Jump to content

zeropositivo

Members
  • Posts

    110
  • Joined

  • Last visited

Everything posted by zeropositivo

  1. pardon my lack of knowledge, but how does Kethane differ from the stock resource system or, for that matter, from Karbonite? Thanks!
  2. awesome! I don't think there's any other word that accurately describes it Take your time. Sounds like the concept might actually work
  3. Just when I though you couldn't get more awesome, here comes the proof I was wrong That'd be beyond spectacular. I'm tempted to pick up some real modding skills just so I can aid you (alas, all I've been able to do is a few clouds..)
  4. A small question regarding the configuration and settings, how does altering the overall multiplier and build effect (and inventory effect, for that matter) change the construction time? Does it become longer with a lower multiplier, or is it the opposite? Thanks!
  5. Well that's a bummer Wouldn't it theoretically be possible through some trickery? What if said vessel were to be considered landed, but still in midair?
  6. I have no idea if this is even possible, but is there any mod that adds a way to have vessels left "floating" through unloading? I'll be more specific. One thing I've been thinking ever since I've been to Jool is to create some sort of permanent structure in its atmosphere. However, due to how the game does not allow switching out of a vessel moving in atmosphere, this has so far been impossible to accomplish. Another example would be some sort of aircraft aircraft carrier, ready to refuel VTOL high in the sky. Or some sort of blimp Does anyone know? I don't care if the method is not realistic and cheaty, for all I care even if it simply freezes them in the air and puts their surface speed to 0, or consumes fuel through usage, or whatever. Is there anything that accomplishes this, or is it just impossible?
  7. So, I think I've noticed a trend to my Mun-escaping satellite: it does that when it's unfocused, after a fast and lot of timewarp (using KCT, so timewarps are frequent) Am I correct in waiting to update to the latest version of kopernicus on the matter? Also, is the Aptur 3 contract from here? (the one where you have to visit 3 bodies on the Sonnah system with a single ship) Because it just completed itself by switching to different ships orbiting said systems... my voyager-style multi-planet probe is looking very sad and useless with all that extra fuel in its kerbin parking orbit... oh well, at least I have one more impactor for the mun impact contracts! I'm quite intrigued by the contracts I'm getting to get atmospheric data from Sonnah... does that mean a plane will work in its atmosphere?
  8. Howdy, a small question for you When a modmaker suggests a full folder delete and reinstall for a mod update, does CKAN do that automatically, or would it be better to do it manually? Just wondering Thanks for everything!
  9. I just want to say, having a gas giant in the sky is one of the most beautiful things I've seen in this game I just can't get enough of Sonnah http://i.imgur.com/KuqYyGN.jpg So I made a Sonnah Appreciation Album I mean... It's so... pretty
  10. Just wanted to let you know, if you switch in BDarmory's settings to use "legacy Targeting" on, everything (mostly) will work Thanks for making this beauty. Those two aerial dogfights were incredible moments that took a lot of effort (and quickloads) to come out on top of (and thanks for the Plane Sale missions! I'm too low in the tech tree to be able to build anything myself) Might I suggest some form of "defence" missions? After blowing up the submarine with the cruise missiles, I got the feeling that having to place defence turrets and tanks around the KSC would add a lot of interesting situations, and the possibility of space center buildings to be damaged (which, let's be honest, never happens in anyone's real playthrough)
  11. Huh, I just witnessed the mun-ejection bug myself. My probe on a low mun polar orbit (between 10 and 20 km) got ejected out to a Sonnah Escape trajectory, only managed to notice it as it almost left the SoI (luckily Hyperedit came to the rescue) While I do have a lot of mods installed, the only planets are from NH and NH alone (I don't even have Joint Reinforcements installed, which was causing me other orbital issues before)
  12. Hello there. I've looked a lot around for this, but I've never been good at searching well... anyways, BD armory will change target to whatever is closer to the nose of my aircraft... which is really useful in certain situations, but not when it targets random debris or even my own missiles I've just shot Anyways, is there a way to change this? (using legacy targeting, as it's the only way to make the missions of the Kerbin on Fire contract pack work)
