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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Please move future talk about Smart Parts to this new thread: I'm going to ask the moderators to close this to avoid confusion. Regarding the moving to control, sound reasonable, and I'll be making that change in the next release
  2. This is a continuation of the old Smart Parts mod, by @Firov. I've decided to create a new thread moving forward. The old thread is here: http://forum.kerbalspaceprogram.com/index.php?/topic/58338-104-smart-parts-v166-dds-textures-and-bug-fixes-july-5/, and has lots of very useful discussions and usage examples It's been improved with new parts and is compatible with 1.2 Download: http://spacedock.info/mod/614/SmartParts/download/ Source Code: https://github.com/linuxgurugamer/KerbalSmartParts License: CC-BY-NC-SA-3.0 https://www.patreon.com/linuxgurugamer Smart Parts Pack Parts Overview: Auto-staging device that detects empty tanks and SRBs Timer that triggers stages and action groups after a countdown Remote controller that triggers actions on nearby vessels Altimeter device that triggers actions and stages once a user defined altitude is reached Radial fuel controllers that control fuel lines' flow In-line fuel controller that controls fuel flow A fuel valve to dump excess fuel and produce slight thrust Proximity sensor capable of detecting other proximity sensors About the Pack: Smart Parts can trigger all 10 action groups, as well as various other functionality such as SAS, lights, stage, or abort. Parts: Staging Controllers ------------------- The Staging Controllers can be attached to any part that contains a resource. The device detects when the selected resource is depleted on that tank and then fires the selected action group or stage. Fully supports real fuels. Fuel Breakers and Controllers ------------------- Controls fuel drain via action groups and a context menu. Breakers break one large fuel tank into segments that fuel lines can individually drain, far less shifting overall center of mass. Radio Controller ------------------- Sends events to other radio controllers on a channel. All radio controllers in range (typically < 2000 m) will execute the command if the channel matches. You can also set the throttle and heading of remote vessels. Timer ------------------- Triggers a delayed staging or action group event. The staging event is executed on the vessel to which the timer is attached, therefore able to trigger a timed action even on an inactive vessel (e.g., a separated booster). The timer itself can be activated via staging. Valve ------------------- Drains any excess resources, except electricity. Attach it to the tank that you would like to drain and then activate via action group or staging. Produces a small amount of thrust, useful for nudging external tanks away from the main craft. Fully supports real fuels. Altimeter ------------------- Capable of detecting when the craft hits a specified altitude, and if it's ascending, descending, or either, and then firing an action group or staging. Useful for auto-jettisoning fairings on ascent, or activating parachutes on landing. Proximity Detector ------------------ Monitors other proximity detectors that are configured on the same 'channel' (20 total) and can fire actions on local and remote craft. As with altimeter, it is capable of firing on approach, departure, or both. Capable of automatic reset.
  3. And I'm going to make a new thread for it
  4. Ummm, did you read the Install4Dummies document? I'm not sure how much clearer than that I can be. If you can suggest better language, I'd be happy to listen
  5. I second the stuff about the heading hold function...this has happened to me once as well. No, I wasn't using 2 autopilots at the same time this go round. Ok, I've opened a Github issue on this. Just curious, did you see any errors in the logs? I also opened a github issue on this
  6. It's not a normal screenshot, it is a super-sized screenshot. Besides, this was a revival, I didn't do anything other than make it work and have the screenshots go into the standard screenshots directory Interesting idea to intercept the standard system screenshot, I'll see what I can do. I've added it as an issue on Github
  7. Nope, you're wrong. KSP_VERSION is only used if the other two lines aren't there. If the MIN and MAX lines are there, they override the KSP_VERSION line. The problem is that all three sections are set for 1.2.0.0, while CKAN, for some reason, thinks that the toolbar is good up to 1.2.9
  8. @blizzy78 the .version file included with the Toolbar is wrong, or at least needs to be updated. It says the max ksp verison is 1.2.0.0, yet according to CKAN, it should be compatible. Becuase of this, AVC is giving an annoying, but harmless message For anybody who wants to get rid of the message (Toolbar is working fine for me on 1.2.1), delete the file: GameData/000_Toolbar/Toolbar.version (in Windows, it will be a VERSION file type)
  9. I found the problem with the rCS boom, but please identify the rCS Thruster
  10. Please do a clean install of SXT, I suspect you have at least one file left over (the Heat Shield). I do see the circular intakes. This was due to Squad including a new part which duplicated the one in SXT. I'm moving it into a depreciated parts folder, which will be there in case anyone wants to bring in a vessel with that part on it
  11. There is something wrong with the RCS boom, I'll have to look at that. I don't know which RCS thruster you are referring to. If the KDB-885, it looks ok here
  12. Doesn't happen in real life, won't happen here. If it was instant, the kerbal would be killed.
  13. Interesting, I'll contact the author There is a checkbox on the menu to show the Mass Tweakables. You need to set it on, then move the mouse off and back over the toolbar button. OR, enable Advanced Tweakables in the main menu, the editor menu follows that The mass Tweakables is now optional, controlled by a checkbox on the menu. You need to set it on, then move the mouse off and back over the toolbar button . You need to set it on, then move the mouse off and back over the toolbar button. OR, enable Advanced Tweakables in the main menu, the editor menu follows that It's still 3.2, right? The version in the tab is the complete version, the top is just the major version. Not a bug Ok, there's a bug with the mass tweakables menu, when Advanced Tweakables is set, the toolbar menu is too low, will be fixed in a few minutes
  14. Log file, please. Also, specific examples.
  15. Just released 3.3.5 for 1.2.1: Added AnglesnapModIsToggle, if enabled, hitting the Mod-C (for Windows,ALT-C) will switch between 1 and the last setting Added CycleSymmetryModeModIsToggle , if enabled, hitting the Mod-X (for Windows, ALT-X) will switch between 1 and the last setting Reordered the settings windows, now all keystroke settings are on the Settings 2 window Commented out old code blocks: SymmetryModeCycle & AngleSnapCycle, which were replaced by Boop's code in Update() Updated for 1.2.1 Fixed menu height to adjust depending on whether mass tweakables is on or off - Menu needs to be redisplayed by moving the mouse over the toolbar for height to be adjusted
  16. You need to fix your zip file, the directory name: Gamedata is wrong, will cause problems on OSX & Linux. Please make it: GameData Those systems are case sensitive
  17. You must have something going on, I can't get this to happen. So please get me a log file, and, if possible, a video showing the problem. At least the log file, and try to have as little else going on (ie: start the game, go into the editor, get it to fail, then exit and send me the file) Thanks
  18. I must apologize. I read this, and realized how it must have come across. I didn't mean to be condescending. I was just trying to let you know of some little-known history. Keep the rules as they are, it's a reasonable restriction, given that Apollo was a two-vessel mission
  19. Real Life? Umm, you do know that in the 60's, before Apollo, one of the designs was a vehicle which could land and take off, no separate vehicles. But, it's your challenge, good luck.
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