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Draconiator

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Everything posted by Draconiator

  1. I just wanted to say I am so very grateful that people like Etherium...been a fan of KSP for a while prior, and as soon as I discovered that people write stories here, I wanted to do the same, but didn't know where to start. That all changed with Just Jim's Emiko Station. I still read every new chapter when they come out...and well, I'd like to tag him as my main inspiration. @Just Jim, thank you for your wonderful story, if it wasn't for Emiko, the Etherium would have never tried to take over Kerbin. I do have a good imagination, and I find story ideas come easily to me. Again, thank you for your inspiration, you rock! I need to mention my very first person who I inspired in turn, @DarkOwl57, remember what one of those guys said, write for YOU. I just love telling stories, and the Kerbal universe sandbox is like the ultimate way to set up a story. I hope to thrill people with my tale sure, but mostly I write for ME, and hope what makes me feel good, makes you feel good. Just...do what comes naturally. I just completely adore this community...and to think it all started with an impulse buy, without even being sure I would like it or not. KSP has opened windows for my creativity I didn't even know were there....
  2. Sooooo, is Thompberry still the bad guy? it's clear that the Kraken Lord is the main baddie, but Thomp has been redeeming himself lately. Oh yeah, and he's going to get a CAMEO in my story. look out for that! Now don't worry, he's just a power source lol, but...yep.
  3. Inspired by YOURS actually. the Kraken Lord creeps me out... Thank youuuu!
  4. Helloooooo Kerbonauts! Another update this week, so I can pen Saturday as update day, and also, first use of GIMP for special effects too. Probably not gonna do that too much, takes ages to find the right effect. As soon as the Wernher made orbit, a series of scans were started to ascertain where exactly they would be headed. The cloaked planet, Ascelpius it was called, was now in full view to the scanners, and apparently it had one moon. It looked eerily similar to the Duna system, and another revelation was that Ascelpius had a "shell" of oxygen, meaning that this was not a planet, but a ship of some kind. And it was right under their noses the whole time. Jeb wandered into the main bridge and configured the warp drive for the jump. He was angry that Four had basically pulled the wool over all of their eyes, and angry that HE of all people had fallen for the ruse. He just sat for a while and relaxed before the jump window...even having forgotten that Wernher was on board. Wernher, who had snuck onboard was sure that no one had caught him doing so, and he was snuggled up in his small escape pod waiting for the right moment. He kept monitoring radio communications to make sure his abscense went un-noticed until he was well on his way. Fortunately, no one noticed he was gone - yet. But then Jebediah had been given access to all of the ship's systems, and he would detect an undocking event. But Wernher had his mind made up. Trebelle, the engineering officer on board, noticed first. "Uhhhh Jeb? Undock event detected. uhhh...did you authorize the inclusion of that docking port?" "Gene built the ship itself, not me. Probably for the best, that thing would be a drag on the vessel." Jeb shrugged. Wernher could only laugh, things were going according to plan. He would slowly slip out of scan range, and then head to Duna to begin his exile. Meanwhile, Jeb was warming up the warp coils for the jump, when he got an urgent message from Gene. Apparently, he couldn't find Wernher anywhere at KSC, and wondered if he had stowed away on board his namesake. Jeb didn't really know, but he would initiate a wide sweep for the renegade pod. But what Jeb didn't know is the pod was long gone by now, beyond the orbit of the Mun, and he could not spare the fuel required to go after the pod. They had to destroy an entire race of robots that were hell-bent on the destruction of Kerbalkind, and as the warp window neared, the warp drive began warming up. "Jebediah to all crew, brace for immediate jump. Repeat, brace for immediate jump! Inertial dampeners are online, but just extra precaution here..." The 8 crew members then began buckling in, hiding behind other Kerbals, and one dove into a storage bin, but all were prepared, in one way or another. "Jump in 5! 4! 3! 2! 1! JUMP IN PROGRESS, REPEAT, JUMP IN PROGRESS!" It took just 12 seconds to get there, and soon they were in orbit around this strange...thing that had appeared. Tomorrow, a select few would head down to the surface to see what could be done about the Etherium menace.
