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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.1.3] Part Wizard (1.2.5) [22-Jun-2016]
linuxgurugamer replied to ozraven's topic in KSP1 Mod Releases
Hey Everybody, Here is a recompiled, working version for 1.2.2, with a few additions: https://github.com/linuxgurugamer/PartWizard/releases/download/1.2.2a/PartWizard-4-1.2.2a.zip Updated for 1.2.2 Added special colors for fuel lines and struts Added code to not constantly update the highlighting -
I have been able to reproduce this. No idea what's going on, yet, may be something to do with the emitter and the way KSP is now dealing with it. What I saw was the trails which reappeared were not new emissions, just the ones which had been emitted on the launchpad, as they slowly dispersed
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[1.0.2] TAC Self Destruct v1.5.1 [13May]
linuxgurugamer replied to TaranisElsu's topic in KSP1 Mod Releases
Hi Everyone, I've just released this mod for 1.2.2, available here: Please move all discussion over to the new thread. -
Continuing an old, but good little mod from @TaranisElsu, old thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/23815-102-tac-self-destruct-v151-13may/ Because KSP needs more reliably planned explosions Features Self Destruct mode makes the entire vessel explode! Make sure you EVA your crew first! Waits 5 seconds and goes through a countdown sequence before activating. Explode parent only makes the Self Destruct part explode. Useful for creating a little explosion or getting rid of the extra weight. Not responsible for damage to the vessel. Abort Self Destruct -- stops the self destruct sequence, preventing the vessel from being destroyed. But where is the fun in that? Can be activated from EVA. Integrated with KAS so you can attach, detach, move, and store the part. Can add to the staging list and activate by staging. The Time Delay and whether to allow staging are both now changeable in the game, even during flight! The countdown is now togglable and is hidden when the game UI is hidden. Pictures Download Spacedock:http://spacedock.info/mod/1135/Tac Self Destruct Continued Github: https://github.com/linuxgurugamer/TacSelfDestruct License: CC-BY-NC-SA-3.0 https://www.patreon.com/linuxgurugamer
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
linuxgurugamer replied to shaw's topic in KSP1 Mod Releases
Refresh your browser, you may have an old page cached. here are the links I just copied from that post: Basic Lasses: http://www.elliedlight.net:8080/KSP/GGsDiverseLasses-Base-2016-10.zip Serious Lasses: http://www.elliedlight.net:8080/KSP/GGsDiverseLasses-Serious-2016-10.zip Gothy Lasses: http://www.elliedlight.net:8080/KSP/GGsDiverseLasses-Gothy-2016-10.zip -
@Scottvdken I don't see anything in the log related to VaporVent which is unusual. It appears you have 3 or 6 vents on the ship, is that correct? and if so, are they all on the same stage or different stages? If you could get me the craft file, I might get some more info.
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
linuxgurugamer replied to shaw's topic in KSP1 Mod Releases
I just heard from @GreeningGalaxy . He is aware of the problem and will get the links fixed soon. He also gave me permission to put them up on github, he said he might do that himself. @GreeningGalaxy has updated his original post with updated links: I just finished downloading them all -
Hi all, I'm going to be writing a small part module, called ModuleSelectableDataTransmitter. It's going to inherit from ModuleDataTransmitter, the change will be that in the editor, you will be able to select the antennaType, so that a single antenna can be used either for a DIRECT or a RELAY antenna. I was thinking about making it possible to flip it in flight. Before I get started, I'd like any input or comments as to the viability and usability of this. Thanks
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Strange the projectPath isn't being set in my system.
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Disable Orbits
linuxgurugamer replied to brusura's topic in KSP1 C# Plugin Development Help and Support
Try adding the following: if (Celestial.orbitDriver != null && Celestial.orbitDriver.Renderer != null) Celestial.orbitDriver.Renderer.drawMode = ...... -
Nice! I'll have to incorporate that in mine.
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Oh, that's interesting. Thanks
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[WIN] KML - Persistence file editor
linuxgurugamer replied to Mythos's topic in KSP1 Tools and Applications
Ok, thanks- 238 replies
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- sfs
- save file editor
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(and 1 more)
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