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MatterBeam

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Everything posted by MatterBeam

  1. ... I'm sorry but I don't understand what you just wrote. I mean, does it have any voxelization issues (models), do some parts create negative lift (like B9's procedural wings) and other various issues?
  2. Hi. Will the experiments work on any planets from a planet pack. I want to try New Horizons with completely rearranged solar system.
  3. Will this be ready in time for KopernicusRSS release for 1.0.2?
  4. All hail sarbian and ialdabaoth, and their great servant Uzric.
  5. Hello. Often, I see people post Mod Manager patches in the form of .cfg files in dev threads of various mods. How do I use the code provided? How do I make my own?
  6. Hi. How does this compare to TimeControl? In that mod, physics warp seemed to be capped by CPU performance. If I set it to 20x, it only really went to 4.5-4.7x wjile my CPU is at 100% utilisation. Lower-part ships could physics warp at higher rates. Does this behaviour exist in this mod too?
  7. Any guide on how this works, or screenshots or something? Does it play nice with Kerbal Joint reinforcement?
  8. Will this release version break any previous 'pre-release' build?
  9. Okay. I'll hack something up in the NF-E compatibility file. I was thinking more of a menu, much like FAR and DRE, which you can change the settings in the game.
  10. Is this the right place to discuss an SSTO design of mine and it's faults/weird behavior?
  11. This sounds interesting. could we have some screenshots of the action menus when this mod is in use?
  12. Just a bit of feedback: -loving the extra tabs in the parts menu. -I don't think tech node placement of the parts can get any better -just wondering if we can select kW/MW/GW power scales for the reactors ourselves instead of adjusting automatically for other mods (such as NF-E), or if we had some sort of config file where we could put in our own power scale/multipliers.
  13. Hello. Can you fix the download links on the OP? They all point towards files named [0.90] instead of [1.0.2]. I know it's the correct version (1.0.12), but can you rename them?
  14. Just what I needed to start colonising with MKS parts. Just to confirm, are you sure there is no weirdness when interacting with nuFAR's voxelization?
  15. Can someone give me quick rundown of how to use FAR graphs to replace the center of lift? How do I know if I've placd the wings too far forwards or backwards?
  16. Can anyone comment on why spacecraft with procedural parts produce as much lag as stock-part spacecraft with twice the number of parts?
  17. I heard there might be issues with ProceduralParts fuel tanks. Have these been fixed or has a workaround been achieved?
  18. That's interesting. How about resource gathering. Can I extract stock Ore and do something useful with it in relation to this mod?
  19. How is this different or better than the popular USI Life Support and Thunder Aerospace Life Support mods?
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