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KSP2 Release Notes
Everything posted by linuxgurugamer
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New release, 0.3.12.1: Updated USI-LS compat, thanks @voicey99 Reworked the patch to bring it into line with the USI Balance Guidelines. Also added a cfg for the centrifuge hab, with a little extra included for those who use MKS.
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Looks good, except for the location of the file. For your next version, put the file in the Chatterer directory, so that the AVC mod can see it, right now it won't get installed For your next version I suggest using this web site: https://jsonformatter.org/ to both check the format and "beatify" it for easier reading. For example, this is what the KSP-AVC site generates: {"NAME":"Chatterer Extended","URL":"http://forum.kerbalspaceprogram.com/index.php?/topic/160545-122-chatterer-extended-more-kerbalized-chatter-for-chatterer-v02/","DOWNLOAD":"https://spacedock.info/mod/1367/Chatterer%20Extended","VERSION":{"MAJOR":0,"MINOR":2,"PATCH":1,"BUILD":0},"KSP_VERSION":{"MAJOR":1,"MINOR":2,"PATCH":2}} and, using this web site: { "NAME": "Chatterer Extended", "URL": "http://forum.kerbalspaceprogram.com/index.php?/topic/160545-122-chatterer-extended-more-kerbalized-chatter-for-chatterer-v02/", "DOWNLOAD": "https://spacedock.info/mod/1367/Chatterer%20Extended", "VERSION": { "MAJOR": 0, "MINOR": 2, "PATCH": 1, "BUILD": 0 }, "KSP_VERSION": { "MAJOR": 1, "MINOR": 2, "PATCH": 2 } } I'll get the nextkan updated for you
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll update the OP -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
Nice. Can we just forget about stock in this thread, and get back to the discussion as it originally was, regarding two part mods which we are working on to rebalance? Given all the work you've done on SETI, I would really value your input. I'm sorry the discussion devolved the way it did, let's get it back to where it was. -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
That's great. Might I suggest you (if it's not there already) make a mention of that in the OP of the mod? -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
Regarding the ARR, what happens to the mod if/when you decide to not support it anymore? Do you have a clause in it which says something along the lines of what @stupid_chris uses in RealChutes: My issue with ARR is more that if a modder goes away, or dies, or whatever, the mod dies. This clause addresses that issue. -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
No, not angry. But you still haven't answered any of the questions posed to you. and this whole thing started because of a discussion about another mod, not stock Changing stock was a possible offshoot, not a given. How am I acting badly? I'm politely asking questions, I'm not cursing you out, etc. I'm not saying you are wrong. Others have also asked questions. I'm not discounting what you have done, but you seem to be unwilling to answer questions put to you as a result of your own postings. -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
No, you accused me of doing it without consulting other authors. You brought up SETI, so I was and am responding to you. I never said anything about other mods But, I'm curious, since you brought this up, did you contact all the other mods SETI is modifying and ask them for permission to do the changes? Looking at the list in the file, you touch many mods, did you get permission from each mod author? Frankly, permission isn't needed to make changes with MM. But, since you asked me, I'm asking you. -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
What are you talking about? What mods? What parts? And maybe that's a good thing. You seem to have some sort of chip on your shoulder, as if your mod is the only way to do this. It's not the only way. Craft sharing is not a concern of mine. As soon as ANYONE modifies a stock part, craft sharing is not a concern. Craft can still be shared, as long as the proper mods are installed. -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
Incompatibility how? If I make sure that the stats only get better, then existing vessels and other mods won't have problems. One of the things I'm thinking about is to have the worst parts have a 9:1 ratio, and larger parts would be better -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
This whole thread started because we are trying to bring back an old mod with values which are way out of place. I've decided to also update KW Rocketry at the same time, using the same formulas. Stock was an aside. Since it is so out of whack, I thought about looking at it. SETI is a nice, big mod, which is untouchable by anyone else. It may be good (probably is, I haven't used it in a very long time), but, I can't change it, or even pull in parts of it and modify those parts if I disagree with what is in there. If you were to change the license to something I could use, then I would consider using/recommending SETI, as of now, because of my personal feelings about the license, I can't. Add on to this, that once SETI is installed, craft sharing goes out the window, same as with using Part Upgrades. I might as well use the formula for calculating the mass based on volume, rather than just using a 9:1 Mass Ratio. Which makes SETI irrelevant to this discussion, since I believe you made everything constant. -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
It's an offshoot of the tank balancing, if the tanks are balanced, the cmd pods should be as well. And, SETIRebalance is an ARR license, so I can't include any parts of it. -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
@Alshain this is a good idea. I may include it when I make the rebalance patch, will ask you to review when it's ready, if that's ok -
Stock tank balance
linuxgurugamer replied to CarnageINC's topic in KSP1 Suggestions & Development Discussion
Anything I do for stock would be with a MM patch. Since you all brought this up, please post your ideas about balancing the command pods as well, regarding mass. -
I'm just concerned that there are too many things to right-click
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Ok, it will be there in a few minutes. One suggestion, would be to add a toolbar button for it instead of right-clicking the part. The button would activate/deactivate it on the active craft. This would also remove the MM dependency
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@DennyTX Great mod, if it gets on CKAN I'll be making it a recommended mod for some of my mods Two things: First the link you have send people directly to the download, bypassing the mod page, so people can't get on the notification list for updates. You should update the OP with this: https://spacedock.info/mod/1365/Landing AIM Second, while I see that you did check off the CKAN box when uploading, it never got in (never even got submitted). Would you like me to add it for you?
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Edit: On a hunch, I tried setting it to RadialIn, and RadialOut got set. Are these values swapped internally? ===== Orig post below ====== Subject says it all. Printing to the log shows it is correct, but on screen and the behaviour shows it is not. This is all being done in the FixedUpdate call Here is the code: SelectAutopilotMode(this.vessel, VesselAutopilot.AutopilotMode.RadialOut); public void SelectAutopilotMode(Vessel currentVessel, VesselAutopilot.AutopilotMode autopilotMode) { if (!currentVessel.Autopilot.Enabled|| currentVessel.Autopilot.Mode != autopilotMode) { if (!currentVessel.Autopilot.CanSetMode(autopilotMode)) { suicideBurnError = "Cannot set autopilot value, pilot/probe does not support " + autopilotMode.ToString() + ", or there is no node/target"; Log.Info("Cannot set autopilot value, pilot/probe does not support " + autopilotMode.ToString() + ", or there is no node/target"); return; } bool rc; if (!currentVessel.Autopilot.Enabled) { rc = currentVessel.Autopilot.Enable(autopilotMode); } else { rc = currentVessel.Autopilot.SetMode(autopilotMode); } Log.Info("Setting Autopilot: " + currentVessel.Autopilot.Mode.ToString()); if (!rc) { Log.Info("Unable to set autopilot mode"); suicideBurnError = "Unable to set autopilot mode"; } } }