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Everything posted by minepagan
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Looks good....only I think it looks too....tall.....for the legs. other than that.....LOVE IT.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Cruisers are also especially annoying to carrier captains........ -
So...would at least a two-stage be possible?
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[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
minepagan replied to BahamutoD's topic in KSP1 Mod Releases
Define vertical. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I was referencing the Cleveland's secondaries. And the fact that it is known in WoWs as "that thing you keep planes at least 7km away from". - - - Updated - - - Although, yes, I was thinking about calling it the 'Atlanta'. Possibly make it a sister ship(tank)......? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
My original land battleship: An armored box with a Bismark turret, 4 dual Flack 37 turrets, and 2 127mm dual-purpose guns. About 1/2 the size of the Mission Control building. My 'contingency plan': Same chassis, only covered in 5 twin 127mm dual-purpose turrets. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Landkreuser MK3 'Cleveland' A.K.A. 'The Porcupine' - - - Updated - - - World of Warships players will understand the name. - - - Updated - - - A.K.A. 'Das Uberflackpanzerkampfagen' -
Is there any way to make the game not reduce the resolutions of certain objects, when you lower the overall texture quality?
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P.E.W (A BDArmory Addon)Reactivated Development
minepagan replied to LORDPrometheus's topic in KSP1 Mod Development
What uses the 'Tungsten Shells' and 'AT Rockets' ammo boxes? -
Yes. Exactly.
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.....he already said no.
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Then could you have them fire 1 shot, at a more rapid rate, from the center? - - - Updated - - - (current rate/# of barrels)
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Is it possible to run a server and play KSP (on that server) at the same time, on the same computer?
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I don't have a screen recorder, but..... Here's a later battle-cruiser design I made: http://steamcommunity.com/sharedfiles/filedetails/?id=527619870
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[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
minepagan replied to BahamutoD's topic in KSP1 Mod Releases
Hey, baha...... I made a ship, and moved it to the water with this....when I tell it to drop, the TWS radar falls off......and clippes through the ship to.....center of kerbin? I can still use it, but...... (BTW, it is the TWS radar from NAS, the big dish on top of the bridge) -
So....looking back, I have not seen any request like this, and it does not seem like it won't work.... Any chance of hangar deck parts for the CVE pack? And, more specifically, a flight deck piece with an elevator?
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Well, not all experiments end well in real life..... - - - Updated - - - YES! MAKE THAT A 1.875m MONOPROP ENGINE! PLEASE PLEASE PLEASE PLEASE! ​sorry.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Challenge accepted: http://imgur.com/a/oJ3Dn - - - Updated - - - Currently making a smaller version, so you *might* have a chance. :-) -
Check these out: https://kerbalstuff.com/mod/1022/%27MK1-2%20%20Pod%27%20IVA%20Replacement%20by%20ASET https://kerbalstuff.com/mod/1232/KSA%20IVA%20Upgrade https://kerbalstuff.com/mod/1120/MK3%20Pod%20IVA%20Replacement%20by%20Apex https://kerbalstuff.com/mod/1020/ALCOR%20IVA%20Patch
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
(I think) it turned into the JDAM guidance. Sorta. In general.