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KSP2 Release Notes
Everything posted by MatterBeam
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... I'm sorry but I don't understand what you just wrote. I mean, does it have any voxelization issues (models), do some parts create negative lift (like B9's procedural wings) and other various issues?
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Is there a dev build somewhere for 1.0?
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Hi. Will the experiments work on any planets from a planet pack. I want to try New Horizons with completely rearranged solar system.
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Does this play nice with nuFAR?
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[0.90]Kerbal Isp Difficulty Scaler v1.4.2; 12/16/14
MatterBeam replied to ferram4's topic in KSP1 Mod Releases
Will this be ready in time for KopernicusRSS release for 1.0.2? -
All hail sarbian and ialdabaoth, and their great servant Uzric.
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Hello. Often, I see people post Mod Manager patches in the form of .cfg files in dev threads of various mods. How do I use the code provided? How do I make my own?
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Any guide on how this works, or screenshots or something? Does it play nice with Kerbal Joint reinforcement?
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Will this release version break any previous 'pre-release' build?
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KSP Interstellar Extended Continued Development Thread
MatterBeam replied to FreeThinker's topic in KSP1 Mod Development
Okay. I'll hack something up in the NF-E compatibility file. I was thinking more of a menu, much like FAR and DRE, which you can change the settings in the game. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
MatterBeam replied to medsouz's topic in KSP1 Mod Development
Any news on how to recreate this for 1.0? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MatterBeam replied to ferram4's topic in KSP1 Mod Releases
Is this the right place to discuss an SSTO design of mine and it's faults/weird behavior?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[WIP] Mining and Processing Extension [KIMP] resumed
MatterBeam replied to riocrokite's topic in KSP1 Mod Development
Wow, just wow. I can't wait for this mod! -
KSP Interstellar Extended Continued Development Thread
MatterBeam replied to FreeThinker's topic in KSP1 Mod Development
Just a bit of feedback: -loving the extra tabs in the parts menu. -I don't think tech node placement of the parts can get any better -just wondering if we can select kW/MW/GW power scales for the reactors ourselves instead of adjusting automatically for other mods (such as NF-E), or if we had some sort of config file where we could put in our own power scale/multipliers. -
KSP Interstellar Extended Continued Development Thread
MatterBeam replied to FreeThinker's topic in KSP1 Mod Development
Hello. Can you fix the download links on the OP? They all point towards files named [0.90] instead of [1.0.2]. I know it's the correct version (1.0.12), but can you rename them? -
Just what I needed to start colonising with MKS parts. Just to confirm, are you sure there is no weirdness when interacting with nuFAR's voxelization?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MatterBeam replied to ferram4's topic in KSP1 Mod Releases
Can someone give me quick rundown of how to use FAR graphs to replace the center of lift? How do I know if I've placd the wings too far forwards or backwards?- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
MatterBeam replied to ferram4's topic in KSP1 Mod Releases
I heard there might be issues with ProceduralParts fuel tanks. Have these been fixed or has a workaround been achieved?- 14,073 replies
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- aerodynamics
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That's interesting. How about resource gathering. Can I extract stock Ore and do something useful with it in relation to this mod?
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How is this different or better than the popular USI Life Support and Thunder Aerospace Life Support mods?