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KSP2 Release Notes
Everything posted by xxhansonmaxx
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Hi y'all! Love the mod wolf, I made a couple decals for NEBULA that fits in perfectly with ur Apollo stuff! Includes: 4 United States/Flag decals LEM Docking Target Apollo 11 Lunar plaque (only works when extended) Download: https://www.dropbox.com/s/0ltj3u0hpjnnlnf/HMApolloDecals.zip?dl=0 NEBULA's decals required:
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Sorry guys, Me and OrbitalEscape has decided to stop working on this mod. Our school work have been increased drastically and have pretty much taken over our lives. We want to say a BIG THANK YOU to all of you guys who have constantly supported us through this journey, you know who you are! This mod meant a lot to me, it has taught me everything I know about 3D modeling, texturing and made me more interested in spaceflight and physics. T'was fun while it lasted, I've posted all the files on dropbox if anyone wants to continue this mod. https://www.dropbox.com/sh/b5p7dan58wat83y/AADUhRoklx_6QZfWSMpMPM4sa?dl=0 feel free to download and do what you want with them (as long as you give credit) I'm probably not going to make KSP mods for a while, maybe I'll get back to it one day. Well, I guess this is a goodbye, for now, Au revoir, 再见! - Hanson, Colt
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Hey there yall. I just got back from my vacation to China, I didn't bring my work along because I wouldn't have time to work on it. OrbitalEscape is currently on his vacation out in the wilds I think... thats what he told me, he'll probably be back around August. I know there's a lot of bugs playing with the mod in 1.1.3, right now its still designed to work with 1.0.5. I don't have the unity files right now to fix it, all I can do is model the IVAs which I will start soon! Sorry for the wait guys
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Finished off the crew module IVA @Alewx I bet its possible to fix it but it's very hard @brumby Thanks! I do plan on adding a single ring module in the next update
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[1.7.2] KK Launchers - Delta, Atlas Pack
xxhansonmaxx replied to Kartoffelkuchen's topic in KSP1 Mod Releases
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Sorry guys, I don't think I would be making the Hab, it's just too complicated... @Voodoo8648 yea man @Alewx Well from my blender calculations it should fit perfectly, but it just doesn't... rn u can just use KAS struts or something like that @[MG]Atlas They're 2 completely different IVAs Here's the leg textured!
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@davidy12 How do u assemble a circular building? @Chainbullet Same, I think @OrbitalEscape fixed it, will be in next release
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@davidy12 Thanks! I could make a hab, the thing is how are u supposed to launch the hab to orbit and land it on mars? It's HUGE! @[MG]Atlas Thank you! @curtquarquesso Thanks, since the MAV gets to the crew landing site before them. I'm guessing its launched just by itself, stays in mars orbit for the previous crew to come and land it remotely. Like @OrbitalEscape said the MAV has a landing stage with fuel to land the MAV.
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@Virtualgenius Thank you!!! Maybe... Here's the 3 stages altogether, now I just have the landing stage to texture. Should be in-game very soon
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@Virtualgenius thanks! @RedParadize thanks, I think the heatshield is there just for safety reasons
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Currently, this mod does not support 1.1 I finished up the MAV second stage!
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@Sgt.Shutesie Like @V8jester was saying, it could be used for abort situations, I'm assuming they had chutes on it. @Table Not quite there yet... @_Krieger_ For docking, the MAV would probably be on her second stage. I don't think the MAV would be attached for the entire trip home. Here I finished the MAV capsule textures, still got the rest to do. Hopefully @OrbitalEscape will get it in game lol
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I didn't forget about you guys! I'm just really busy with my school and website stuff... I did some work on the heat shield today I haven't had the time to try out 1.1 yet
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