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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Thanks, I'll fix and push out an update -
[1.12.x] TAC Self Destruct Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@Jebs_SY all fixed, thank you -
[1.12.x] TAC Self Destruct Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I can confirm. Looks like a CKAN bug It was a mistake in the PREVIOUS release. It's been fixed, -
[1.12.x] TAC Self Destruct Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
oh, a bug. Time delay doesn't work on staging :-( -
Missing crew portraits
linuxgurugamer replied to linuxgurugamer's topic in KSP1 C# Plugin Development Help and Support
Thanks. I needed it for Quiztech, and realized that there already was one for the two person cockpit in the mod, but not the one, so I used the same one. Seems to be working ok, but I'll look at that for future refreence -
updated, you need to get it from Spacedock: http://spacedock.info/mod/1055/Dang It! Continued I updated the wiki to reflect this
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[1.12.x] TAC Self Destruct Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
@Tristonwilson12 I took the liberty of changing some of the stats, also fixed a node connection issue -
yes, but the textures will also be stretched
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Actually, once I added that line: referenceAttachNode = top the decoupling worked on both
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The ungendered parts works nicely The Castellated part is still not working, too strong magnet and only one can decouple I added the following line to the PicoPortBasic and it worked: referenceAttachNode = top
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[1.9.x] QuizTech Aero Pack Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release: 1.3.7 Added missing IVA for K-10 cockpit -
[1.12.x] TAC Self Destruct Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release: 1.6.1 Added new part: RSO Flight Termination System Unit, thanks @Tristonwilson12 Adjusted values in X-1100 to make it available in lower level Renamed source directory Moved parts into subdirectory Note that if you install this by hand, you MUST delete the old directory before installing the new one. -
[1.4.1+] SelectableDataTransmitter
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New Release: 0.1.2 Added call to properly rebuild Commnet after change of transmitter -
This is a continuation of the Better Time Warp mod originally made by @MrHappyFace, who hasn't been around since Sept. 3. The original thread can be found here:http://forum.kerbalspaceprogram.com/index.php?/topic/77565-* This first post is mostly copied from the original thread Availability Download: http://spacedock.info/mod/1162/BetterTimeWarpContinued Source:https://github.com/linuxgurugamer/BetterTimeWarp License: GPLv3 The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed. Basic GUI: Advanced GUI with Settings: Gifs: Without Lossless Physics Warp: http://gfycat.com/ObedientFlawedArctichare With Lossless Physics Warp: http://gfycat.com/DeepSkeletalKoala 1,000,000x time warp in low orbit: http://gfycat.com/GrandNervousGoldfinch Better Time Warp is HappyFaceIndustries' first mod, which adds the ability to customize your time warp. It has many of the same features as Time Control, and WarpUnlocker, but with a stylish UI and customization features. Features: Customizable physics and regular (On-Rails) warp Lower-than-1 physics warp can be used to help with laggy, high part ships. It is also pretty good for cinematics 0x time warp can be used to freeze time Great for ion engines! 1 hour burn completed in 3 minutes at 20x physical warp. Higher warp settings can be used in lower orbits Lossless Physics, meaning that you can keep accurate physics simulation even at high physical time warp. Note that strange things can happen when doing that, and is not recommended, see bugs below Non-Intrusive UI, which can be disabled using F2 Can be enabled/disabled in the settings file, without uninstalling or deleting Self regenerating settings file Persistent time warp selections Works in space center and tracking station All planets get the same altitude limits for time warp: 0m for 1-1000, 100,000m for 10,000x, and 2,000,000m for 100,000x Bugs: Physics warp below x0.1 or above x100 is kind of buggy Rarely, if using low (less than 0.1) physics warp on EVA, your kerbal will go flying off at about 7x light speed More will be added to this list as they are found. Donations gratefully accepted
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I am maintaining it. I don't know how to do 3d modeling. If someone makes parts I can do the configs and include them.
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Took a little longer, but just released a fix 0.3.6 Fixed nodes in truck
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[1.6.1] NodeHelper - tool used to edit node positions
linuxgurugamer replied to Felbourn's topic in KSP1 Mod Releases
Recompiled, added code to display messges on screen and write file name to log file. all changes are pushed to Github https://github.com/linuxgurugamer/NodeHelper/releases/tag/1.2.2b -
Take a look at TweakableEverything, it does it in the VAB, and I could probably come up with a custom dll for this, depending on what's needed.