  13. By the way, really loving this all, can't overstate how much I like the new approach to KSP this presents (and played with research bodies, it's even better, considering I actually don't know anything about the new planets at all!) Also, I'm having a real hard time getting to Aptur from Kerbin. Is there a trick to it? I cannot for the life of me figure out anything even remotely decent. Thanks!
  14. if I may, water surfaces are always fun to play around with, but we already have 2 mostly oceanic planets (laythe and Kerbin) If anything, small/large lakes that are harder to reach and/or more interesting (specific resources, interesting terrain features) are far more appealing than all-out oceans
  15. Thanks for the analysis. For the time being I went ahead and deleted about 50% of what I was using, making stuff usable for now, but I will go back and test a few things around to see what I can do Think this would go away if I avoid ATM completely? (also yea... I really have a problem with mods... what can I say, I like so many of them! even deleting the ones I did was painful... and every few days I go "ooh shiny!" and add a new one back in)
  16. I was wondering, why did you make the choice to have several planets already visible when installing Research Bodies with OPM? I was really baffled when I opened the config and saw it was a deliberate choice...
  17. well. this is intriguing player.log located here I'm no expert in reading logs... but that last line is... impossible? I've been checking my system activity, and memory usage never spikes over 8 gb
  18. Hey, would you mind sharing how you did it? I've been trying without success for the best of all today to get NH and a whole bunch of other stuff (no other planet packs though) to work together (on linux, 64bit), but no matter what I do, it is very crash-prone, the log doesn't tell me anything useful about it sadly (tried the same setup with outer planets instead of NH and it works fine... so it must be some sort of weird interaction) Thanks!
  19. I'll have a try at adding some surface dust to Kruel. First, I have to learn how to add brand new clouds though, up to this point I've only been modifying them. Geologically speaking, how do you imagine the mun be formed and made of? As far as I know, it works fine with Outer planets and Sigma mod expansion, as it's the setup I'm running with myself
  20. Hello there I like to play around with cloud configs in various planets, and I've been having quite some fun with Asclepius too. However, I've also had some difficulties I've tried adding some more cloud layers to the Ascloud.cfg file, attempting to add a second layer and snow at the poles, but anything past the first (default) layer seems to get ignored no matter what I do As far as other feedback, this is what the planet looks like with the default clouds. I wasn't quite a fan of the sparse look of it, so I went and fiddled around a bit with it. I came up with this setup, achieved by editing the height of the clouds to 2500m and using the eve1 texture. The rationale behind it, is that I tried to roll with the unique component of this planet: an atmosphere that gets incredibly thick down in the cracks. So I made the clouds appear only in said cracks, fading in from 5000 meters, which is the point where the atmospheric pressure spikes. I am still fiddling with it, as I'm not sure I like the default color though.. A bit more feedback, I feel like the orbital map texture is really low res, which is a shame because the planet up close is really quite a sight If I can figure out how to add more layers, I'd like to share this setup with you P.s. bonus picture from before I started adding clouds: kruel rising in the cracks
  21. Quick question, how does this work in conjunction to probe cores? I can imagine with no crew oboard you already accounted for it... but what about crew AND probe? (like most early carreer rockets with a probe for steering and a scientist for experiments)
  22. I'm really interested in this as well. I'm trying to run a 2 person space program, where one runs the mission control via telemachus and vehicle planning, and the other is a full-on IVA astronaut (with the possibility of a third one running probes, scanning and communications), and without the ability to share a carreer, it would be rather difficult to accomplish
  23. Aww, that sounded like an awesomely hard challenge! Why not keep in in another form? Another subgenre of contracts... EXTREME science! ;D
×
×
  • Create New...