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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
linuxgurugamer replied to ev0's topic in KSP1 Mod Releases
Ok, here you go: https://www.dropbox.com/s/heibfif5eouulkh/LogfileWExtraHETTNDebugLogging.zip?dl=0 Re. the list of mods, this is what Is in the log file:: -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
linuxgurugamer replied to ev0's topic in KSP1 Mod Releases
Just wanted to say that even with this fix, the ETT doesn't work, it only shows stock tech tree. Let me know if you need anything, here is the log file: https://www.dropbox.com/s/8rnifsbz6fuywnr/LogFile.zip?dl=0 -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
Is this message anything to worry about: YT_TreeConverter.ConvertTree(): ERROR IsolatedStorageException- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
Yes, it looks like the same problem reported earlier with HETTN I've removed that, looks much better now There is a temporary fix for this, I found it here: it doesn't work (the temp fix)- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
Well, I just started a career, and the initial tree looks like it is the stock tree. I had FogOftech installed, I'll remove it and see if that helps I do have Mechjeb, was wondering if what was mentioned earlier is a problem- 1,028 replies
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Before I look into this as a bug, I'd like confirmation: When starting a game, i got the Time Control window open. I clicked the little radio button in the top left corner expecting to close it, instead it was made very small; see these images for what I'm referring to: http://imgur.com/a/VGhTC Is this normal or is it a bug? Thanks
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This was fixed with the new release of Retractable Lifting Surface Module today: 0.1.1
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[1.2] [2016-10-28] Haystack Continued (v0.5.2.1)
linuxgurugamer replied to Qberticus's topic in KSP1 Mod Releases
Last udate was for 1.2.1, is it compatible with 1.2.2? -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
linuxgurugamer replied to Probus's topic in KSP1 Mod Releases
Is this ready for use? I'm getting ready to start a new career, heavily modded, including Mechjeb and others. I'm a bit concerned about the reports I've been reading- 1,028 replies
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If it's just a simple mesh, why do you have it under an ARR license? The problem with it is that if for some reason you go away, it is essentially untouchable.
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Another bug fix this morning, fixes the control surfaces. -
New release: 0.1.1 Fixes control surfaces bug reported above Wrong thread, sorry
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I assume this is with the new version I released yesterday. I see the problem, thanks. Next time you report a bug, please include the log file
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[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release: 0.1.0: Added info functionality for the editor Added disable of control surfaces when not fully extended -
[1.12.x] RetractableLiftingSurface Module released
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ignore it. there will be an update this weekend, so for now, delete the .version file in the directory to stop the warnings -
[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Recompiled for 1.2.2 seems to fix the problems: Get it on Spacedock for the full version, or Github if you want specific parts -
[1.12.x] Vessel Viewer Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I have no idea what would be involved Mostly useless. Are you in flight? Are you in an IVA? What other mods are installed? -
Not sure what you mean. Do you mean the line like: stagingIcon = DECOUPLER_HOR Squad still uses it, but its possible something changed. Whinh ones did you remove it from?
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Is there a stock part you never actually use?
linuxgurugamer replied to Sharpy's topic in KSP1 Discussion
This is what The JanitorsCloset was made for. You can hide those parts you never use, and even PermaPrune the so they don't even get loaded -
Welcome. May the number of your deceased kerbals remain low
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Request: Laythe's Roche limit around Kerbin
linuxgurugamer replied to Raptor22's topic in KSP1 Discussion
That would be interesting- 33 replies
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- roche limit
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