this challenge
  13. Why so short? Also, you do know that TWR changes as fuel is burned off. So how and when should TWR be calculated? It’s easy to build a rocket with an initial TWR of less than 1, which can stroll get to orbit on a single stage. another thing, are you allowing mods?
  14. I do not use mods or modified installations, it is the original steam game You still haven't posted any links to pics. Not sure why you referenced mods when replying to a message about how to upload pics You really should update your graphics drivers
  15. I added a pic, but there really isn't a lot to see. Read the OP to understand what it does
  16. You can't upload pics here. Upload them somewhere else (I use Imgur) and post a link to the picture
  17. Finally, after a very long development, my first Release Candidate: Version 4.0.0.7, RC 1 Prevented showing parts in the calculator which are beyond the configured level Rebalanced all parts, rounded values and reduced some Added Parts balance spreadsheet (may not be in release, but available on github) Added patch config for Moldavite Machines parts (from JadeOfMaar) Added code to unlock a locked LS tank (with K&B in it) if no unlocked K&B found (for loaded ships). Locked tanks are ignored for shps on rails Added tabs to the help window for the different part levels Note: If you were using a previous beta, the part configs have changed a bit, please recover all your ships before updating
  18. it is interesting, could you open an issue on Github, please
  19. I'll be writing configs for these parts for IFI Life Support
  20. Some more detailed info: This only happens when RCS is used. The part in question causing the problem (not saying it's the only one) is: Mod: ReStockPlus Name: restock-rcs-block-multi-2 Path: ReStockPlus/Parts/Control/RCS/restock-rcs-block-multi-2/restock-rcs-block-multi-2 I have confirmed that this doesn't happen with the stock RCS Edit: I've looked at both parts, the only difference that I can see in the configs is that the Restock ones have two MODEL_MULTI_PARTICLE sections while the stock one only has one. Also, Restock has an additional module: ModuleRestockDepthMask. See the configs below Stock: Restock:
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