  5. HELLLOOOOOOOOOOO Kerbonauts, FINALLY the finale is upon us, because KSP suddenly stopped being weird with my ships. SOOOOOOOO.... Chapter 40: The Launch of KSS Wernher. When RockoNorth heard about the abrupt change in plans, at first they did little to acknowledge it. They knew the Wernher was to launch no matter what happenned, because the KSC had put tons of effort into the launch, and KerboNorth's own director was in charge of the building of it. But then came the knowledge that they will use the warp drive anyway to get to the newly-discovered world in hours, and hopefully the Wernher crew will be back for Snacktime. Also, a world record needed to be set at the same time, and so a very large rocket was constructed to hold the Wernher as its payload. Predictably, this put enourmous strain on the launchpad, but predictably it held up well. So well in fact that Gene deemed it indestructible. At he watched from mission control, Gene felt proud of his KSC, but also sad as Jeb would be retiring soon. He was, after all, the glue that held the early days of KSC together. Launch day was penned in for the week after the Grand Kerbal's visit. By this time the rocket was completed and stood on the launch pad in all its glory. Gene called it the "Krakliathan", after two huge creatures in Kerbal mythology - the Kraken, and the Keviathan, both considered to be cousins. According to legend, the two of them fought for control over Kerbin, resulting in a large crater with an island in the middle... When Jebediah saw the rocket that was to loft the Wernher, he stood motionless, mouth agape. He had NEVER seen something so...huge in his life, and he wondered how the launchpad could support all that weight. And then there was the issue of actually getting TO the Wernher - it must have been half a mile above the ground at most. But as usual, Gene once again had the answer. "Gene to Jebediah, come in." "Jeb here, what's up?" "Would you like to participate in something experimental?" "Heading over to the hangar immediately!" Gene knew this would get Jeb's attention - he had to design some very light aircraft that could fly very, VERY slowly. The crew would then parachute onto the rocket and clamber inside of the Wernher. "Gene, now is not the time! Unless you have a way of getting up there..." Jeb naturally was the first one to fire up one of the new aircraft. Officially, they were known as the "Large Ship Boarding Assistance Craft", or "LSBAC" for short, but Jeb gave them a rather informal name - "Firefly". He lamented the fact that there was no time to test these things, but Jeb has tested countless untested craft before. "Remember Jeb," Gene reminded the hotshot pilot, "25 meters a second OR LESS before you jump. If you make it, we have 8 others that will follow you. Godspeed, Jebediah." Gene saluted sharply and Jeb fired up the Seperatrons. They were pretty efficient at getting the tiny craft airborne. These things were designed for one thing only - get crew to the Wernher, and so did not need a lot of range. the 4 Seperatrons burned out soon after ignition, and Jeb began his glide for the Wernher. and then, he jettisoned! The parachute opened and he began drifting downward - it was a good thing there was no wind this morning, or he would have missed the Wernher entirely. He grabbed onto one of the exit hatches and watched as the now-pilotless glider crashed into a Kerbdog stand on the beach. No one was hurt, thankfully. And then, one by one, more gliders came. One by one, the crew dropped onto the Wernher and crewed her. Once all were aboard, the mighty rocket came alife as systems booted up, and made ready for departure. "KSS Wernher to KSC, Preflight checks complete, we are go for launch. you MIGHT want to clear an area around the launch pad temporarily, as we will be basically riding a volcano into orbit." "KSC to KSS Wernher, Gene here. Your reccomendation is duly noted. Prepare for doomsday." Gene thought a little humor was due, so "Doomsday" was the term he used to describe the immediate area around the launchpad in a few seconds. "10, 9, 8, 7, 6, 5, 4, 3, 2, 1, LIFTOFF!" With the launch, a world record was broken, and at the awards ceremony Gene gushed about the crew of the Wernher. That they were the best he had to offer, and he hoped that they would see the mission through, for ALL Kerbals.
  6. Heeeey guys, I've started writing again as soon as I discovered that KSP plays nicely now with a vital ship. So stay tuned! Finale flurry shortly!!
  7. Well I put a moon in orbit around Minmus once, but it looked more like a very large albino sea urchin...
  8. UPDATED. I think I'm done submitting for now heh. testing and TESTING AND TESTING takes a lot out of you.
  9. I wanted it realistic, I had 4 engines, but that seemed waaaaay too fast. I armed it with 4 cruise missiles but still not sure if I want to keep 2 engines, or go for a 3-holer configuration.
  10. Well, my personal version was based on the Tu-95: \ but seeing as that one uses mods, the one for the series looks like this:
  11. Right now I feel like making a version of my bomber for use in KS. I love that thing...
  12. I found the stats in the config file. thrust = 44 //KN thrust during boost phase cruiseThrust = 9.6 //thrust during cruise phase dropTime = 0 //how many seconds after release until engine ignites boostTime = 0.575 //seconds of boost phase cruiseTime = 3.495 //seconds of cruise phase guidanceActive = true //missile has guidanceActive blastRadius = 25 //meters blastPower = 20 blastHeat = 26 maxTurnRateDPS = 9 //degrees per second it just keeps on going, here's the other parts where the problem could be. aero = true liftArea = 0.0048 steerMult = .75 maxTorque = 15 I don't know if the below has anything to do with it though. // --- standard part parameters --- mass = 0.27 dragModelType = default maximum_drag = 0.02 minimum_drag = 0.02 angularDrag = 2 crashTolerance = 5 maxTemp = 3600
  13. I looked in the ALT-F12 menu...nothing SEEMS out of the ordinary but I still have no clue what's causing it. hmmm...
  14. I found an issue with the AGM-65, I fired this one from the ground: and I just checked and it's STILL going
  15. I think this is a success for what I'm calling the War Wagon. Target, the Beetlejuice Mk II. now time to write the writeup.
  16. New idea, it seems VERY unstable right now, will probably go through a few iterations
  17. I'm a square, but not THAT Square. @Badie, you still here?? And are you married? loljustkidding
  18. What about ANY mod? casting a blanket I know. lol.
  19. DarkOwl57 I think he has a raging sandwich for The Raging Sandwich though
  20. hmmm, okay so no spoiler tags...so how do I get rid of the spoilers while still keeping my content? lol
  21. Question for y'all, do you find you need to completely redesign craft for the series? I've had to do that for the last one when the first iteration failed to live up to my (high) expectations.
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