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jrodriguez

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Everything posted by jrodriguez

  1. @dundun92 Thanks for the combat. I will create a new jet
  2. You shouldn't not use a replica for BDArmory challenge. You have to remove the 30 parts AIM120 because BDArmory provides a beautiful AIM120 at it is just one part.
  3. I will check if maybe it is just a part that does not work well with FAR.
  4. I think there is a bug in FAR. If you launch my craft first (without loading a save) from VAB, it will work fine. However if you load a save game, it is uncontrollable
  5. Hi! I found a problem with the last release. I was triggering unwantex fx effects due a change I did. I have updated the release binaries Would you mind to open a issue here, explaining the problem and how to reproduce it. https://github.com/jrodrigv/DestructionEffects/issues Thanks!
  6. Really? I have been able to run some fights with FAR. I will retest
  7. It is just a default picture when one has not been attached.
  8. As promised here my fighter the Eurofighter Typhoon. https://kerbalx.com/crafts/31030
  9. Hi all, I have published a new release DestructionEffects mod. It fixes some unwanted FX effects for some SM parts. It has been also recompiled for KSP 1.3 You can download it from here: https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.5.0
  10. Hi all, I have published a new release of this mod. It fixes some unwanted FX effects for some BDArmory parts and SM parts. It has been also recompiled for KSP 1.3 You can download it from here: https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.5.0
  11. Hey guys. I'm assuming that the turrets will have fixed angles 0º pitch and yaw right?
  12. Sounds nice. Although it will require a big investment of time. You will need to re-write/extended a lot of the BDArmory code base for such an ambitious feature
  13. https://www.youtube.com/user/jesusrv2009 You can check some of my KSP videos here, I have a lot of combat videos even one with RBDA here:
  14. If we are going to do just a 1 vs 1 then I think 100-125 parts should be fine. Of course it depends mainly on the computer you are using.
  15. Fine then. If you are happy with the experience, I will submit a jet fighter for the challenge. I'm fine with stock missiles. It is true that modular missiles will increase the parts number (11 parts per missile usually). Regarding the aero-forces you will need Kerbal Joint Reinforcement and B9 Procedural Wings in order to increase the strength of the wings. BTW shall we add a max number of parts? 50,75?
  16. Sorry guys after some testing. I can't confirm that RBDA is ready to play nicely with FAR at this point. I have been doing so testing and it seams that planes fly very high (20km-30km) and batlles in general are pretty slow. Maybe this challenge would not be doable at the moment. However you can try yourself and give me some feedback.
  17. I will send you a video with my proposal...maybe it is too ambitious, let's see
  18. Yes, the AI can handle a plane with FAR mod. To fly it stable you will need to tweak the AI module with realistic AoA, G forces, etc. and to tweak the wings properly. Moreover, I recommend using Dynamic Deflection mod when using FAR.
  19. Sorry but I can't believe you. I'm one of the current developers of BDArmory. Install BDArmory it is as easy as to install other mods. If you read the OP of BDArmory Continued there is no way to fail.
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