-
Posts
24,939 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by linuxgurugamer
-
Well, I beg to disagree. I pulled down the latest code for KEI from github. It was generating an exception, until I added the ex.experimentID != null && With this single change, the exceptions went away. The problem is that the experimentID is null, which is causing the exception. I'm puzzled as to why you are objecting to adding a simple check for a null value? The exception is happening in KEI, because of a part from L-Tech (the Skylab). I'm working on that side, but would like to respectfully request that you try this fix yourself, instead of blindly rejecting it. BTW, I just looked at the link you provided, and the code which was/is in KEI was NOT, repeat, NOT, checking for the ex.experimentID != null. It is checking to see if it is not an empty string, which is totally different from being null
-
[1.9.x] K2 Command Pod: Two Kerbal stock-alike pod
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release: 1.1.6 Add support for Community Tech Tree -When Community Tech Tree is installed, the K2 Command Pod will be placed under the Simple Command Modules tech tree node. thanks @JonDahm -
I found a small bug in KEI, related to the problem with L-Tech. It's a simple one-line fix. What's causing the nullrefs was a missing check for a null value at line 152. This is what it should be: if (ex.experimentID != null && ex.experimentID != "" && ex.experimentID != "SEP_SolarwindSpectrum" && ex.experimentID != "SEP_CCIDscan") I'll be doing a PR. This doesn't excuse a possible problem with L-Tech, but this is a bug in this mod, and took me about 15 minutes to find. I haven't seen the same issue with [x]Science, maybe it was fixed already there.
-
I'm looking into this problem you had with L-tech. I installed L-Tech, KEI and [x]science, created a new save, did what this said to do, and am not getting any null refs at this time. Can you provide any more info? I'm testing on a 1.2.2 system, with the latest L-tech code Edit: Just got the null ref, so I can now debug
-
[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
Ok, this is what you need to do: The Retractable Lifting Surface mod needs to be in it's own folder, with the .version file for it in the same place. I don't mind (actually encourage) you to include it, but you need to keep the folders the same The .version should be in the SHED directory You should make a release file. It's ok in this case if it's teh same as the source, but it needs to be added as the release file -
[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
Does it have a .version file? If not, that would be useful -
[1.3] REKT Escape Pod Mod - v0.4.5.1 (more fixes)
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
@steedcrugeon I got a request to add this to CKAN, but need your permission first -
What @politas said. I had the problem. Specifically, the following is exactly what I did this morning. I would recommend backing up the KSP directory first: Start CKAN File->Export Installed Mods... (save to a known location) Uninstall ModuleManager (most likely will NOT uninstall the other mods at this time) Exit CKAN Start CKAN Refresh File->Install from .ckan... (select the file you saved earlier. Will most likely uninstall all the other mods which depend on MM now) File->Install from .ckan... (again, select the same file you saved earlier, will reinstall all missing mods)
-
[1.4.3] PicoPort, the Micro Docking Ports - v0.1.4
linuxgurugamer replied to steedcrugeon's topic in KSP1 Mod Releases
His points about the Castellated ports being more difficult makes a lot of sense -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, since I haven't heard about any other problems, I'll be releasing this later this evening as an official release -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'd really love that also. Are you willing to write the code? Seriously, I didn't write this, I'm only maintaining it. If someone would write the code, I'd gladly incorporate it -
[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sounds like you may not have ModuleManager installed. Please verify, then post a link to the log file -
Very scary, but I didn't think about the Save As. When I did the install from .ckan, it first uninstalled everything that depended on MM, and only installed MM, so I had to do that a 2nd time. Might be an idea to put ths in the wiki? What I'm puzzled about is why it wasn't updating MM, even though it saw that there was a later version
-
[1.2.X] Horizon Aeronautics - Zenit 3SLB Redux
linuxgurugamer replied to Delta_8930's topic in KSP1 Mod Releases
@Delta_8930 Could you please fix the download file? It is causing problems