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Everything posted by Hs.Panda
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how did you do the wings on the b29? -squints- trying to replicate but having hard time figuring out what parts those are =/
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- helicopter
- parts
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so......why 4 billion years from now? is there like some kerbal back story or did you just update the graphics of all the planets and decide to make it sound cooler by adding the 4billion years from now thing? it seems like there is some kerbal back story or something involved.
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what are the tie down parts called in game? i can't seem to find them =/ also i love the carrier launch and land system, has some interesting possibilities for use in space, but was wondering if you can suggest some type of a mod to use it with? (large space ship hangers or something maybe?) and how i might be able to have what ever ship i'm landing actually "land" (instead of just connecting to a docking port? ) or i guess how to keep said ship on the runway in 0G prior to me docking it/using the tie downs
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[Released][1.3.1] Antenna Helper [v0.90] (27 Feb 2018)
Hs.Panda replied to Li0n's topic in KSP1 Mod Development
found a minor (all be it annoying) little bug where every time i open the map it generates a new icon for EVERY satalite i have active at the moment, and those icons don't disappear, in the span of 3-4 map opens i can have well over 100 of the little radio antenna icons in my little side bar =/ not sure how to fix this? -
i did a thingy! the Russian destroyer Gnevny.....the weapons aren't exactly right (cz NAS nor BDarmory have the proper weapons) so i went for the closest in design to what they where supposed to be.....also it's rather part heavy (somewhere around 1500ish parts ) (also for some reason i can't post pictures, it always fails when i try =/
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it's a compatibility issue between nkd and the LATEST BDarmory..if you downgrade BD armory to the second newest release it'll work
- 2,035 replies
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help with setting up relay orbits
Hs.Panda replied to Hs.Panda's topic in KSP1 Gameplay Questions and Tutorials
thx, that helps! -
help with setting up relay orbits
Hs.Panda replied to Hs.Panda's topic in KSP1 Gameplay Questions and Tutorials
i'm not sure i understand, you launch 4 going east/west then alter course so they're going north/south? but wouldn't you still need to time it correctly or something? -
for a more difficult/authentic gameplay i have my comms setup to go dark when not directly connected to the KSC, (meaning when they go to the dark side of the planet i lose connection) i'm trying to setup a network(i.e. 3-4) of relay stations that orbit around kerbin at roughly an equal distance apart from each other so as to avoid dark zones, but i'm not sure how to get my satelites lined up, i'm fairly new with the game and haven't tried anything like this before and am not sure where to start. i'm familiar with launching satalites and getting them into orbit, but what i'm not sure of is how to get them spaced apart, and not just all clumped together. sorry if what i'm trying to explain makes no sense =/, i could maybe draw a picture if that helps?
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[Released][1.3.1] Antenna Helper [v0.90] (27 Feb 2018)
Hs.Panda replied to Li0n's topic in KSP1 Mod Development
i have mechjeb but not sure how to get things syncronized apart from each other, it's not something i've actually tried yet/before and not sure where/how to start....i'll try asking in the general gameplay forum -
[Released][1.3.1] Antenna Helper [v0.90] (27 Feb 2018)
Hs.Panda replied to Li0n's topic in KSP1 Mod Development
this seems like an interesting mod, few questions though: (i'm new to the game so i don't entirely understand antennas and didn't realize they were a thing i needed to worry about, honestly i've just bee using what looks cool >.>; ) first off, if i have 100% signal strength does this mean radioing back my science = 100% science return? or is that wrong? secondly(and thirdly), i notice the max ranges aren't far enough sometimes between planets to "talk to" each other, so i would assume a relay would need to be set up, is there any tips/help with setting up a set of relays? i.e. (thirdly) i'm trying to set up a set of stations orbiting kerbal so that my satalites always have a comm link with KSC, i'm thinking 3-4 rotating around roughly an equatorial orbit should do the trick, but how do i get them all roughly evenly spaced apart to prevent black spots in my comms? (i know how to launch them and get them into orbit, i'm just not sure how to get my timing or distance between them accurate) -
thx for the help, i notice i can go up while hovering, allbeit signifigantly slower then when not hovering, (which has resulted in some crashing into hills) but it might be my THR state/key selection or i just might be too fat, i'll look into it more, thx
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- helicopter
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i made a helicopter https://imgur.com/a/wboue it work,s but just had some questions: what is "wheel mode"/cycle wheel mode? (or is that reaction wheels mode?) and what IS RW? (or is that to turn on the reaction wheel?) also when in a hover how to do i go up or down? i tried adjusting the throttle but this did not seem to work? =/ did you ever get the vtol to work? and if so what engines were those? sorry for double posting, and now i can't figure out how to delete my first post =/
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- helicopter
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i made a helicopter https://imgur.com/a/wboue it work,s but just had some questions: what is "wheel mode"/cycle wheel mode? (or is that reaction wheels mode?) and what IS RW? (or is that to turn on the reaction wheel?) also when in a hover how to do i go up or down? i tried adjusting the throttle but this did not seem to work? =/
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- helicopter
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my chemcam isn't rotating/moving and just stares blankly into the void whenever i "open" it. i have the latest version, and also i have customized my keyboard a bit so my regular movement buttons are IJKL (not sure if this is causing a conflict or not) if possibly i'd like to reassign the control keys to 8,4,6,2 on the keypad but i can't find where to edit this config, any help is appreciated
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oh, i figured the containers wouldn't be big enough, but i'll give it a try and maybe figure something out
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is there an ammo box or way to reload torpedos without recovering vehicle and relaunching?
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i'll have to look into those, i have a few of them but not all of them, also, when you're stacking them like that do you use 1 accelerator, 1 networked, 1 accelerator, 1 networked, or all networking?
- 218 replies
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- magnetic propulsion
- mass driver
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WOW! i feel dumb, i didn't realize that once unpacked there was a subfolder called "game data" with the actual mods in the sub folder, and just had the "sm armory" master folder in my KSP game data, i fixed it and it's got A LOT more parts now xD ...no wonder i wasn't seeing much of anything edit: ok, new problem, i built a humvee in the SPH try driving it but every time i try to steer it flips over(even when only going like 20 M/s), i've tried adjusting the springs on the tires with no luck? i'm using the military style vehicle S and just slapping them onto the humvee?
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Hs.Panda replied to JPLRepo's topic in KSP1 Mod Releases
oh, so using telescope is really only used for finding them, not for further researching them =/ ...that's probably why i keep aiming it at eve (which i already discovered) and finding nothing -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Hs.Panda replied to JPLRepo's topic in KSP1 Mod Releases
how do you aim with your telescope? i notice in the picture the tb-75m has an "aim camera" option? but i'm not getting that option with mine, i kinda just randomly pointed and clicked til i found eve but now i can't find/aim it properly again to take more pictures