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Everything posted by minepagan
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How about the UR-700? As a large launch vehicle? http://www.russianspaceweb.com/ur700a.html
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P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
I just realized.....you know what is missing from every BD mod? An artillery turret. -
P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
I corrected that for you. -
Any chance you could make in imgur album with a picture for each weapon/turret? Also, can you make the descriptions for all turrets that require ammo boxes to include which​ ammo box?
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
minepagan replied to Beale's topic in KSP1 Mod Releases
Wait.....only the cockpit survived? Am I the only one who noticed that? -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
minepagan replied to tetryds's topic in KSP1 Mod Releases
It would also be neat to have a stack-mounted tail turret, for the backs (and possibly fronts?) of bombers. -
Recent updates, which changed a lot of R-7 parts, and deleted a few.
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[1.0.4]Spanner's Boomsticks Continued (A BDArmory addon)
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
Nice! Can't wait to get home & try it out! - - - Updated - - - YAY first post -
What mod are the first stage engines from?
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P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
I second this notion. We will send you to the doghouse if you do not make it. -
Honestly, Wargaming.net should hire you guys......I mean, your models and textures are all higher quality than what you find in World of Warships, and those people get PAYED to make them!
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P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
LORDPrometheus, the T-90 and BMP turrets seem to have collision issues.... -
P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
Any chance of torpedoes? Like, legit torpedoes? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Any chance you could make a version that was the cannon & turret seperate? So you could use IR and have the TOW turret work? -
I think the new classes are fun: but to balance them, you should make them cost more to hire. If possible Either way....love the idea!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I'll trade you for a design for a battlecruiser....... XD -
Only question is...... Any chance of a dual-mound turret for the 127mm dual-purpose gun?
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[v0.90/v.25]Transparent Pods v1.2.2 for KSP v0.90
minepagan replied to nli2work's topic in KSP1 Mod Releases
My only question is....do da engines work? -
This mod has not yet been updated.
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I've seen that done before....infact, you could animate the antennas separately from the panels. I think(?) it was HGR or Bobcat's Soviet pack....
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P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
Any chance of a Metalstorm? MWAHAHAHA!!!!!!