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Everything posted by minepagan
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
I know old turrets won't work, but what about missiles/bombs? Example: P.E.W. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Will old packs work with 0.9.0? Certainly yes, certainly no, or meh, possibly? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Yay! Update! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
thank you! I love you even more now! -
Looking very nice! Love to see you rising up to the challenge, Mr. Bread!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Only problem is that the top 2 hellfires did not fire, due to collision checking.....GRRR...... - - - Updated - - - And BTW, I know since I tried. :-) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Where is the Steam group? - - - Updated - - - Not for this thread. Go to the thread where the contract was made. -
[1.0.4] YongeTech: Great Big Sky Tech Tree (v1.1)
minepagan replied to yongedevil's topic in KSP1 Mod Releases
Yes, some nodes have original tech tree nodes, so you will unlock everything. Just that some placement may seem odd. -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
minepagan replied to Probus's topic in KSP1 Mod Releases
BTW, you cannot do just KAX. At least for me, you do not unlock anything until jets.- 1,028 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Can I haz eagle download? :-) -
The current remotetech configs are old, and not all parts have them. A little while back, someone posted updated CFGs.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
minepagan replied to BahamutoD's topic in KSP1 Mod Development
Can you make it to where you can toggle on/off clearance checks on a per-weapon basis? And make the same for the Pro-grade check, although separately? -
RoboBrakes v0.4 - Now with Thrust Reverser Support!
minepagan replied to wrcsubers's topic in KSP1 Mod Releases
Just a thought I had. I know some mod engines have thrust reversers, so..... -
RoboBrakes v0.4 - Now with Thrust Reverser Support!
minepagan replied to wrcsubers's topic in KSP1 Mod Releases
Any chance of making this compatible with FAR? Specifically, spoilers. And how about options to fire AGs or Stage on landing? -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
minepagan replied to Probus's topic in KSP1 Mod Releases
FTP = Fuel Tanks Plus. Basically, all of the Necrobones' suite is what I'm asking for, although you already have 2 of them (didn't see them), and only 2 of the rest are Parts Packs. - - - Updated - - - Also, is it possible to use just KAX? Or are there some FS parts that unlock first, and are badly needed?- 1,028 replies
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Did someone say kipler?! How did i miss that!
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[KSP 1.0.5] [BDA 0.10.X] BDDMP [WIP]
minepagan replied to jediminer543's topic in KSP1 Mod Development
Just a question....does this work with BD Armory expansions? -
please please please please please please please please!
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