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Everything posted by linuxgurugamer
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@Toadicus, Thanks for the update. I'm about to switch from RemoteTech to Antennarange, nice to see it's up-to-date. I'm sure you are aware of a mod which adds additional antennas: Antennas Someone posted a patch to make it work with AntennaRange, i've packaged it up into a mod for ease of use. It's available here: https://kerbalstuff.com/mod/1191/AntennaRangePatch4Antennas Let me know if you incorporate the patch into your mod, if you do, I'll depreciate my patch mod. LGG
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I like this mod, and I'm also switching from RemoteTech to AntennaRange. So I created a patch mod, which will install this patch along with the Antennas mod when you use CKAN. You can get it here: https://kerbalstuff.com/mod/1191/AntennaRangePatch4Antennas It's been submitted to CKAN, so that will be available soon. If you decide to include this patch in the main release, I'll depreciate this. LGG
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Cupcake's Dropship Dealership...
linuxgurugamer replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Not pushing, but do you have an ETA on this? LGG -
sorry, typo I meant to say that I requested it, not that you should do it. Thanks
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Angel-125, Two things. First, I request that the netkan for the Pathfinder-Antennarange be deleted since you included that file in the mod Second, you may want to change the forum link on Kerbalstuff to point to this thread instead of the dev thread. LGG
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[1.0.2] Automatic Landing Gear/Leg/Solar Panel | Alpha(0.0.4d)
linuxgurugamer replied to Ekareya's topic in KSP1 Mod Releases
There needs to be a way to totally disable this at certain times in a mission. Example: I launched a rocket with 4 satellites on top, covered by a fairing. It launched correctly, in orbit, when I got rid of the fairing, all the solar panels on the satellites opened up and blew everything up, since they opened up into each other. -
OK. When you make the next release, I'll retire that mod. LGG
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As I was reviewing the GrandTours contracts, I realized that I never put in the correct multipliers for the Science and Reputation. I'm doing that now, and also drastictly reducing the funds reward for them (it was doing a multiplication instead of an addition). I hope to be able to post an update of the GrandTours in the next day or so. Also, I'll then start reviewing the unmanned contracts to see what may be going on with them. LGG
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
linuxgurugamer replied to rbray89's topic in KSP1 Mod Releases
How are you installing everything, manually or with CKAN? Is everything up-to-date? -
@Angel-125, Would you consider putting links to the two patch mods I packaged up for people on the first page of this? It would help people find them if they are interested. This mod patch makes Pathfinder compatible with USI-LS: Pathfinder-USILS-CommunityPatch This mod patch adds compatibility for Antennarange and gives the GasLight the same stats of the Commutron 16 Pathfinder-AntennarangePatch Both are available via CKAN Thanks LGG
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I'll do that, it will be included in my overall mission. Right now, I have a contract to land a rover on Ike, with wheels, with a cupola, which can support 8 Kerbals. I like to make sure that they can get back to Kerbin, so I've built a rather nice rover/ship out of Mk2 parts. The ship/rover is launched in two pieces, one is the ship, the other is the transfer stage, which contains the engine/fuel to get to/back from Duna. I'm going to send the gnat along at the same time to land on Duna. To come home, I'll either dock the gnat to the main ship and bring it home (if I have enough Dv) , or just leave it in Duna orbit. I'm almost ready to start the mission, and will post pics, etc as it goes.
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[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
OK, I just updated it. The minimum time interval is approximiately 0.03 seconds, it depends on your system. It is real time, not game time. Let me know what you think. -
By adding two Advanced Segmented Solid Booster (2) SRBs, I can get this to a 450km orbit with enough dv to get it on the way to Duna. The ship would then have enough dv to get into Duna orbit, with around 900 dv left over. I couldn't get the connector changed to a docking port, it works, but the docking port is stuck inside the Mk 2 Rocket Fuel fuselage. I should be able to dock it with my main ship and bring it back, but that's for another night. It's a shame I can't somehow salvage the fuel in the fuselage (the main ship uses nuclear engines)
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[1.05] Extensive Engineer Report (v0.5) Available on CKAN
linuxgurugamer replied to jkortech's topic in KSP1 Mod Releases
Does this include Mechjeb now? -
Too bad, it's a great mod. Good luck to you and to NathanKell.
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[1.12.x] Automated Screenshots
linuxgurugamer replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm not sure about every frame, but I'll see what can be done about this. Right now the minimum interval is 1/10 of a second LGG -
Both of these are now available via CKAN. LGG
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I was actually thinking of the Gnat. The main mission is to Ike, I'd like to send a small lander along to get to Duna at the same time. I think the Gnat will do, I just need to get the additional SRBs I've added to work properly. As of now, they do fine, but as soon as they separate, the entire ship rolls over and explodes. This is with Mechjeb. It's acting as if the separation changes the control point and Mechjeb gets confused. I did verify before launch that the Clampotron in the nose was the control point. Edit: I think I got it working. Instead of having the liquid engines fire after the SRBs, I have them firing at launch, although limited to 25m/s. This way when the SRBs separate, the control point stays the same. I'm trying to make the Gnat LV to be able to get to Duna from a 450 km orbit around Kerbin. I don't care about getting back, this will be part of a 2 ship fleet, the other ship will have enough room to carry the pilot home - - - Updated - - - Cupcake, I'm going to finish this design later on. As of now, the Gnat can get to orbit and then to Duna. And I think it will have enough Dv to get back to Kerbin, but I haven't tested that yet. What would you think about changing the connector between the Gnat and the lifter, from a decoupler to a docking port, and then adding what's needed to stabilize the lifter while the Gnat is gone (Mechjeb, reaction wheel, battery, solar panels). I'm going to try to do this, if I can get it to work, I'll send it to you.