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KSP2 Release Notes
Everything posted by linuxgurugamer
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I wasn't aware of this, I'll try to take a look later today
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[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
According to the configs, it appears that both the UFO and the Armstrong Memorial were removed. Odd, because I could have sworn that I visited the memorial in my previous career save. I'm going to have to reload that and check -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, this is very helpful . I'll probably be looking at it Tuesday evening during my coding stream -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
nuts. Then Courageous tourists isn't fully compatible anymore, since it references many anomalies . Would you have a list of what was removed, or, possible, tell me how to figure out what was removed? Thx -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
linuxgurugamer replied to Galileo's topic in KSP1 Mod Releases
Question, I'm looking for the crashed flying saucer on the Mun, near the south pole. Was it removed? Using ScanSat, I found one anomoly near the south pole, but it come up in the SCAN Instruments window as Monolith02, and appears to be app. 190 meters underground. Game is at full resolution -
Graphic Problems
linuxgurugamer replied to HECHICEROSPACE's topic in KSP1 Technical Support (PC, modded installs)
Understood, no problem, thanks for explaining. And good that the drivers are up-to-date. Google Translate is somewhat iffy sometimes, as you have just experienced. Anyway, seems that @miklkit somewhat answered your question above -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
All right, thank you. Can you provide me with a craft file and save file, I just want to verify I'm testing the same thing. I wasn't sure the beta would fix it, but I did make a few changes and since I couldn't reproduce it myself, I wanted to see if it did fix the problem. Also, instead of a save file, this would be more helpful: The exact steps you did to reproduce it, starting with a new save file (in sandbox mode) in the editor. If you could provide a narrated video, that would be even more helpful. -
[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.8.5.6 Fixed case of the mod directory when loading icons (from AutomatedScreenshots to AutomatedScreenShots), this was only a problem on Linux and sometimes Macs -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'd like you to do the following, please First, verify that this issue is repeatable for you. Then, install this beta: https://www.dropbox.com/s/fym3pcdzudqmsiw/ThrottleLimitExtended-2.0.9.1.zip?dl=0 and try it again I looked at my notes and realized that it either throttle limits on each individual engine or on all engines, not both. Still trying to remember why. I will say that the mod won't be happy if you change the mode in flight, without leaving flight and coming back. I'm wondering if that might have been your issue -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll review the log. The specific error you listed only occurs once, and is most likely a timing issue with flight not being fully initialized. I've added a check for it (I don't like Nullrefs at all), but I don't think it affected this problem. However, the code to set the thottle to 0 is in LateUpdate, it might have been related Right now I'm trying to remember why I disable the window if the limits are enabled -
[1.12.x] Throttle Limit Extended
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
As always, no logs, no support -
lowest TWR to orbit
linuxgurugamer replied to darthvader15001's topic in KSP1 Challenges & Mission ideas
Again, TWR at launch? As I said, it's easy to make a vessel with very low starting TWR get to orbit without cheats. I look forward to your learning from this challenge -
lowest TWR to orbit
linuxgurugamer replied to darthvader15001's topic in KSP1 Challenges & Mission ideas
Why so short? Also, you do know that TWR changes as fuel is burned off. So how and when should TWR be calculated? It’s easy to build a rocket with an initial TWR of less than 1, which can stroll get to orbit on a single stage. another thing, are you allowing mods? -
Graphic Problems
linuxgurugamer replied to HECHICEROSPACE's topic in KSP1 Technical Support (PC, modded installs)
I do not use mods or modified installations, it is the original steam game You still haven't posted any links to pics. Not sure why you referenced mods when replying to a message about how to upload pics You really should update your graphics drivers -
[1.12.x] Horizontal Landing Aid Redux
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I added a pic, but there really isn't a lot to see. Read the OP to understand what it does -
Graphic Problems
linuxgurugamer replied to HECHICEROSPACE's topic in KSP1 Technical Support (PC, modded installs)
You can't upload pics here. Upload them somewhere else (I use Imgur) and post a link to the picture -
[1.12.x] Interstellar Flight Inc. Life Support
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Finally, after a very long development, my first Release Candidate: Version 4.0.0.7, RC 1 Prevented showing parts in the calculator which are beyond the configured level Rebalanced all parts, rounded values and reduced some Added Parts balance spreadsheet (may not be in release, but available on github) Added patch config for Moldavite Machines parts (from JadeOfMaar) Added code to unlock a locked LS tank (with K&B in it) if no unlocked K&B found (for loaded ships). Locked tanks are ignored for shps on rails Added tabs to the help window for the different part levels Note: If you were using a previous beta, the part configs have changed a bit, please recover all your ships before updating -
I'll be writing configs for these parts for IFI Life Support
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Would help if you provided a log file -
Some more detailed info: This only happens when RCS is used. The part in question causing the problem (not saying it's the only one) is: Mod: ReStockPlus Name: restock-rcs-block-multi-2 Path: ReStockPlus/Parts/Control/RCS/restock-rcs-block-multi-2/restock-rcs-block-multi-2 I have confirmed that this doesn't happen with the stock RCS Edit: I've looked at both parts, the only difference that I can see in the configs is that the Restock ones have two MODEL_MULTI_PARTICLE sections while the stock one only has one. Also, Restock has an additional module: ModuleRestockDepthMask. See the configs below Stock: Restock:
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[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Then remove the other one -
[1.12.x] Malah's Quick Mods - ZEROMINIAVC in new thread
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It should tell you where the duplicates are