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Everything posted by minepagan
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
yes please!!!!!!!!!!!!!!!!! -
Possibly the resources inside it? Or the fact it can carry crew?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
minepagan replied to bac9's topic in KSP1 Mod Releases
Is this true with FAR?- 4,460 replies
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Yeah. Also, look at K2 (for example). It is just a little cozy.
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- totm march 2020
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Well, SOMEONE complained about the textures, so they did a huge art pass on them so they are now amazing....and RAM-eating. On a side note, any chance of the 2-gun turret version of the MK 12 5"/38?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
What mod is the Hull from? ME WANTS! -
Fengist, I have a minor request. No coding, no textures, no models, only on the forum. Can you please edit the OP to include a link to the Tweakscale configs that someone posted a while back?
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[1.0.5] FASTCORP Roads 2.2a Colliders Hotfix
minepagan replied to fast_de_la_speed's topic in KSP1 Mod Releases
yes! Procedural runways! Ermahgawd! -
[WIP] The Cities of Kerbin (Hex Blocks)
minepagan replied to Eskandare's topic in KSP1 Mod Development
What? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Spanners Boomsticks does not work, and has not for a long time. Never Enuff Dakka is *currently* incompatible, but will (hopefully) be updated soon. I am, however, worried to report that the Nuke Mod (found on an earlier post on this thread) still works, and am pleased that P.E.W. still works. -
NASA Career-mode total conversion. [1.3] 6/3/17
minepagan replied to tjsnh's topic in KSP1 Mod Releases
No, it is unlocked when you get the Thor launcher, which is on the same tech level but not node​.- 54 replies
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- total conversion
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Baha, can you PLEASE make some 0.625m radars? PLEASE? -
Don't rescale the root part. Have the root part be something that was not rescaled. - - - Updated - - - And Beale, how did you manage to make it gimbal like that? Is it two engines? KM Gimbal dependent?
- 22,678 replies
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- totm march 2020
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
And the phalanx isn't? It has a radar built in! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Ok everyone, please check recent posts on the thread to make sure you are not repeating things. Some issues people have brought up have already been noted by Baha, or at least have been mentioned before. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Yeah. It was not in the changelog, but for simplicity Baha decided to make RCS based purely on craft size, not shape or materials or anything. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I only ask for 0.625m radar. (If you are feeling nice, can we have a FLIR too?) - - - Updated - - - OMG IS IT?!?! - - - Updated - - - Wait....I don't see it.... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Ok. I will 'test' some packs. Maniacal laugh, Maniacal laugh.