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KSP2 Release Notes
Everything posted by MatterBeam
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
MatterBeam replied to TaranisElsu's topic in KSP1 Mod Releases
I fully support this idea. If anything, I wish to contribute. I recently tested the USI-LS mod with the Supplies/Mulch resources, and noted this: -Perfect level of simplicity -No support for Procedural tanks -(User error) With TAC-LS: -Procedural tanks to store the resources -Compatible with MKS/OKS and KSP-Interstellar -Redundant Food/Water/Oxygen/CO2/Waste resources when two or three are needed at most: One consumable, one byproduct and one recyclable intermediary. -
sounds great! Is it possible to remove the default command-pods-have-KIS-containers setting then?
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Is all the 'rocket building and launch' part of the mod functional, independently of 'resource extraction'?
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In the majority of cases, the correction burns and suboptimal windows make gravitational assists go from useless to a waste of delta V. In the stock game, you don't have tools to plan a decent Hohmann transfer between two planets, much less the sligshot around a third planet in between. the science behind it is that, starting from Kerbin, heading to Jool, passing through the sphere of influence of a planet with a faster, smaller orbit such as Duna adds the velocity of that planet to your spaceship's velocity. Thos can boost you on your way to Jool.
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Going to Plaid! The extremely hot challenge
MatterBeam replied to problemecium's topic in KSP1 Challenges & Mission ideas
I got my satellite to 1600 degrees just by flying past Kerbol at about 1-2 million km. Kerbol does have an atmosphere. You'll overheat before you get there. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
MatterBeam replied to KospY's topic in KSP1 Mod Releases
Hello. Why is it that when I try to attach things with the KIS system (drag and drop from the inventory), the part just flies away, but when I use the KAS system (Grab, Attach), it works perfectly fine? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
MatterBeam replied to KospY's topic in KSP1 Mod Releases
Hello. I love this mod, but I was wondering if I could skip the 'equipping tools' part of the procedure for mounting/dismounting parts. Is there a way to make the kerbals use the tools (wrench, screwdriver) directly from the inventory? -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
MatterBeam replied to ferram4's topic in KSP1 Mod Releases
Any word on how to disable physics easing?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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A very specific problem
MatterBeam replied to MatterBeam's topic in KSP1 Technical Support (PC, unmodded installs)
I found and fixed the problem. The latest version of KSP runs at the highest level of User Account Control rights. The programs I was trying to use to send it to the system tray were running under lesser rights, so could not affect it. The problem was fixed by running said programs with Administrator rights. -
A very specific problem
MatterBeam replied to MatterBeam's topic in KSP1 Technical Support (PC, unmodded installs)
I've submitted on Unity Answers and on Unity forum. But, please, just to make sure, could you (or anyone following this thread) try applying RBTray or Iconize 2.0 or TrayIt! To their KSP game? I need to make sure this isn't a problem specific to my install. -
A very specific problem
MatterBeam replied to MatterBeam's topic in KSP1 Technical Support (PC, unmodded installs)
Well thank you sal_vager. I'll go support a ticket to Unity, maybe try getting an answer from their forums. I'll return if I have any results/fixes. PS: What's the response time on Unity Tracker like? -
A very specific problem
MatterBeam replied to MatterBeam's topic in KSP1 Technical Support (PC, unmodded installs)
All that did was start the game in fullscreen. I went ahead and tested about 15 different programs. These include 4tray, MagicBossKey, WindowHider, PanicButton... Every single application and window I have operate correctly with these programs, including those up to 4 years old (made for Windows 7). I tested KSP 0.90 and it was compatible with those same programs. KSP 1.0 is just special however, and refuses to go to the system tray or be hidden under any circumstances. Any idea why this might be? -
A very specific problem
MatterBeam replied to MatterBeam's topic in KSP1 Technical Support (PC, unmodded installs)
I will return with results. -
Here's a screenshot of the 109C hexadecimal position: As you can see, it is already 00. Ingame settings have Fullscreen ON and Background processing OFF.
- 74 replies
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- shadowplay
- true fullscreen
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A very specific problem
MatterBeam replied to MatterBeam's topic in KSP1 Technical Support (PC, unmodded installs)
Most system try minimization programs have zero options or settings. Here's a screenshot of the 109C hexadecimal position: As you can see, it is already 00. Ingame settings have Fullscreen ON and Background processing OFF.