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Everything posted by linuxgurugamer
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
linuxgurugamer replied to girka2k's topic in KSP1 Mod Releases
I'm just starting to use this, but I see different conflicting statewments. For #1, does this mean we can have multiple docking port which work? Thanks in advance -
Welcome aboard. Your english is fine. In many ways, better than many english speakers, so don't worry about it. Feel free to ask questions if you need help, and enjoy the game and the forums. LinuxGuruGamer
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LLL - Lack Luster Labs - Development Thread
linuxgurugamer replied to Lack's topic in KSP1 Mod Development
Hi Lack, I just took a look at your Github for LLL. I have a couple of suggestions which will hopefully help: 1. Add an AVC .version file to both LLL and LLL-Extra to make it easier to identify when a new version is available, especially for people who do manual installs. I don't see anything in the directories which indicates which version it is. 2. Create a new release, and either post it to kerbalstuff.com or to Github 3. update the CKAN file to point to the new release and the version of KSP supported I'm waiting for all updates to be done before installing this, partially since I don't need it at this time. Thanks LGG -
[1.05] Extensive Engineer Report (v0.5) Available on CKAN
linuxgurugamer replied to jkortech's topic in KSP1 Mod Releases
bump so I can follow this thread. looks interesting, I'll be following it. LGG -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
linuxgurugamer replied to erendrake's topic in KSP1 Mod Releases
Is it possible to have kOS work with mechjeb? For example, I have a rocket which I want to rotate at liftoff, and then after the 1st staging rotate another 90 degrees for the next staging. Right now I'm doing this manually with Mechjeb by changing the rotate angle after the first staging event. TIA -
Just a comment: I had this same problem when running these mods: Infernal Robotics and SmartParts The DLL was also in several other directories. The other directories had the current version installed, but these two had 1.7.4 installed. Once I replaced the DLL in those two directories, the problem with the right-click menus went away. FYI, Smart Parts is listed as compatible with 1.0.4, IR is not although it does seem to work properly.
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
I must add that according to the KSPAPIExtensions, that this is NOT correct. See this link I'm going to send him a message because according to the notes, we shouldn't have to do this. LGG -
I've incorporated a couple of other small fixes into my own patch: // Fix a bug in KWRocketry @PART[KWSASmodule3mHalf] { @TechRequired = specializedControl } // Following from: http://forum.kerbalspaceprogram.com/threads/51037-1-02-KW-Rocketry-v2-7-Available-1-02-Compatibility%21-16-05-2015?p=1946053&viewfull=1#post1946053 // Made a fix so one could use the Wildcat-XR with the 5m-3,75m apollo style interstage properly // with the engine sitting in the interstage. @PART[KW3mengineWildcarXR] { @node_stack_top2 = 0.0, 2.508, 0.0, 0.0, -1.0, 0.0, 3 } // // http://forum.kerbalspaceprogram.com/threads/51037-1-02-KW-Rocketry-v2-7-Available-1-02-Compatibility%21-16-05-2015?p=1996600&viewfull=1#post1996600 // Fixes Petal Adapter @PART[KW3mPetalAdapter] { @explosiveNodeID = topFDown } I put this into a .cfg file either in the GameData directory or a personal directory I use for housekeeping in GameData (ie: GameData/LGG/personal.cfg) Hope this helps someone. LGG
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
I found the problem. The KSPAPIExtensions.dll was out of date in the MagicSmokeIndustries/Plugins directory as well as the SmartParts/Plugins directory. Once I replaced both of them, it started to work properly again -
[Abandoned] Multi-monitor screen space
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Development
Are all the screens identical? -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
I know :-( For now, I'll just ignore it, and keep checking. Maybe when I finish this set of missions I'll have time to do that troubleshooting. Not looking forward to it though, I have about 100 mods installed. Check with CKAN, i see that I have three other mods installed which deal with fuel, but they all have been updated for 1.0.4: Fuel Tanks Plus Modular Fuel Tanks TAC Fuel Balancer -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
Unfortunately, this didn't work. I started getting other strange errors when trying to set the value, such as the right-click menu missing lines -
I'm getting it also. Unfortunately, it doesn't indicate which copy of the dll is generating it. I have this installed in the following locations: MagicSmokeIndustries/Plugins/KSPAPIExtensions.dll ModularFuelTanks/Plugins/KSPAPIExtensions.dll ProceduralFairings/KSPAPIExtensions.dll ProceduralParts/Plugins/KSPAPIExtensions.dll SmartParts/Plugins/KSPAPIExtensions.dll TweakableEverything/KSPAPIExtensions.dll TweakScale/plugins/KSPAPIExtensions.dll This is on a 1.0.4 install, some of those above are from mods which were 1.0.2 compatible.
