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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. That's somewhat nebulous, but I'm pretty sure it should work, unless EPL has changed the names of the modules it uses
  2. New release, 1.1.11.2 Made SimManager start at mainmenu Made SimManager to not be destroyed on scene change Removed static from methods in SimManager Added a "yield return null" to the end of the RunSimulation() (had a return null, causing errors)
  3. New release, 0.0.1.1 Fixed constant setting of Alpha, not needed unless changed Added String.IsNullOrWhiteSpace for the p.title, to eliminate white space
  4. vid is good, please list exact steps done to replicate
  5. New release, 1.2.10.5 Added configurable time delay to message display when not in full mode Improved settings panel to hide settings not needed for current setting Fixed nullref in KEI.KEI.SwitchOff when in medium mode Remove Log.cs, added SpaceTuxLibrary as new dependency Moved some initialization from SpaceCenter to Main Menu (not visible to user) Added following modes, currently controlled in stock settings: KEI Lite Just give all local science KEI Medium Need to launch a vessel with an experiment, then all science for that experiment will be added to science KEI Full Shows window, nothing done automatically Added mode selection window Added Settings page to control mode Added on-screen display of gained science for the Lite and Medium modes
  6. New release, 1.7.0.2 Fixed version file to point to correct version file Added config for ModuleRCSFX Added config for ModuleEnginesFX Added hard-code for both ModuleRCS and ModuleEngines in ModActionsMainMenu.cs to add an extra entry for the FX version Changed mods on selection lines from 5 to 4 Fixed textures not being loaded for buttons and part locator circle Change loading GUIWindow from being a loaded class to a MonoBehaviour Changed thisSkin from being a full copy of the skin to just having what's used Made thisSkin static, to avoid having to load GUIStyles multiple times
  7. Ummm, why would you expect to see TWR or other info when you disable the engineering calculations?
  8. knowing how to replicate is most definitely useful, information which was not present in your original post. But I'd still like the full logs, there are lots of missing details which they can answer for example, are you in the editor or in flight (or other scene)?
  9. The problem is for new players who don’t know to do that
  10. I asked once a whe ago. You can always use MM to patch it, I've done that successfully for several mods
  11. No easily, would be better to disconnect the game pad before starting KSP
  12. Lossless is experimental by the original author, and I've never done anything with it, so consider it as not necessarily perfect
  13. Nope. Ever since the RSE came out, it's mostly gone for me, or at least, I haven't noticed it I know that @Gotmachine was looking into it, you may want to look in on the Community Fixes thread to see if anything has been done
  14. New beta, release candidate, 4.0.0.5 Fixed screen message to show correct time when dropping out of warp instead of the hard-coded 3 days (now getting from settings!) changed max value of warp dropout detection from 3 to 30 days Moved window width toggle to top of window Added resizing of windows using icon in lower right corner & saving of window positions for each scene where visible: Editor, Space Center & Flight, for SpaceCenter & Flight, saves seperate positions for the expanded window Added hiding window when game is paused Changed hard-coded window id's to generated ones Fixed time calculations to use: FlightGlobals.GetHomeBody().solarDayLength instead of: 3600 * (GameSettings.KERBIN_TIME ? 6 : 24); https://github.com/linuxgurugamer/IFI-Life-Support/releases/tag/4.0.0.5 The time calculation fix was needed for various planet packs and Kopernicus.
  15. Kerbol is the sun. Kerbin is the planet. You can easily escape Kerbin, but Kerbol essentially has an infinite SOI, but you can get going fast enough to escape it. I'm not sure what that is, but more than a 5 minute burn. Interesting, can you show the vessel?
  16. Without seeing any logs, I am going to guess that you've added/removed mods by hand over time, and probably haven't properly cleaned out the directory, and there is probably a lot of cruft left around. As mentioned earlier, best not to play from Steam, but if you are going to, then you should totally delete ALL files from the KSP directory and then reinstall it, followed by reinstalling your mods
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