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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Ok, here you go: https://www.dropbox.com/s/heibfif5eouulkh/LogfileWExtraHETTNDebugLogging.zip?dl=0 Re. the list of mods, this is what Is in the log file::
  2. Just wanted to say that even with this fix, the ETT doesn't work, it only shows stock tech tree. Let me know if you need anything, here is the log file: https://www.dropbox.com/s/8rnifsbz6fuywnr/LogFile.zip?dl=0
  3. Is this message anything to worry about: YT_TreeConverter.ConvertTree(): ERROR IsolatedStorageException
  4. Yes, it looks like the same problem reported earlier with HETTN I've removed that, looks much better now There is a temporary fix for this, I found it here: it doesn't work (the temp fix)
  5. Well, I just started a career, and the initial tree looks like it is the stock tree. I had FogOftech installed, I'll remove it and see if that helps I do have Mechjeb, was wondering if what was mentioned earlier is a problem
  6. Before I look into this as a bug, I'd like confirmation: When starting a game, i got the Time Control window open. I clicked the little radio button in the top left corner expecting to close it, instead it was made very small; see these images for what I'm referring to: http://imgur.com/a/VGhTC Is this normal or is it a bug? Thanks
  7. This was fixed with the new release of Retractable Lifting Surface Module today: 0.1.1
  8. Is this ready for use? I'm getting ready to start a new career, heavily modded, including Mechjeb and others. I'm a bit concerned about the reports I've been reading
  9. If it's just a simple mesh, why do you have it under an ARR license? The problem with it is that if for some reason you go away, it is essentially untouchable.
  10. Thanks, I'll remove that zip from the next release. About the textures, I'll take a look at that, but need to be sure it's ok with different resolutions
  11. New Release: 0.2.3 Fixed popups going away too fast Fixed hiding Future plans: Add option to disable the popup menu in the Editor Add configurable time for the hover menus to stay around
  12. Ok, looks like I missed a statement. But, it's a 1/2 second, and if you move the mouse onto the popup, it will stay there until you movr it away. Thanks, I'll get it fixed
  13. New release: 0.1.1 Fixes control surfaces bug reported above Wrong thread, sorry
  14. I assume this is with the new version I released yesterday. I see the problem, thanks. Next time you report a bug, please include the log file
  15. New release: 0.1.0: Added info functionality for the editor Added disable of control surfaces when not fully extended
  16. Ignore it. there will be an update this weekend, so for now, delete the .version file in the directory to stop the warnings
  17. Recompiled for 1.2.2 seems to fix the problems: Get it on Spacedock for the full version, or Github if you want specific parts
  18. I have no idea what would be involved Mostly useless. Are you in flight? Are you in an IVA? What other mods are installed?
  19. BUG FIX, and full release: 0.2.2 Fixed popup and autohide of toolbar Fixed issue where some buttons were causing odd behaviour Removed log spam from mod filter Possible fix for blank line in Mod filter list
  20. Not sure what you mean. Do you mean the line like: stagingIcon = DECOUPLER_HOR Squad still uses it, but its possible something changed. Whinh ones did you remove it from?
  21. This is what The JanitorsCloset was made for. You can hide those parts you never use, and even PermaPrune the so they don't even get loaded
  22. Welcome. May the number of your deceased kerbals remain low
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