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jrodriguez

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Everything posted by jrodriguez

  1. Hi all, so regarding space missiles. I've been trying to do something useful using Modular Missiles and it seems like solution to me . I'm using also TCA that helps a lot for these scenarios. The fist missile fails to reach the target - I need to improve the designs I think, but the second that was pointing towards the target worked better than I expected
  2. I totally agree with you @SpannerMonkey(smce) . It will require a massive effort to have a BDArmory capable for Space fights. And I can't imagine my self investing time on it unless someone is willing to pay me monthly wages so I can resign my current full-time job
  3. Hi all, I have published a new release https://github.com/jrodrigv/PhysicsRangeExtender/releases/tag/1.2.0 Added settings.cfg to allow adjust the ranges. RangeForLandedVessels: parameter that can be reduced in order to avoid landed vessels to crash into the terrain. (10 km by default), GlobalRange: For all scenarios different than Landed. (100 km by default) Now you can adjust the ranges using a settings file, by default I have reduced the ranges to 10 km for Landed vessels (I want to avoid people complaining about landed vessels colliding into the terrain) and 100 km for the rest. Of course you can always increase the range to whatever crazy value you want to test but bear in mind that you might see crazy things Sorry but I don't really know about your useless lander probes The FPS impact depends on how many parts you have in play. Of course is not the same to have a 100 parts vessel that having 4 vessels of 100 parts each loaded at the same time. As usual this is up the user to decide if they are happy with the overall experience. Now it is
  4. @NotAnAimbot Are AGM Harm Missiles allowed? I guess they should. I recommend to change the save file to have all the defenses on Team A instead of Team B ( just to avoid problems if someone forget to change the team before moving the vessel). Also, I guess that we should the "persistent" savegamed right? By default when the game is loaded the set up is not the persistent one. I recommend to re-word this paragraph it is a bit ambiguous in my opinion. Instead of using main and coaxial I think it would be better to say turrets or fixed weapons - Can be use turrets with 0º of pitch, roll, etc? This is a very ambiguous rule. I recommend to change it because I don't really know what can or can't I use at this point. I recommend to create a list with the BDA parts that are allowed or banned.
  5. It is not difficult to make it float, some empty fuel deposits in the belly should be enough
  6. download it again please and test it. - It has 2 weapons managers and 3 AI module (please you should only have one of each). - Not sure if it has enough fuel for 5 minutes of combat, please can you verify this too - You have -1º of movement of the lasers it should be 0º
  7. @KenjiKrafts I have tested your craft and again..and this the 3rd time. your plane CAN'T TAKE OFF FROM WATER. WHY ARE YOU ADDING LANDING LEGS? HAVE YOU READ THE !?%&* RULES ? I have seen this sometimes, but I don't know yes the root cause of it. Maybe you can send me your craft file and I will take a look.
  8. Hi Skellig! You are more than welcome. Regarding submitting the craft. All the instructions are described on the first post of the thread. I suggest to read it completely first.
  9. One tip: ensure that your COM is at equal or greater height than your thrust vector, otherwise your engines will push your nose down.
  10. I have a quite powerful one. I7-4790k oc to 4,5Ghz - 16 Gb DDR3 2400 Mhz - Nvidia Gtx 1070
  11. TKOL 2nd COMBAT: ZType(jrodriguez) vs Sea Krestel (SuicidalInsanity) : 4 ROUNDS @SuicidalInsanity Round 1 Round 2 Round 3 Round 4 RESULTS ZType successfully defended the tittle of King of Laythe with 3 rounds against 1 on the Sea Kestrel
  12. The essential mods that you need are: BDArmory and FutureWeapons, nothing else. In my plane I have custom wings designed with the B9 Procedural Wings (not memory consuming, only 3 parts) and a OPT cockpit, and some parts tweakscaled. If you need the URL for mods I provide them.
  13. @SuicidalInsanityif you want to do any more improvements to your plane...now is the moment
  14. Hi @Supergamervictor . Sorry but I don't think I will add new features to this mod. I'm just doing the basic maintenance.
  15. I did try once using Modular Missile but the guidance was not very accurate. I was not very surprised because I know that BDArmory was designed mainly for sub-orbital scenarios
  16. if you double check that your craft is following each of the submit rules...your are clear
  17. I recommend to go full screen because I'm recording Full HD at 60 hz. TKOL 1st COMBAT: ZType(jrodriguez) vs Kaiju P2(DoctorDavinci) Round 1 @DoctorDavinci During minute 2:15 I spent 15 sec freaking out until I realise that you destroyed my air intake...lol Round 2 Round 3
  18. I don't mind to add SXT and QuizTech to the list. But regarding weapons the only allowed for this Sci-Fi challenge are "Future Weapons" parts . And also remember that your plane should be able to take off from water! I have changed the submit rules in case you want to update your fuel amount. Before I was recommending 15 min. @DoctorDavinci Submit Rules: Recommend fuel for a minimum of 5 mins at full throttle.
  19. Hi all, I'm closing the inception phase now and the challenge is ready to run. @KenjiKrafts I will add your entry to the list as soon as you have fixed it. Current King of the Laythe: @jrodriguez - Z-Type Mang Class Rev1 Number of Wins: 0 ------------------------------------------ Registered belligerents: DoctorDavinci - Kajiu-P2 SuicidalInsanity - Sea Kestrel Now, I will defend the title of King of the Laythe against @DoctorDavinci
  20. So here is my plane! the Z-Type Mang Class Rev1. https://kerbalx.com/crafts/27611/ https://kerbalx.com/crafts/27611/
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