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Everything posted by linuxgurugamer
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That's my general idea. For now, I'm going to see if I can get a small website up with a database, so that there could be a place to do the catagorization by a lot of people. Haven't worked out the details yet. @hab136, that's quite a list, thanks. All others, thanks as well.
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It depends on why they are green. For us, blood isn't really red, it just looks that way. So, when we run out of O2, the hemoglobin changes color, which appears to be blue. I'm going to guess that Kerbals have similar blood to Vulcans. Blood color of Vulcans is green, but turns red if no O2. So, in this case, the quote would be: - Houston, Tranquility Base here ... The Eagle has landed. - Roger, Tranquility. We copy you on the ground. You got a bunch of guys about to turn red. We're breathing again, thanks a lot
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This has already been reported, in post http://forum.kerbalspaceprogram.com/threads/122062-1-0-4-Historian-%28v1-1-1%29-Dynamic-Screenshot-Captions-August-5th-2015?p=2076133&viewfull=1#post2076133 @zeenobit, if you don't have time, I could fix this and compile another "unofficial" version for you. LGG - - - Updated - - - How about this: Your current defined values (BTW, i wasn't able to find any full documentation on this anywhere, you may want to update the initial post): <N> - Newline <UT> - Universal Time <Year> - Year (not zero padded) <Day> - Day (not zero padded) <Hour> - Hour (not zero padded) <Minute> - Minute (not zero padded) <Second> - Seconds (not zero padded) <T+> - Kerbin date (with zero padding) <Vessel> - Vessel name <Body> - Body vessel in in SOI of <Situation> - Current vessel situation <Biome> - Biome vessel is in/over <Latitude> - Latitude of vessel <Longitude> - Longitude of vessel <Altitude> - Vessel altitude <Mach> - Vessel speed, in mach number (ie: speed of sound) <LandingZone> - Where you are landed. <Speed> - Vessel speed <Crew> - Crew members <Custom> - custom text defined by user why not create a syntax like this: <situation>: [text] <definedvalue> ... This would allow you to have many different values. First, create a list of all formats which match the current situation. Then, pick one, either at random or in rotation, and use that for your current format You could even do this: <situation>:<Biome>: [text] <definedvalue> ... To have multiple requirements for a single format. Personally, I would make it a random selection, modified by the last time that format was used. So, once a format is used, the chance of it being used again would be diminished until all the others have been used.
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[1.0.2][May20] WasdEditorCamera: FPS editor controls
linuxgurugamer replied to FW Industries's topic in KSP1 Mod Releases
No, CKAN is working. Just that a dropbox account isn't the most reliable. Kerbalstuff is where a lot of the authors put their mods. If you do put it there, then you should update your .netkan file to use that instead of the dropbox. -
[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
linuxgurugamer replied to JPLRepo's topic in KSP1 Mod Releases
Just an FYI, re your note about the HAL9000. There IS a KAL9000 mod available, you may want to check it out. I think it would be really neat if, instead of clicking on the freezer to unthaw someone, you have to click on the KAL9000. Especially if DangIt! was also installed -
Navball Navigation Problems
linuxgurugamer replied to Voodoo8648's topic in KSP1 Gameplay Questions and Tutorials
To all who say to add a probe, or a docking port, etc, I say this: 1. It adds weight. 2. He had an existing game, and was looking for a solution. Adding something to the craft was not an option -
Navball Navigation Problems
linuxgurugamer replied to Voodoo8648's topic in KSP1 Gameplay Questions and Tutorials
Add the following mod: NavHud which will put up a Heads-Up Display -
Navball Navigation Problems
linuxgurugamer replied to Voodoo8648's topic in KSP1 Gameplay Questions and Tutorials
sounds like the navball is still in orbit mode. -
[1.0.2][May17] SelectRoot2: Fixing stock awkwardness
linuxgurugamer replied to FW Industries's topic in KSP1 Mod Releases
Where has this been all my life? It would be great if you moved to GitHub and/or Kerbalstuff. -
[1.0.2][May20] WasdEditorCamera: FPS editor controls
linuxgurugamer replied to FW Industries's topic in KSP1 Mod Releases
Would be nice if you uploaded it to Kerbalstuff.com as well. CKAN works well with kerbalstuff.com LGG -
I'm trying to come up with a set of categories which the various mods fall into. There are so many mods, and sometimes it's hard to figure out one from another My first stab at this is: Editor Controls Flight Controls (Mechjeb would be here, as well as in reports) Eye Candy Quality of Life (ie: information which may not be reports) Reports (ie: Fusebox) Patches/Fixes The following are from Curse: Command and Control Gameplay Miscellaneous Parts Pack Physics Propulsion Resources Science Ship Systems Structural and Aerodynamic Sub-Assembly Utility and Navigation I think that the Curse categories are too broad in some areas, for example, Gameplay could include anything from editor controls to physics. My initial goal is to be able to put the mods that I use into various categories, so that I can more easily decide which to keep and which to delete. Eventually, I may suggest to the CKAN people to add an optional category field. Comments and suggestions are always welcome.
