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Everything posted by jrodriguez
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KSP BD armoury war
jrodriguez replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
In addition to this list. I recommend at least adding: BDModularMissileParts: https://github.com/jrodrigv/BDModularMissileParts In order to build custom missiles like: https://www.youtube.com/watch?v=2H9Dvk04M0I https://www.youtube.com/watch?v=vcQNYPjrP9w&list=PL25Bj3XwRvSY_Wp0JDobzdNe8nBAmALea&index=6 Procedural Parts (dependency of BDModularMissileParts) Camera Tools (for BDArmory dogfighting) Destruction Effects Then I also suggest adding the SM parts pack like SM_Armory, SM_Marine, etc Regarding rules about the turn based game, I suggest: - Limiting the number of parts in game per player. - Besides, to promote engagement and transparency, I recommend to record a video of each turn (recommended to let the users with powerful computer to record at decent FPS) -
KSP BD armoury war
jrodriguez replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
Hi guys, Just to let you I'm following this thread. Given that is a BDA challenge I might be helpful. I will post a list with my recommended mods to enjoy a full war experience -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jrodriguez replied to Theysen's topic in KSP1 Mod Releases
Actually I found that I was using the shielded version which only have Fuselage and Structural- 2,215 replies
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Honesty. How is possible to be asking this? I'm not sure if I should cry or laugh. I think I'm going to do both!
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jrodriguez replied to Theysen's topic in KSP1 Mod Releases
Uhm that is strange. I'm using KSP 1.3 with latest version of everything and I only have Fuselage & Structural- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jrodriguez replied to Theysen's topic in KSP1 Mod Releases
I remember sometime ago. Procedural Parts (with RF and RO) had several configs for different types of tanks like : Cryogenic, Balloon, etc.. each one with different dry masses and boil off rates. Not sure why these configs are not there anymore - Only Structural and Fuselage tanks can be selected at the moment.- 2,215 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
jrodriguez replied to Theysen's topic in KSP1 Mod Releases
More beautiful RO. Successful landing of the BFR booster.- 2,215 replies
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The Official Realism Overhaul Craft Repository.
jrodriguez replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
The 2nd day is here. First succesful landing of the BFR Booster. Enjoy -
[KSP 1.12.2] Physics Range Extender v1.21.0 (04 Sep 2021)
jrodriguez replied to jrodriguez's topic in KSP1 Mod Releases
Hi guys, I have been thinking during the last weeks that It would be nice to have an UI to show all the vessels loaded and some basic information about them like : altitude, velocity , distance, and the relative velocity. It would be a list that it will also allow you to click on a vessel and switch the vessel. What do you think? Is it useful? Would you like to have it as a part of PRE or as a separate mod? -
Hi Mandella, To switch vessels I was using BDArmory but KSP allows you to switch between vessels by default using the brackets [ ] button - you don't need a mod for that. However, in order to have several vessels loaded even at a great distance, you will need this BTW. Finally the day 2 with the sucessful landing using Mechjeb.
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Guard mode can lock as usual. I suggest to double check your weapons engagement and that you have PhysicsRangeExtender installed as usual. Some changes has been made regarding radars so you can expect different locking distances.
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The Official Realism Overhaul Craft Repository.
jrodriguez replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Thanks ! I will post the Day 2 soon (Lets hope I manage to do a more accurate landing) I'm using Launchers Pack mod . I've also modified a MM patch to match the new Raptor specs as 2017 Elon's video announcement for BFR. -
Yes. I have created an issue to track it https://github.com/PapaJoesSoup/BDArmory/issues/377
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In addition to what @doctordavinci just said. You can also build a modular missile without Procedural Parts or https://github.com/jrodrigv/BDModularMissileParts/ You just need the Modular Guidance part & the explosive warhead to build an stock modular missile.
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I recorded this beautiful video yesterday using Mechjeb for ascent & landing. You might learn something that Mechjeb is capable of - remote ascending & landing: Mechjeb can manage my second stage ascending even if it is not the active vessel. And also the final landing of the first stage even if it is not the active vessel.
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The Official Realism Overhaul Craft Repository.
jrodriguez replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Thanks. Let's see if I can make a successful landing on the day 2 -
The Official Realism Overhaul Craft Repository.
jrodriguez replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Hi all RO fans, I think you might like this video I just recorded. (KSP 1.3 + RO + (100 mods)) . This is a "Work in Progress" BFR(ish*). On this video I'm doing a landing attempt of the BFR Booster. * It matches the size . But a bit heavier at launch (4500 tons) and also a bit more powerful that the current specifications of the BFR. -
Realism Overhaul Discussion Thread
jrodriguez replied to NathanKell's topic in KSP1 Mods Discussions
Hi all RO fans, I think you might like this video I just recorded. (KSP 1.3 + RO + (100 mods)) . This is a "Work in Progress" BFR(ish*). On this video I'm doing a landing attempt of the BFR Booster. * It matches the size . But a bit heavier at launch (4500 tons) and also a bit more powerful that the current specifications of the BFR.