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
linuxgurugamer replied to Firov's topic in KSP1 Mod Releases
I'll try that, thanks -
[Abandoned] Multi-monitor screen space
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Development
I would go with: S S-S-S -
If you have their permissions, I don't see why not. Just check the licenses before you do that to be sure you are allowed to redistribute each mod. That being said, i think you are putting yourself in for a lot of work. It might make more sense to create a set of CKAN files, which can be used with the CKAN program to install a complete set of mods via CKAN. Admittedly this will only work with those mods which support/are supported by CKAN, and there are apparently a few mods out there which CKAN still has problems with. That being said (I think I like this phrase), I use CKAN to maintain my installs, and on my current game have 100 mods installed and updated by CKAN. LGG
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Hi, I'm working on a launcher, and am trying to use Stage Recovery to save some money. The first stage is a pair of SRBs, with sepratrons to push it away when decoupled. Second stage is a pair of liquid tanks with engines, also with sepratrons, and the main stage is a single 3.75 meter stage. I need the sepratrons because without them, the separated boosters sometimes collide with the ship. But, when I use them, I get the following in the Flight Results The amount of damage doesn't appear to be significant, since I am now getting most of the parts and cost being recovered. But it concerns me when I see that the EnergiaQuad was damaged, since that is the main engine of the main stage. I also tried stepping the sepratrons down to 50% thrust, but that didn't help. Is this inevitable, getting some minor damage like this? TIA [00:00:00]: Liftoff!! [00:00:47]: Separation of stage 8 confirmed [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:47]: sepMotor1 was damaged by engine exhaust from sepMotor1. [00:00:47]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: NBcargoBay2m1 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: liquidEngine1-2 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:48]: liquidEngine1-2 was damaged by engine exhaust from sepMotor1. [00:00:48]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:49]: liquidEngine1-2 was damaged by engine exhaust from sepMotor1. [00:00:49]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:49]: liquidEngine1-2 was damaged by engine exhaust from sepMotor1. [00:00:49]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:49]: liquidEngine1-2 was damaged by engine exhaust from sepMotor1. [00:00:49]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:49]: liquidEngine1-2 was damaged by engine exhaust from sepMotor1. [00:00:49]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:49]: liquidEngine1-2 was damaged by engine exhaust from sepMotor1. [00:00:49]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1. [00:00:49]: R8winglet was damaged by engine exhaust from sepMotor1. [00:00:49]: NP.lfe.375m.EnergiaQuad was damaged by engine exhaust from sepMotor1.
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[Abandoned] Multi-monitor screen space
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Development
No logs that I can see. I'm pretty sure it was a Windows error, not KSP. I'm using an nVidia video card with 4 monitors attached. I'll need to reconfigure the nVidia driver to join the monitors together and see what happens. I'll let you know what I find. -
[1.8.x] KerboKatz - SmallUtilities - 18.10.2019
linuxgurugamer replied to SpaceTiger's topic in KSP1 Mod Releases
Just an FYI, I did see it work, very nice. -
[Abandoned] Multi-monitor screen space
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Development
Sorry, I think you are very wrong! Don't blame KSP for your problem with using two different video cards & drivers. I would guess that on ANY os, using two different sets of drivers at the same time would cause problems. LGG - - - Updated - - - Well, I just tried it, and am getting an error from Windows saying that it couldn't change resolution. I think I may need to change the nVidia settings to make them all look like one large display Edit: Looks like it is an OpenGL error, it starts up when I don't use that. This could be a problem, since I need opengl to run. -
[Abandoned] Multi-monitor screen space
linuxgurugamer replied to Crzyrndm's topic in KSP1 Mod Development
Hmmm. So what this means is that streaming and capture software will see it all as a single window.