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[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
linuxgurugamer replied to MasseFlieger's topic in KSP1 Mod Releases
Cool. I really like it, and will install it once I can figure out what mods to uninstall (I have more than 112 installed). But I really prefer rockets, are you going to have any for those? -
[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
New version is released. Right now there is a problem with CKAN, so get it manually. Edit: CKAN is fixed and updated -
as a test, I downloaded and ran the netkan.exe on the file. Locally, it was able to generate the .ckan file without an error: AutomatedScreenshots-0.4.1.ckan { "spec_version": "v1.4", "identifier": "AutomatedScreenshots", "license": "GPL-3.0", "resources": { "homepage": "http://forum.kerbalspaceprogram.com/threads/129908", "repository": "https://github.com/linuxgurugamer/AutomatedScreenshots" }, "install": [ { "find": "AutomatedScreenshots", "install_to": "GameData" } ], "name": "Automated Screenshots and Saves", "abstract": "Have screenshots taken automatically. Have saves made automatically", "version": "0.4.1", "author": "linuxgurugamer", "ksp_version": "1.0.4", "download_size": 43619, "x_generated_by": "netkan" }
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Can one of the Netkan/ckan people please take a look at a commit I just did? This is for: AutomatedScreenshots.netkan I only updated two lines, yet it's now giving me an error: [COLOR=#333333]Validating NetKAN/AutomatedScreenshots.netkan...[/COLOR]NetKAN/AutomatedScreenshots.netkan: ok Running basic sanity tests on metadata. If these fail, then fix whatever is causing them first. t/inflate.t ... skipped: Not a travis pull request '"' expected, at character offset 704 (before "}\n ]\n}\n") at /usr/share/perl5/JSON/Any.pm line 407, <$fh> chunk 1. # Tests were run but no plan was declared and done_testing() was not seen. t/metadata.t .. Dubious, test returned 255 (wstat 65280, 0xff00) All 69 subtests passed which doesn't make sense, which I only modified two lines and the quotes are all there correctly. Thanks in advance.
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[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
This is known and fixed in the version I will be releasing on Sunday. Thanks -
KW Rocketry Community Fixes, for 1.0.5 and below
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
After discussing with the CKAN people, I can say that there is no problem with CKAN. What is happening is that if you are running 1.0.4, it won't show the 1.0.2 version because it is already showing the updated community release. If you switched to a 1.0.2 release, you would get the original KW release without the community release. End result, is that if you want to use KW without the patches, then you are going to have to install the 1.0.2 version yourself, JUST LIKE YOU HAD TO BEFORE the community release was made. -
KW Rocketry Community Fixes, for 1.0.5 and below
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
According to Kerbalstuff, the main KW Rocketry is NOT compatible with 1.0.4. That is what the community patches are for. If you want to use KW without the patches, then you are going to have to install the 1.0.2 version yourself, since this is a CKAN limitation. CKAN will not install a package which is not listed as being compatible with 1.0.4. There does appear to be a problem in that it doesn't even list the 1.0.2 version when filtering on incompatible, but even if it was listed, you wouldn't be able to install it via CKAN -
KW Rocketry Community Fixes, for 1.0.5 and below
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
Sorry for taking so long, I just got the files and will take a look later this evening LGG - - - Updated - - - It appears to be a CKAN bug. I'll contact them about it. I opened an issue, you can follow it here: https://github.com/KSP-CKAN/NetKAN/issues/2092 LGG -
The colors are confusing. Can you be a bit more specific? I see several shades of blue, and a grey, with no idea which is which. Thanks LGG
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