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Everything posted by minepagan
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
minepagan replied to Firov's topic in KSP1 Mod Releases
I saw one that did that.... Was it Actions Everywhere? -
Now it's mine! :-) Thanks for introducing me!
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- totm march 2020
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I know he has Scatterer, he might (?) have planetshine, although I don't know what the cloud mod is. EVE? - - - Updated - - - Just finished CLS Configs for Tantares! Download Link in signature! Edit: Oops....forgot a readme in the download....but I think you can figure it out!
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- totm march 2020
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Would anyone care to show me how to make a MM patch so I could give Tantares CLS support?
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- totm march 2020
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Kerbin City Community Project - Phase B - New Islands
minepagan replied to nothke's topic in KSP1 Mod Development
Clear! So....is this thread dead? I really hope not.... -
[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
minepagan replied to hoojiwana's topic in KSP1 Mod Releases
Here "it" is! (and by "It", I mean the first version I could get into orbit.) https://www.dropbox.com/s/otgcoz207a7ndz2/Buran.craft?dl=0 Improved version Coming Soonâ„¢ And let me know if you can reenter without disassembling. Note: Required mods- AB Launchers (duh.) Tweakscale Tantares Tantares Tweakscale Configs Tweakable Everything I think that's it. -
[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
minepagan replied to hoojiwana's topic in KSP1 Mod Releases
Can you tell me how to give Rep? And BTW, it works fine in 1.0.2, minus the node thing. But you can bypass that. Ñурðý - ÃÂýõрóøѠpictures! Here they are! http://imgur.com/a/e0kQe -
PLEASE! WE NEED THAT PART! But really, don't kill yourself. Just make the back section, with engines, fuel, and RCS. No need to overcomplicate/RAM the thing by adding in new parachutes, cockpit, ect.
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
minepagan replied to FreddyPhantom's topic in KSP1 Mod Development
I was kind of thinking that to. Possibly use RetroFuture's "Large Rectangular Cross Section"? EDIT: Or possibly their small rectangular, or even Firespitter's "Oblong Fuselge." -
Is there any way I could make this my "map view" (no pun intended) of Kerbin?
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
minepagan replied to RoverDude's topic in KSP1 Mod Releases
How do you make it TAC-compatible? -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
minepagan replied to FreddyPhantom's topic in KSP1 Mod Development
Any chance you could make a C-12 Huron/RC-12 Guardrail (really King Air 2000) cockpit? Probably would fit on 1.875m cross-section. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
minepagan replied to bac9's topic in KSP1 Mod Releases
They did update FAR for 1.0.2.- 4,460 replies
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Will you be doing the IVA's for the crew tanks?
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Yeah. I have a few ships that were considered for use but never actually flown (Like the C-MOL). If I give them to you, will you put them in the next update?
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One of your pictures on CURSE is of a neat looking Big G/C-MOL/Mercury/Apollo LEM/Saturn1b rocket. Any chance you will add that in as a "Stock" ship? Or any other "Stock" ships? (Apollo Direct Ascent, Apollo CSM-Saturn 1b, Big G-Titan III, Gemini Direct Ascent,...)
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My Gemini Lander Leg parts seem to be not cooperating when I try to click them. Also, are you going to make the Big G part have abalator?
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Any chance you could add more stock ships? Like the Big G launched from a Titan III, the Gemini Moon Mission rockets, a Saturn 1b with the Apollo Capsule, and maybe the Apollo Direct Ascent? I have a craft file for the last two, and am working on the files for the Gemini Moon Missions. Right now all I've got is a flyby ship. Could you add them in to the mod possibly?
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[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
minepagan replied to PolecatEZ's topic in KSP1 Mod Development
It would be nice if you made a version that was Active Texture Management compatible, so people like me who run a ton of other mods don't have to go fishing around in B9 ATM Configs. PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE make a release that has its own textures. -
Official Mod Compatibility Thread for .90
minepagan replied to NathanKell's topic in KSP1 Mods Discussions
If someone hasn't already said this (they may have), B9 aerospace does not work.