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Everything posted by Monsterlunch
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Laythe floating VTOL base (1.0.5+ remake)
Monsterlunch replied to 1greywind's topic in KSP1 The Spacecraft Exchange
I think I know whats going on in there... -
Vagani Manufacturers- ATORV 6 Released
Monsterlunch replied to Vagani's topic in KSP1 The Spacecraft Exchange
I look forward to driving your cars when the 1.1 wheel overhaul is out! +1- 20 replies
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- stock crafts!!!!
- suspension
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A Book About People Who Want To Be Astronauts (Ongoing)
Monsterlunch replied to Ehco Corrallo's topic in The Lounge
I like this as much as I find it confusing -
Tried this while it was still in Dev, glad to see it being released!
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- ksc on mars
- martian space program
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This. Had so much fun designing something that was capable of touring the Kerbol system!
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recreating the move 'Gravity' in Kerbal Space Program
Monsterlunch replied to Ateballgaming's topic in KSP1 Discussion
This be wat you wanna build: http://forum.kerbalspaceprogram.com/threads/72764-Request-Kessler-bomb Good Luck. -
I'm playing on a Surface Pro 2. Has been an enjoyable experience until 1.04 rising. I back then even used some mods, didn't play on lowest settings and the game was running fine. Diskspace definetely is not your issue here. I only have the 64GB Version and I'm fine. I've been mainly using the SF for design purposes when an idea manifestated. Everytime possible, i try to use my lil brothers gaming tower. Its just nicer for the sake of Visual Enhancements. Speaking of screensize and Surface comaptibility you should really consider getting an external screen. And we don't even have to talk about KSP-touch-features. So yes, a top end SF Pro 4 shall definately pass. And other games? What is "other" games?
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I Can Munshoot Alpha 13
Monsterlunch replied to killakrust's topic in KSP1 Challenges & Mission ideas
Working on my mun mission... Awesome challenge! Edit: We are making progress! Can anyone tell me why this thing keeps falling apart when I touch the ground? -
Show kerbal profession in rescue contracts
Monsterlunch replied to Snark's topic in KSP1 Suggestions & Development Discussion
So you're basically prizing a kerbals profession over his life?! Sarcastic mode off. Seriously, that would be a nice feature! I'd also like some procedual information in the contact to relate to those stranded souls. -
Small drill and small ISRU converter?
Monsterlunch replied to ndiver's topic in KSP1 Mods Discussions
I'm not aware of such a mod, but it has been mentioned that a 1.25m ISRU converter will be added to stock soon: http://forum.kerbalspaceprogram.com/threads/136915-Squadcast-Summary-2015-10-16-Two-Types-of-DC-and-Two-Types-of-ISRU Cheers -
I would only add a few more planets. E. g. Gas Planet II aka Keptun/Kuranus with a "Titan"-style moon and a moon which is somewhat resembling to Oberon with its big canyons so we can do this: [https://vimeo.com/108650530] New planets aside, adding detail to the existing bodies is key. Whilst i could spend hours watching scenic shots from The Martian, i get tired of looking at Duna's red desert after a few minutes. Therefore, I would add weather, geological structures and more dangerous terrain to the existing bodies. Maybe. One day. In KSP 2.0 .....
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Powered by Clipping Inc. , making bricks fly since 2013! +Rep
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Trying to orbit the Mun
Monsterlunch replied to JackBush's topic in KSP1 Gameplay Questions and Tutorials
Ok, so the difference between the good and the bad picture simply is that in the good picture, you get this mysterious "interjectory trajectory to the Mun" whereas in the bad picture you don't. The only differnce in the manouever node however is its location in the current Orbit. In the BAD picture, the moon is too far away from your vessel, when its planned orbit crosses the orbit of the Mun. Point is that you want to get pulled in by the muns gravity so you can land there. You can achieve this by departing from your circular orbit around kerbin at a different time. (Dragging the manouever Node around.) Cheers -
Trying to orbit the Mun
Monsterlunch replied to JackBush's topic in KSP1 Gameplay Questions and Tutorials
Hi Jack, interjectory trajectory just means, that at the time your orbit passes the Muns circular orbit, the mun has to be near your vessel. You do not have to use the handles on the manouever node itself for that. An intersection between your ship an the mun will show up in map view as soon as you have plotted an intersectory trajectory. Ill have some pictures up for you shortly. Edit: Cheers -
You should definitely try the Chatterer Mod! It greatly improves the games ambience. besides that i would highly recommend Kerbal engineer Redux, displays some very handy numbers about your craft. http://forum.kerbalspaceprogram.com/threads/18230-1-0-4-Kerbal-Engineer-Redux-v1-0-18-0 Happy Gaming!
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What is your favorite stock engine?
Monsterlunch replied to Mad Rocket Scientist's topic in KSP1 Discussion
It has to be the Rhino! So much power and so much ISP! -
Proposterous! Do you even lift bro?
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Hahaha you're taking the Add most boosters philosophy quite serious,aren't you?
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Looks unique! I like it! But what are those Fuel tanks on to of the SRB's for?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Monsterlunch replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
My attempt at a SSTEEEAT (Single Stage To Everywhere Except Eve And Tylo) is going well, though this thing will have to undergo some major improvements before official release! Special thanks go to all those people who helped me figure out how to exploit adapt to the new aerodynamics and optimize the resource harvesting process in SSTEEAT crafts! Also, flying across the surface of minimus at 440m/s is quite an exciting thing to do. -
Beep Bop Beep.