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KSP2 Release Notes
Everything posted by linuxgurugamer
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[WIP] Nert's Dev Thread - Current: various updates
linuxgurugamer replied to Nertea's topic in KSP1 Mod Development
Regarding a comment you made: This 1.2 update is getting a bit frustrating. I can't seem to override the Launch button anymore, so that's a real downer. I might have to change things to an "on the pad" filling method Take a look at the code for KRASH, both current and the old code from Holodeck, it might help -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
@Probus Is the YongeTech mod rebuilt for 1.2.2? I looked at the github, first, I couldn't find the source for this, can you please tell me where it is? I was going to take a quick look to see if I could find a fix for the bug mentioned in the previous post: I believe this: When parts are detected in several nodes, it behaves like a AND, thus both nodes must be researched before the part can be used by the player. Thanks- 1,028 replies
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A quick search showed the following: http://forum.kerbalspaceprogram.com/index.php?/topic/60380-12x-kerbonov-kn-2-cockpit-module/&do=findComment&comment=906034 http://forum.kerbalspaceprogram.com/index.php?/topic/150837-12-rekt-escape-pod-mod-v042-beta/&do=findComment&comment=2823487 http://forum.kerbalspaceprogram.com/index.php?/topic/122102-122-contares-181-with-addons-for-tantares-and-tantareslv/&page=1
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yes it does
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Nope. Although there seems to be a funny graphics bug in KSP now, in that the smoke trails follow the vessel (actually above the vessel) as it ascends
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And if you used CKAN, you wouldn't have to go hunting all the mods, the installer will do it for you, for all the mods that are registered with it (most of them)
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[1.1.2] K2 Command Pod: Two Kerbal stock-alike pod (v1.4)
linuxgurugamer replied to jfjohnny5's topic in KSP1 Mod Releases
@micha Are you going to be doing official support for this moving forward, since the original author hasn't been around for 7 months? -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New beta release: https://github.com/linuxgurugamer/KWRocketryRedux/releases/tag/3.1.0.1-beta added missing tech tree nodes -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
You also need to do the same for the highPerformanceFuelSystems, ti is also included in ETT- 1,028 replies
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[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have a new beta release I need tested: --------- https://github.com/linuxgurugamer/KWRocketryRedux/releases/tag/3.1.0.1-beta The only change between this and the previous standard release is that all standard patches have been merged. I developed some automated tools to both merge the patches (modified ModuleManager) and a utility which reads the both the old file and new file, and both copies over any comments which were missing as well as ordering the lines in the new file in the same way as the old file. Given the changes I'd really like some feedback before I do a full release. Most important are the engines, they were the most complicated, and I actually found a syntax error in a couple of the old files which caused me no end of headaches. -
According to ckan, AOa 1.2.7 is available, and the following are installed along with it: Firespitter Core 7.5.1 RasterPropMonitor 0.28.0 B9 Aerospace Props 6.2.1 B9 animation Modules 1.0.5
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[1.3.1] LonesomeRobots Aerospace: HOYO CSM
linuxgurugamer replied to silentvelcro's topic in KSP1 Mod Releases
Many mods on spacedock.infi have all the dependencies included. Re ckan, I can help with that if you like, just let me know- 92 replies
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I am looking for a set of Floodlights
linuxgurugamer replied to Isabelle.V.Fuchs's topic in KSP1 Mods Discussions
So install it, then install Janitor's Closet which you can use to hide/prune the unwanted parts -
[1.8] Station Science continued (v2.6.0)
linuxgurugamer replied to tomf's topic in KSP1 Mod Releases
you may want to fix the title, continued is spelled "Continued", not contunued anyway, Greatjob, looking forward to the next release. CKAN is submitted Here is a link to the New_Stuff_For_Station_Science by DirtyFace: https://www.dropbox.com/sh/ae00lapu184t1yi/AABfmeJBYqlXHZ5xkjcjhFkNa?dl=0 and here is a link to the old thread: -
[1.3.1] Persistent Dynamic Pod Names release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I was going to ask for a log, but probably don't need it. Could you get me the craft file? Thanks