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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. I got it fixed as well, need to put a try/catch around the offending code
  2. I'm interested in feedback, both as to how it works, and possibly ways to improve it. Thanks not everybody uses kOS
  3. Just released 0.2.0 Fixes Autoabort Added dialog to give the ability to do one of the following: Cancel autoabort Reset autoabort timer Abort immediately Think of what happens in real life. Actually, think about Apollo 12 (I think), where lightning struck the capsule, and the abort was in the hands of the astronauts By having the dialog, the player will have a limited amount of time to make a decision. In the event that it's not a significant failure, for example, a failing fin, the player can cancel it,etc
  4. First, I don't want to make the settings too complicated. Second, even an engine failure can be saved, depending on what's happening.
  5. Well, the way it's written, I don't know the name :-( So I'll leave it that way for now, until I get a better handle on it. Thanks
  6. The abort is broken in the current release. I have a working version, but need to add a way to cancel the abort, since many failures don't need a full abort to be done. so, I'm thinking of having a large button to be displayed with a countdown to abort, clicking the button will cancel the abort. Any other ideas are welcome.
  7. There are other mods to do that. Do you have anyting attached to the abort action? Go into the settings, and you can disallow each of the specific failure types. I'll take a look at the abort stuff later
  8. Bad build, look for an update in a few minutes: 0.1.2.2
  9. Fixed, for now: https://github.com/linuxgurugamer/VOID/releases/tag/1.1.3-Beta This was the same problem that affected the Blizzy Toolbar, but it was not in the toolbar code, it was actually inside VOID itself
  10. @nightingale I'm hoping you can help me with a problem, which, while may not be in CC, is being triggered by CC (same issue which was in the Blizzy Toolbar wrapper). VOID with CC (no toolbar) generates the following error: NotSupportedException: The invoked member is not supported in a dynamic module. at System.Reflection.Emit.AssemblyBuilder.GetExportedTypes () [0x00000] in <filename unknown>:0 at VOID.VOIDCore_Generic`1[VOID.VOIDCore_SpaceCentre].LoadModulesOfType[IVOID_Module] () [0x00000] in <filename unknown>:0 at VOID.VOIDCore_Generic`1[T].DrawGUI (System.Object sender) [0x00000] in <filename unknown>:0 at VOID.VOIDCore.OnGUI () [0x00000] in <filename unknown>:0 at VOID.VOIDMaster`1[T].OnGUI () [0x00000] in <filename unknown>:0 I've traced it to this code, specifically the GetExportedTypes line: AssemblyLoader.LoadedAssembly assy; for (int aIdx = 0; aIdx < AssemblyLoader.loadedAssemblies.Count; aIdx++) { assy = AssemblyLoader.loadedAssemblies[aIdx]; Type[] loadedTypes; try { loadedTypes = assy.assembly.GetExportedTypes(); Type loadedType; for (int tIdx = 0; tIdx < loadedTypes.Length; tIdx++) { loadedType = loadedTypes[tIdx]; if ( loadedType.IsInterface || loadedType.IsAbstract || !typeof(U).IsAssignableFrom(loadedType) || typeof(VOIDCore).IsAssignableFrom(loadedType)) { continue; } so for now, I just added a Try/Catch around that line, and it seems to work. But I'm sure there is a better way, I was hoping you could help. Thanks
  11. @JPLRepo Was wondering if you've fixed this yet. I just ran into the exact same thing with VOID. Initially I thought it had to do with the bug that CC found in Toolbar, but I have the current toolbar wrapper and still get the error, but only when CC is installed
  12. I've been able to replicate this problem, but haven't yet figured out what is going on
  13. I just got this downloaded from the mediafire link, version 1.7.2b Are you aware of any later versions? Other than the AdvTransparentPods plugin, do you have a list of what needs to be updated? I always liked this mod, and if it's not being maintained, I may start doing that.
  14. I think they will take their time. What's wrong now isn't game-breaking
  15. Please verify the version of VOID you have installed. You should have 1.1.1. I just realized the version file was wrong, so I'm uploading 1.1.2 right now, please try it. https://github.com/linuxgurugamer/VOID/releases/tag/1.1.2
  16. Just released 0.1.2: Fixed bug with PermaPrune, where it was pruning models and meshes which were still used by non-pruned parts
  17. Significant release: 3.0.23: Added tags to all parts Reformatted some engine config files Fixed Ullage motor sounds
  18. I just started working on VesselViewer, it has a number of issues which I'm working through
  19. Two things: 1. Was this a clean install? If not, can you try with that? 2. Can you send me the craft file as well?
  20. again, please give me a couple of specific examples, it will make it easier for me to fix this. Thanks
  21. Makes sense, thanks I still need to update KW, but SXT Continued is all updated
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