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KSP2 Release Notes
Everything posted by Monsterlunch
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Monsterlunch replied to Nertea's topic in KSP1 Mod Releases
Your mods continue to impress. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Monsterlunch replied to sdj64's topic in KSP1 Challenges & Mission ideas
Coming soonTM -
Wow. 5 Years. This game got old... Crazy what one had to do back in 0.21 to make a spaceplane work. Congrats on the award @boolybooly! Thats a nifty badge by the way.
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Yes it was, unfortunately. I couldn't find more time to play. Maybe another week. The save is available here: https://1drv.ms/u/s!As2GC2hXr8zzgedxSyKxRpQGGJ9-BQ
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Alright, I couldn't exactly find enough time to play a lot this weekend, so here is what i sent to space real quickly: I realized that you already have a geostationary comms system online, so i added a munar satelite in a high polar orbit. It has plenty of delta V left in its tanks so, feel free to move it around. Great project guys, keep it up!
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Hi, I'd like to contribute to this project this weekend. The spot is still free I believe. I'd like to be putting 2 Comsats into geostationary orbit. Cheers
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SSTOs! Post your pictures here~
Monsterlunch replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Well you got me on this one. Thanks for the design advices! Now, on to the drawing board! The tail looks fabulous! I'll see what I can do about my own one. Edit: I just had a quick go on it, reducing intake area really results in a huge reduce of drag, saving me lots of trouble in the initial ascent! Btw, it is just incredible how much effort some people put in this forum! Keep it up! -
SSTOs! Post your pictures here~
Monsterlunch replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Thanks very much, I'm glad you like it. I do not exactly understand though what you mean by following the wings curvature - do you mean the part where they dont align with the wings tip perfectly? Well, i just had a quick look at your main ship posting thread thingy. Talking about your Longsword SSTO, which carries big oranges to orbit on 6 rapiers you said this: You seem to be very obsessed about your payload ratios. I however am only obsessed about my crafts factor of sexiness. Which is through the roof on this craft btw. To be honest though, I'm just lazy. And a crappy pilot. Also, moar pictures! -
SSTOs! Post your pictures here~
Monsterlunch replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
The ArcJet MK4 is my current WIP SSTO. I'm quite proud that it made Orbit in its first design revision -
SSTOs! Post your pictures here~
Monsterlunch replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
This is the ArcJet (MK3). It's designed to deliver medium sized payloads (< 15 Tons) to LKO. I'm currently working on optimizing its aerodynamic characteristics. -
Sampling a dresteroid: Manned Duna Mission ready for departure!
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Thank you guys very very much for all the input, I started working on the Panel again this weekend! I just finished soldering all the switches together, so i can connect them to the arduino board. Next up: Finishing the coding and implementing KSPSerialIO....
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Monsterlunch replied to pingopete's topic in KSP1 Mod Development
I finally found the time to get this mod working! Thank you so much for this amazing artwork @pingopete! -
RSS/RO/RVE GLORY!
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official Stress out the Devs! (and KSP)
Monsterlunch replied to sal_vager's topic in KSP1 Challenges & Mission ideas
It was a mix of hyperediting and craftmanship. By "no mods", do you mean : "no mods at all involved in the lifecycle of the save" , or no mods as in "no mods needed to run this save". -
official Stress out the Devs! (and KSP)
Monsterlunch replied to sal_vager's topic in KSP1 Challenges & Mission ideas
I'm just gonna leave this here and walk away. The save is available here: https://1drv.ms/u/s!As2GC2hXr8zzgYsrVguJVeQiFlfR9Q At 500 active Vessels, the game is pretty much slowing to a crawl. Fix needed!!!! 0 out of 5 Stars.- 78 replies
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Some of my friends say "that nerdy space game" made me study aerospace engineering, which prevents me from playing this game nowadays... Stupid me. Lifestyle it is.
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" presented to fans of the popular online computer game "Kerbal Space Program" [...] " Online computer game? I must've missed an update there...
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Update! I bought some LEDs today! Of course I prematurely installed them - I even took a picture! In more serious news, there has been no "real" progress - I am just working on getting all the parts I'll need to wire the electronics up. The only thing that's still missing is a big red staging button. Problem is that I have a very clear picture in mind what it's gotta look like. I'm open for suggestions concerning staging buttons (30mm). Hopefully I'll find something suitable this week, so I can start working on cabling the electronics together this weekend. Cheers! questions tomorrow, me is tired.
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@Capac Amaru pretty much what Freshmeat said. An arduino's language is incredibly easy to pick up, if not the easiest of them all. I am working on a little guide covering building your own Kontroller for less than 50 Funds, so if you're not in a hurry you might have a look into that soon... Cheers!
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How to Land a BIG Rocket on the VAB... Like a Boss!
Monsterlunch replied to MoonMan22's topic in KSP Fan Works
It's fun! -
Hahah I'm glad you like it! I do have a Joystick standing around, I rarely use it though. I rely on rockets throughout my spaceprogram and the keyboard works just fine for that. (For me) What I don't have is a lack of project ideas in general. Other projects that is. Maybe I'll pick the Panel project up another time again, but I'm planning on keeping the Setup small and simple. The Idea of a "full" control panel is pretty tempting though. As soon as I make up my mind I'll let you know!