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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I can confirm. Looks like a CKAN bug It was a mistake in the PREVIOUS release. It's been fixed,
  2. Thanks. I needed it for Quiztech, and realized that there already was one for the two person cockpit in the mod, but not the one, so I used the same one. Seems to be working ok, but I'll look at that for future refreence
  3. updated, you need to get it from Spacedock: http://spacedock.info/mod/1055/Dang It! Continued I updated the wiki to reflect this
  4. @Tristonwilson12 I took the liberty of changing some of the stats, also fixed a node connection issue
  5. yes, but the textures will also be stretched
  6. Actually, once I added that line: referenceAttachNode = top the decoupling worked on both
  7. The ungendered parts works nicely The Castellated part is still not working, too strong magnet and only one can decouple I added the following line to the PicoPortBasic and it worked: referenceAttachNode = top
  8. New release: 1.3.7 Added missing IVA for K-10 cockpit
  9. New release: 1.6.1 Added new part: RSO Flight Termination System Unit, thanks @Tristonwilson12 Adjusted values in X-1100 to make it available in lower level Renamed source directory Moved parts into subdirectory Note that if you install this by hand, you MUST delete the old directory before installing the new one.
  10. New Release: 0.1.2 Added call to properly rebuild Commnet after change of transmitter
  11. I've adopted this mod, new thread and release here: Please move all discussion to the new thread
  12. This is a continuation of the Better Time Warp mod originally made by @MrHappyFace, who hasn't been around since Sept. 3. The original thread can be found here:http://forum.kerbalspaceprogram.com/index.php?/topic/77565-* This first post is mostly copied from the original thread Availability Download: http://spacedock.info/mod/1162/BetterTimeWarpContinued Source:https://github.com/linuxgurugamer/BetterTimeWarp License: GPLv3 The new version for KSP 1.4.1 has new dependencies New Dependencies Click Through Blocker ToolbarController CKAN has been updated to install the dependencies, if needed. Basic GUI: Advanced GUI with Settings: Gifs: Without Lossless Physics Warp: http://gfycat.com/ObedientFlawedArctichare With Lossless Physics Warp: http://gfycat.com/DeepSkeletalKoala 1,000,000x time warp in low orbit: http://gfycat.com/GrandNervousGoldfinch Better Time Warp is HappyFaceIndustries' first mod, which adds the ability to customize your time warp. It has many of the same features as Time Control, and WarpUnlocker, but with a stylish UI and customization features. Features: Customizable physics and regular (On-Rails) warp Lower-than-1 physics warp can be used to help with laggy, high part ships. It is also pretty good for cinematics 0x time warp can be used to freeze time Great for ion engines! 1 hour burn completed in 3 minutes at 20x physical warp. Higher warp settings can be used in lower orbits Lossless Physics, meaning that you can keep accurate physics simulation even at high physical time warp. Note that strange things can happen when doing that, and is not recommended, see bugs below Non-Intrusive UI, which can be disabled using F2 Can be enabled/disabled in the settings file, without uninstalling or deleting Self regenerating settings file Persistent time warp selections Works in space center and tracking station All planets get the same altitude limits for time warp: 0m for 1-1000, 100,000m for 10,000x, and 2,000,000m for 100,000x Bugs: Physics warp below x0.1 or above x100 is kind of buggy Rarely, if using low (less than 0.1) physics warp on EVA, your kerbal will go flying off at about 7x light speed More will be added to this list as they are found. Donations gratefully accepted
  13. I am maintaining it. I don't know how to do 3d modeling. If someone makes parts I can do the configs and include them.
  14. Took a little longer, but just released a fix 0.3.6 Fixed nodes in truck
  15. Recompiled, added code to display messges on screen and write file name to log file. all changes are pushed to Github https://github.com/linuxgurugamer/NodeHelper/releases/tag/1.2.2b
  16. :-( I should be able to get a new, official release out tomorrow. Since he is gone, I'll just adopt the mod and make it a "Continued" version
  17. Interesting Idea, but not for this mod. I'll look into adding this to Part Commander Continued Please create an issue on Github
  18. No problem for me to add the to the mods. I was just confused by some of the posts in the thread. Thanks
  19. Take a look at TweakableEverything, it does it in the VAB, and I could probably come up with a custom dll for this, depending on what's needed.
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