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minepagan

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Everything posted by minepagan

  1. Do the hangars work with Kerbal Construction Time?
  2. Mind to explain what 'working hangars' means? Along with the other buildings? Does it mean baby space centers?
  3. If you want an osprey cockpit, try Phantom Works: http://forum.kerbalspaceprogram.com/threads/109567-FantomWorks-KAX-Part-Pack Not quite the same art style, but whatever.
  4. Better question for the RPM Thread: http://forum.kerbalspaceprogram.com/threads/117471
  5. Tweakable Everything: http://forum.kerbalspaceprogram.com/threads/64711-1-0-TweakableEverything-1-12-For-all-your-part-tweaking-needs
  6. Allow me to sum that up: Start your gravity turns at a velocity not an altitude. Recommended velocity is somewhere from 100-200 m/s. Just gradually turn. Not 'turn parallel with the surface in 3 seconds'.
  7. My only thing is that I think the cockpit looks too....long......possibly cut off the first part, before the windows?
  8. A little........ - - - Updated - - - As of now, the only part that will be truly removed is the radial decoupler.....other parts are *just* getting an art pass, and/or being tweaked in the CFGs. There are some new parts too. - - - Updated - - - The V-1 is being moved to Taerobee, if I'm not mistaken....
  9. Umm........any chance you could keep the decouplers? I have a bunch of craft files that would be invalid without them, and I have a feeling I'm not the only one.
  10. Are you keeping the old ones and just not revamping them? Or are you getting rid of them? - - - Updated - - - Also, love that X-1 shuttle.
  11. His first idea, I second. The second one......it makes for more modularity, in my opinion.
  12. Noted. Fixing..... - - - Updated - - - It should work now. I used the wrong link.
  13. Beale released a WIP version a while back. That pic is of the 4-crew version, for lunar/interplanetary missions. There is also a 6-man LEO version.
  14. Beale, Could you please post a link to my CLS configs under 'Mod Compatibility'? Link in my sig.
  15. Huh! Good idea! That's something I liked about RF Airplanes. Adds more flexibility.
  16. Any word on compatibility for other mods? And how simple/difficult is it to add new ones?
  17. 'All' I think is missing is OMS engines. And possibly a Buran tail.....?
  18. Might I recommend making it compatible with AB Launchers as well? Adds Zenit, Energia & Vulkan launchers. http://forum.kerbalspaceprogram.com/threads/106687-AB-Launchers-1-0-5m-Energia-parts-25-June Compatibility with this would be nice, for Buran: http://forum.kerbalspaceprogram.com/threads/133233-Cormorant-Aeronology-Dev-Thread
  19. Besides....FASA already has progression similar to this.
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