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KSP2 Release Notes
Everything posted by linuxgurugamer
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[1.11.1] Hullcam VDS Continued
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Try the Docking Camera KURS, it should work without any problem -
Ummm, where? I don't see it anywhere. Oh, you misspelled it, it's really editorLoop01.ogg At a guess, it's a left-over file which they never removed, I don't see it being used anywhere except in KerbalKonstructs
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
The US2 code has some replacements for stock modules. I was using the stock ones where appropriate, but there seems to be an odd interaction between the US2 parts and stock, I'll be working on replacing the stock modules with the US2 ones. Will take a day or so- 1,555 replies
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Is this in CKAN?
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2d Blueprint for my vessel?
linuxgurugamer replied to frankieorabona's topic in KSP1 Mods Discussions
Kronel Vessl Viewer -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
New release, 4.0.0.4 Fixed Microdawn not showing up when Restock is installed Fixed microsats generating nullrefs when retracting antenna in editor- 1,555 replies
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[1.12.x] L-Tech Continued Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.5.2.3 Thanks to @HebaruSan for this Fix capitalization of Skylab You _might_ have to delete the SkyLab folder, or just delete and install the mod again I have no idea how that happened, and it's been that way for a long time. -
[1.12.x] L-Tech Continued Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh yuck. Thanks, I'll fix it when my stream is done -
[1.12.x] L-Tech Continued Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'll take a look at this in an hour or so Which version are you looking at? I just looked at the file LTechContinued-1-0.5.2.2.zip downloaded by CKAN, I don't see two Skylab folders: -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
I did and it does- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
Confirmed, and it has nothing to do with adding a second part. Working on it- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
Are you extending the antenna while it's still attached? And was this in the editor or in flight?- 1,555 replies
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[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
CKAN would have installed it correctly. For full log info (link is in my sig): Read this BEFORE asking for support: http://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/ If you think CKAN installed it incorrectly, please post the entire directory: <Gamedir>/CKAN The only other thing I can think of is that your antivirus is either blocking or deleted one or both of the files: SDL2.dll XInputInterface.dll which should be in the main game directory -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
The part is a stopgap anyway. @Daisai is working on an integrated motor (or two, depending on the tech level)- 1,555 replies
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[1.12.x] Cacteye 2 Refocused Full Release
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
It’s fine to me, let’s see if anybody else has any comments. Also, I’m trying to find someone to do the texturing, I’ll let you know when I have found someone -
[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New release, 0.2.0.3 Fixed issue with ClickThroughBlocker, caused by changing window height every frame -
[1.12.x] Fill It Up - Adjust Fuel Levels in VAB/SPH
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok, I've replicated it, thanks. Your mention of a line was confusing. Very weird, but I found the problem. Has to do with the fact that FUI internally resets the window height every frame, which was confusing CTB. Fix soon -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
It's a limitation of the fact that the part is a clone of an existing stock part. Nothing I can do about that, unless I get an entirely new part- 1,555 replies
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[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Not installed correctly. I prefer Player.log, but this is the error: [EXC 15:31:06.209] DllNotFoundException: libSDL2-2.0.0.dylib KSPAdvancedFlyByWire.SDLController.InitializeSDL () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.SDLController.SDLUpdateState () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) KSPAdvancedFlyByWire.AdvancedFlyByWire.Update () (at <aa89e93a18714f9599fdcfaba3d730f5>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) From the OP: Windows 1. Download the latest mod archive from SpaceDock 2. Copy the contents of the archive inside KSP's root folder. You should see the game controller icon during flight mode. 3. Please note that XInputInterface.dll and SDL2.dll must be in the same folder as the KSP executable and not in GameData. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
To fix the missing Microdawn until the next release, replace the file UniversalStorage2/Patches/Microdawn.cfg with this (only first line is changed): +PART[ionEngine]:FINAL { @name = miniIonEngine @rescaleFactor = 0.25 @title = IX-631 Micro "Dawn" Electric Propulsion System @description = A tiny version of the Dawn engine, used for tiny probes @MODULE[ModuleEnginesFX] { // Doubles the thrust of the copied engine. @maxThrust /= 8 @PROPELLANT[ElectricCharge] { @ratio /= 32 } @PROPELLANT[XenonGas] { @ratio /= 8 } } -EFFECTS {} EFFECTS { IonPlume { AUDIO { channel = Ship clip = sound_IonEngine volume = 0.0 0.0 volume = 0.05 0.20 volume = 1.0 0.25 pitch = 0.0 0.2 pitch = 1.0 0.8 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/IonPlume transformName = thrustTransform emission = 0.0 0.0 emission = 0.25 0.5 //emission = 1.0 1.0 //speed = 0.0 0.0 //speed = 1.0 1.0 localPosition = 0, 0, 0.03 } } } }- 1,555 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
linuxgurugamer replied to Paul Kingtiger's topic in KSP1 Mod Releases
Definitely helps, thanks. Try :FINAL, should work for both. Are you running ReStock? Are you running ReStock?- 1,555 replies
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[1.12.x] AFBW Revived (Joystick & controller mod)
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Nope, although a good try.