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Everything posted by jrodriguez
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Realism Overhaul Discussion Thread
jrodriguez replied to NathanKell's topic in KSP1 Mods Discussions
Hi all, I'm experiencing an annoying issue when landing using Mechjeb on Earth. The problem is that Mechjeb seems to be trying to "land" when the rocket still at 200-300 meters altitude (of course causing a catastrophic end lol) Have you ever seen something similar? -
This is not the place to report issues ( you should do it on our issues section on GitHub) And please instead of highlight the problem, you should always elaborate the steps to reproduce it.
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Hi @linuxgurugamer! No I mean within KSP window but on separate GUIs so I can continue using my active vessel and at the same time watching what is happening on other cameras attached to non-active vessels.
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Nice Thanks for the video. The space/orbital is the more tricky one to be honest. Are the vessel orbiting? Or are they falling?
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Hi, I would like to know if its possible to have the camera renders on different UIs so we can stay on an active vessel without the need of switching to see the different cameras. I think it would very cool to have like a "security camera" from a supermarket. Where you can have access to the view of different cameras at the same time.
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Do you know that the last release supports KSP 1.3.1, right? The title says KSP 1.3.X
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Of course! A baby release requires a lot of maintenance time . Congratulations! It is fine I will try to recompile everything for KSP 1.3 and I will send you a PM if I encounter some problems. Thanks
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Would it be possible to create a release for KSP 1.3? At the moment KSP 1.3.1 has some critical bugs (like the landing gear/ physics ease bug)
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@allistafirst of all. Amazing work with the last release. After reading the changelog I'm quite excited lol. I was wondering if the last release is still compatible with KSP 1.3?
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The chances are 0.0% if you don't open a ticket here https://github.com/PapaJoesSoup/BDArmory/issues/new
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If you want to receive support you will need to open a formal issue here https://github.com/PapaJoesSoup/BDArmory/issues . Explaining crearly the problem, how to reproduce it, an of course attaching log files (KSP.log)
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jrodriguez replied to Theysen's topic in KSP1 Mod Releases
Hi all, I was looking for some advice regarding a problem I've not seen on previous versions of RO/KSP. I don't know why but when trying to build a quite big rocket using for example 8 symmetric engines. After lift off, the rocket starts to rotate more and more. It seems like the gimbal is making it to rotate? Have you ever experienced something similar?- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jrodriguez replied to Theysen's topic in KSP1 Mod Releases
Hi there! I was wondering if RO has support for the SpaceX engines from the mod 'Launchers pack'. It has some very interesting Raptor engines and even packs of them.- 2,215 replies
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LOL. Ok, so regarding space guard mode. I think with this new release it has improved a bit . An orbiting vessel will engage other orbiting vessel within range (I have tested this using HyperEdit)
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[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
jrodriguez replied to jrodriguez's topic in KSP1 Mod Releases
I don't really think so. The popup screen is just a info message for users to know that the landed vessels are going to be unloaded (regarless of the range defined) to avoid problems due to KSP limitations. uhm well the mod was intended to extend ranges and distances are calculated in Km. Maybe you can try to introduce 0.x km on the UI, not sure if it would work. -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
jrodriguez replied to jrodriguez's topic in KSP1 Mod Releases
I have reviewed at your output log file and you are getting dozens of exception from several mods (Kopernics and FAR throwing more than others) I suggest cleaning your KSP installation and ensure all the mods installed are compatible with KSP 1.3.1 -
I can tell you that we are working at full throttle on a completely overhaul of the very core of BDArmory . This new implementation will provide a next-level of realism to the game experience
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[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
jrodriguez replied to jrodriguez's topic in KSP1 Mod Development
Thanks @Tactical I have managed to reproduce the problem with that beautiful plane And I have already fixed. Here is the new release of Destruction Effects https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.7.0 -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
jrodriguez replied to jrodriguez's topic in KSP1 Mod Releases
Hi all, Just to let you know that the current version of PRE works great on KSP 1.3.1 -
[KSP 1.10.1] Destruction Effects v1.12.0 (09/23/20)
jrodriguez replied to jrodriguez's topic in KSP1 Mod Development
I didn't see anything strange with that plane