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minepagan

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Everything posted by minepagan

  1. I'm still having the same problems as before - VAB UI works fine, everything looks fine...but it always says my stages reach terminal velocity, despite having multiple, armed, parachutes.
  2. There is still time to escape....you still have a chance to break free....
  3. This mod is, unfortunately, broken by 1.1.3 - at least for some people. I wouldn't risk it, but if you want you can manually install it - just download it from the OP and merge the "gamedata" folder in the .zip with your KSP "gamedata" folder.
  4. I tried the fix you guys mentioned, and....now all parachutes on active vessels are useless. New and existing. Help?
  5. They might not be able to, but I can: https://kerbalx.com/minepagan/----Buran---Energia uses a few other mods, and might not work in 1.1.x, but...best I've got, pending a new version coming soon™
  6. Lack, Any chance you would think about uploading SXT to www.spacedock.info ? It is Kerbalstuff 2.0, basically.
  7. Ya......at least the Japanese ones don't look like they just stuck a garbage bin on top
  8. Actually, KK just officially updated, and I was using that version & got the bug again.
  9. The bug with Kerbal Konstructs appears to still exist, despite having updated KK......
  10. We need parts to make ground vehicles. Not just tanks - how about a modular chassis system, fitted to something like KF, for tanks, trucks, half-tracks, ect.?
  11. ....could you make it so you can put things on a turret, and they will move with the turret? Also, could you make it so, if you do that, unguided rockets & fixed guns also make the turret turn, and not just missiles?
  12. yes......yes...... I second this- how about an altitude fuse mode? Depth would basically be negative alt, and it would let you make flak rockets and such.
  13. Lack already said he would eventually, and also a MK3 nose ramp. Right, Lack? (There is a correct response, Lack. Choose wisely.)
  14. I second this - a FW-190 cockpit would be nice, as would the cockpit & wings of the Spitfire....kinda hard to take a fighter plane seriously when it has a Cessna cockpit.....
  15. Alright, I have to share this: Made with your 5m Osaul.....and yes, I did land it legit, no hacks. Available on KerbalX.
  16. Ok......now it just keeps kracken-ing. I keep trying to launch from KSC 2, and it, well........says "fatal error." Alas, it is not a proper 'crash', so I have no output log to provide....but picture! EDIT: Happens for planes too. It appears to be serious.
  17. If you're going to do that, could you add a MK3 nose ramp, and an Osul tail ramp? pretty please?
  18. Yeah, using an unofficial recompile, and I found out what you said just before reading your reply :-) Thanks for the help, and the great mod! Edit: The catagories are Launchsites, Runways, Helipads, and "other". Multipurpose sites (combo of runway & launchpad) are in the "other" category, and KCT does not let you use them for SPH craft or VAB craft, although they are meant for both.
  19. I have a small problem to report with KK compatibility: the VAB does not recognize "other" launch-sites. This is a problem because multipurpose facilities, which can be used to launch rockets, are not available.
  20. YES......... Also, just saw your mod....I clicked the DL button almost instantly nice mod, looks like it fits great with stock. Can't wait to try it out! (now to unlock the parts in my career save.....)
  21. Uhhh.....I don't have facebook.....could you upload it to Kerbalx?
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