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Everything posted by minepagan
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
minepagan replied to Probus's topic in KSP1 Mod Releases
Any chance of the MRS Suite getting support? IE SpaceY, MRS (duh.), FTP, ect.- 1,028 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Is there a way to disable the collider checking, making sure you don't kill yourself? Sometimes it gets in the way. -
I WAS GOING TO SAY THAT! Ummm.....I thought it first? Yeah! totally! Looking nice, Beale!
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Hmmm......by 'Don't use' do you mean you didn't use it on those parts, or do you not even have it installed? I have a feeling it is the latter......but I'm just checking. ​
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
1st: It is not all that hard. 2nd: Pilot Assistant is an autopilot. It is like an airplane version of Mechjeb's Smart A.S.S. -
Hmmm.......still think it is tweakscale. Never have these problems when it is not installed.
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Congrats, Beale: With your parts, my little cousin managed to build a rocket that could *easily* make it into orbit. Don't know if that is a compliment or not :-) - - - Updated - - - Also, I think the tweakscale bug is due to tweakscale, not Tantares. I've seen it happening with some other mods.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Early warning/ASAT. IT WAS JUST A THOUGHT BRO -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
True. Dosen't stock now make it so it is 2.5 for ground, and 50 for air? or something like that? Is there a way to tweak it so it is, say, 10 for ground and 150 for air? - - - Updated - - - IDEA! Don't extend phys range....only do what Distant Object does, but for the radar! instead of brightness, it will be RCS! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I dont know. MAKE IT HAPPEN! On a more serious note......I still like my drag idea. Only.....then you would need to have a FAR/NEAR version and a stock one. But still: Using that would be reasonably realistic, not require starting from scratch code wise...... - - - Updated - - - ....because otherwise you would have to assign EVERY PART an RCS value. - - - Updated - - - Also Scoundrel, two things: 1: *insert SW reference here* 2: Your sig link does not work. -
N1 It is! :-) - - - Updated - - - Payload example: An N1 can send an apollo-like mission to le mun, and back. Proton can send a a soyuz pod (minus the OM) into lunar orbit, and return.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
By 'LO' I mostly meant for ships (like the Kongo) and large stuff, so you could make it have a *slightly* lower sig. (Like from the size of a DD to the size of an FG) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
So....like most of my ideas....great in theory, hard to execute. I like Scoundrel's idea: Seems less RAM-intensive, and easier in general, than mine. But.....stealth shapes will make no diffrence. :-( -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I think heat should be based on thrust, kind of like how light is with the Engine Light mod. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Sorry too. But what about my idea for RCS? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I'm not kidding about the SA-8. On I-565 just in front of the US Space & Rocket Center. I wish I'd gotten a pic of it -
[1.0.4] YongeTech: Great Big Sky Tech Tree (v1.1)
minepagan replied to yongedevil's topic in KSP1 Mod Releases
Any chance of an expanded version with CTT support? (IE similar total value to the CTT) Or, preferably, a tutorial on how to make your own trees? I found it conflustering. -
sumghai to the rescue!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I asked this earlier....like a prepacked SAM, like a Hydra pod but with guided missiles? Is that what you mean? - - - Updated - - - Oh, and just last week I saw an SA-8 driving down I-565. The Russians are coming! -
He could always drop the first stage. And if he is using KCT, or has to purchase parts from R&D, that would be a better choice. For reasons.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
How about the craft's drag? Use that as the basis for RCS? Specifically, drag from as if the AoA is from the radar's direction. (let me know if I need to explain more)